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Hikari334

14
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A member registered Apr 01, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!!!  We'll be sure to add the objective line somewhere else more prominent as well as a results screen! Seems like the options code need some fixing and we actually didnt think it would react badly to a ultrawide monitor, will have to look into that! The build size being massive is also a thing I had no idea how to deal with or where to start, so thanks for the suggestions!!! 

Thanks for playing!!! There's a lot of comments on the difficulty for timing the hits and the power ups messing with the player's sense of timing, that's definitely something we re gonna have to figure out, also the perspective change  being too fast and the camera being too close I can agree on too, we re thinking on adding an animation sequence before Shiori start spouting glowing balls. 

P.S: Thanks for the tip on the timer math!

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Thanks for playing!!! The bullet keeping their trajectory might be an oversight on our end.....thanks for bringing that up! also, the upgrades having different particle effects sounds cool, ill get back to the drawing board on that! We kept the game running after Shiori because we thought some people might finish the game way too quickly, so we set in a sort of gameplay loop. But I get where you re coming from, a boss rush does sound cool ehehe....

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Cool take on the theme! Way to go on re-emulating the daily life of a dev lol, im not really good at 2D platformers so i think i just made mine unplayable in terms of level haha, for such a sandbox style approach, the fact that you got this done within a game jam time and no apparant bugs is insane! 

Thanks for playing!!! The attacks being hard to manage is quite a common response, we'll try our best to make it as natural as possible! As for the 3 heart system, hmm having the hearts deduct slowly out in coherence to the timer actually sounds like a great idea, back into the mines I go XD

Thanks for playing! We pretty much jammed the sounds in the last few hours, glad you liked it!!!

Thanks for playing!!! Hope you had fun!

Thanks for playing! We didn't think that power ups and patterns were needed to be explained in text tbh, thought it was self-explanatory, apparently not! As for the obstacles being similar colored, I can see where you re coming from, we'll work on contrasting that out! All in all, thanks for the feedback! We'll be sure to improve the game further with your feedback as we continue developing!

This is actually quite a unique idea, cool game! Just i have no idea what im doing tbh, i dont seem to be doing anything to eternal kronii?

Thanks! it is kinda true we just slapped the attack there with not much meaning to it but hopefully with the grace period updates, those worries would be mended and we hope it reduce confusion for the time you might revisit Holorun!

Thanks for playing!!! I did wonder whether people would easily figure out what to do with the mechanics being pretty much "disconnected" , but hopefully with the grace period updates, it eases your experience with the game or rather newcomers!

Cool idea, especially with ina's book, though the fact that i cant really get through without needing to see the walkthrough, bums me out, maybe im just dumb lol! But overall, i really like the aesthetics, art and the ideas put in this, creative stuff!!!

Cute one shot! I was kinda confused with beating the allegations that i got stuck for almost a week there, but anyway, its like a compressed minigames only amongus but fast paced, its simple but good fun!

Thanks for playing it through!!!