Thanks for playing!!! We'll be sure to add the objective line somewhere else more prominent as well as a results screen! Seems like the options code need some fixing and we actually didnt think it would react badly to a ultrawide monitor, will have to look into that! The build size being massive is also a thing I had no idea how to deal with or where to start, so thanks for the suggestions!!!
Hikari334
Creator of
Recent community posts
Thanks for playing!!! There's a lot of comments on the difficulty for timing the hits and the power ups messing with the player's sense of timing, that's definitely something we re gonna have to figure out, also the perspective change being too fast and the camera being too close I can agree on too, we re thinking on adding an animation sequence before Shiori start spouting glowing balls.
P.S: Thanks for the tip on the timer math!
Thanks for playing!!! The bullet keeping their trajectory might be an oversight on our end.....thanks for bringing that up! also, the upgrades having different particle effects sounds cool, ill get back to the drawing board on that! We kept the game running after Shiori because we thought some people might finish the game way too quickly, so we set in a sort of gameplay loop. But I get where you re coming from, a boss rush does sound cool ehehe....
Cool take on the theme! Way to go on re-emulating the daily life of a dev lol, im not really good at 2D platformers so i think i just made mine unplayable in terms of level haha, for such a sandbox style approach, the fact that you got this done within a game jam time and no apparant bugs is insane!
Thanks for playing! We didn't think that power ups and patterns were needed to be explained in text tbh, thought it was self-explanatory, apparently not! As for the obstacles being similar colored, I can see where you re coming from, we'll work on contrasting that out! All in all, thanks for the feedback! We'll be sure to improve the game further with your feedback as we continue developing!









