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Want an Apple?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #10 | 3.893 | 3.893 |
| Visuals | #25 | 3.393 | 3.393 |
| Overall | #25 | 3.149 | 3.149 |
| Fun Factor | #28 | 3.143 | 3.143 |
| Gameplay | #37 | 2.964 | 2.964 |
| Special Object Implementation | #44 | 3.107 | 3.107 |
| Audio | #55 | 2.393 | 2.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game creates a sense of déjà vu by creating a loop within the dream, where the player senses familiarity and repetition while searching. When the player finds the apple, waking up with some apples on the desk, the line between imagined and real events is blurred, further creating a déjà vu.
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Comments
Super cool concept!
Super cool concept!
Cool game!
No matter how much you twist yourself just to eat that apple. A good concept. Though I didn’t check what happens if you press “No”. After all, why lie to yourself?
The non-euclidean geometry is so interesting, took me while to solve but it was fun the whole time! The models were very well done too. The web build did crash instead of displaying the win screen when I got the apple for some reason though.
Cool concept! Need some polish on the movement though.
i really like the models and the game concept is really cool! sadly you cant move the camera freely while moving the furniture but with some more polished movement this game is gonna be amazing!
Cool concept! I think with some polish to the movement and more levels, this could be published on Steam!
Me gusto bastante, lo unico medio incomodo es la sencibilidad del mouse, todo lo demas esta super bien
I like the concept, and the puzzle. Good game, it's hard to understand how to navigate a bit, but I figured it out!
Cool concept, reminds me of a movie - CUBE
Nice game, really good puzzle.
We love a good non-euclidean space.
I really liked the concept, although at first I didn't understand where to go, until I saw the apple (I used the web version, that's probably why I hadn't seen it before). It was quite fun jumping between gravities, excellent work!
At first I was a little frustrated since I didn't know what to do. I was just mindlessly falling through holes that the arrows were pointing to and felt I was making no progress. Then I moved the bedside table and suddenly realized that doing so also changes the position of the table in the other rooms. After that realization, the game became immensely enjoyable and reminded me of Portal (I noticed you used a piano remix of Still Alive!).
Awesome implementation of the theme. My only suggestion would be to make it more obvious that moving the table in the first room also moves it in subsequent rooms. Took me way too long to figure that out.
made me feel pretty dumb ngl 10/10
This is really cool, a non-euclidean dream is such a good interpretation of the theme
The player character is a bit slow and it's a bit tricky to move around, but it was fun trying to figure out how to move to get the apple
Real good! Quite puzzling too. Great implementation of the theme. GG