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Nekkka

26
Posts
3
Topics
6
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4
Following
A member registered Apr 24, 2022 · View creator page →

Creator of

Recent community posts

I can`t run the game(

Good game, Love it!

Interesting concept. Hope you will that you will develop the game(s) further: 3

I really wanted to play, but your game don`t work(

The concept is interesting, but it requires a lot of polish

Good game! All the same, there are still a lot of things to be finalized, but I almost went (if the cameras did not bust me behind bars)

Bro, i really wanted to rate your game, but i can`t launch it :( There`s missing some dll`s, maybe you missed them in your build.

The game is great. The art is really cute, and the puzzles are truly challenging. Very cool

Fun little game. Gave me flashbacks to those old browser 'try to pass this if you dare' games from the 2012–2015 era

The game has potential, but right now it's rough. Switching between colors is inconvenient, and when temporary platforms appear, you get lost very quickly. During 10 minutes of playing, I never really figured out how the colors change and just clicked randomly.

Pretty cool idea.

Cool game.

Can i fix some bugs after submition?

pretty decent

It`s a good game... Veeeery gooood...

I wouldn't say I disliked this game, but it feels like one of those old browser games from the 2010s. Nothing special, just a run-of-the-mill game.

I had no idea what I was supposed to do. The game might actually be decent (judging by the comments), but I was completely lost.

The controls are a bit awkward at times, and the boss's attacks occasionally feel unfair (you're no longer under his shadow or within his strike range, but the damage still registers). The visuals are fantastic—I really loved them. The ending was disappointing, though—it's not really there. It's abrupt and that's it—no "The End" message, nothing.

Overall, a tremendous amount of work was done in just a week. The game is a 4/5.

So, overall, the game is pretty decent.

In terms of visuals, I can say that the artist knows their stuff—it's really not bad. As for gameplay, it's quite repetitive. Some obvious points:

  • For a roguelite, you need a lot of variety in enemies, weapons, etc. What's in the game now is mooore or less enough, but I'd like to see more (I know how hard it is to make games like this, and the progress in just a week is really good).
  • I’ll nitpick a bit, but still—there’s an "E" button to reduce lag... Why not make it automatic? If it's some kind of "coconut in Valve" thing, then fine, but I didn’t get the humor.

Minor things:

  • It would be nice to have more animations, but that takes time, so it's not critical.
  • For difficulty progression, you could take inspiration from "Vampire Survivors," where enemies come in waves. But it's fine as is.

In conclusion, I liked the game—it has potential!

These art programs are written in the resources, but can i use Aseprite (for example)?

Это лучшее во что я играл.

I am of the same opinion

Оки Чепуха́#1276, жду тогда.

Hello. It`s my first jam and i faced the problem of lack of a team and failed miserably this project. There are 3 days left and the game is only 1/3 ready. I'm good at pixel art and coding (I speak Russian, I hope there will be no bullying). If you want to join, I'll be glad!

This is realy cool. I hope this prologue gets a sequel)