I can`t run the game(
Nekkka
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A member registered Apr 24, 2022 · View creator page →
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The controls are a bit awkward at times, and the boss's attacks occasionally feel unfair (you're no longer under his shadow or within his strike range, but the damage still registers). The visuals are fantastic—I really loved them. The ending was disappointing, though—it's not really there. It's abrupt and that's it—no "The End" message, nothing.
Overall, a tremendous amount of work was done in just a week. The game is a 4/5.
So, overall, the game is pretty decent.
In terms of visuals, I can say that the artist knows their stuff—it's really not bad. As for gameplay, it's quite repetitive. Some obvious points:
- For a roguelite, you need a lot of variety in enemies, weapons, etc. What's in the game now is mooore or less enough, but I'd like to see more (I know how hard it is to make games like this, and the progress in just a week is really good).
- I’ll nitpick a bit, but still—there’s an "E" button to reduce lag... Why not make it automatic? If it's some kind of "coconut in Valve" thing, then fine, but I didn’t get the humor.
Minor things:
- It would be nice to have more animations, but that takes time, so it's not critical.
- For difficulty progression, you could take inspiration from "Vampire Survivors," where enemies come in waves. But it's fine as is.
In conclusion, I liked the game—it has potential!
Palette Lock Jam community · Created a new topic Can I use art programs beside "Ink Scape, Graphics Kale, Krita, Gimp, Blender"?











