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Magic43

173
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3
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A member registered Aug 30, 2024 · View creator page →

Creator of

Recent community posts

Thanks for feedback!

I beat it, it took a while ngl, crab is too op vro ;) GG

Nice and extensive clicker! GG

Got 5 stars first try everytime haha. Nice job

I will check it out then :)

Thanks for playing!

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Great game! Music is fitting, game looks very nice, shaders are done verY well! The amount of stuff is here is amazing for 3 days! Spent quite some time with it! I even got 100% discount. I didn't finish the game because I couldn't find the baby worm  (skill issue) but my bounces and 0 cooldown comp + nearly 100% damage reduction would FRY LITERALLY ANYTHING. Overall had a blast. GG

Good job! Movement felt smooth and effects made it enjoyable experience :) GG

Thank you for kind words! Glad you liked it :)

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Hmm, to prevent covering UI in godot I would just set label ordering to 1 (higher than sprite animation/sprite). Maybe in Unity its similar?

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Golly! You perfectly captured the limitation while keeping the game quite hard! My best run was lvl 5, 1,33 min left and I didn't quite see the score because of explosion lol. Even with chain reactions its very hard to keep up with the swarm. It's charming to see it's a family project btw :) Great job!

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I'm pleased to hear that! Super glad to see you've enjoyed some time with it :)))))) I love making games for moments like this. Thanks for playing, means a lot❤️!

Thank you so much for kind words❤️

Sup! Thanks for feedback! Power loss system is actually indeed time based except jump action which is use based. That is because it wouldn't make sense for speed action that lets you move so it has to be time based to avoid infinite energy. Same with strenght. But yeah, you got a point, current system is a bit shallow. Anyways, thanks for playing! Apreciate that, really :)

Nice idea! It would be a lot better with any sounds :)

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I realised that I  stay alive longer when I stay in the hood all the time (I mean starting area). Game looks pretty polished ngl. You can add some tweaks mid game, like power ups etc. to make it more interesting! GG

I'm happy to see you like our vision! Thanks for playing, apreciate that, really :)

Glad you liked!❤️

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Thanka for feedback! The limeted overpowered was on purpose! We wanted to make player regret making q aspect completely overpowered😅 Thanks for playing :)

Thanks for playing!

Great game! Had a blast. It's only lacking some polish but beside that GG

UPDATE 1.2: Sliders set up now saves after retrying or passing to the next level according to your feedback. Thank you!

Golly! Thank you very very much for such detailed comment, never actually got that long haha.  You got that right! Quick timings were meant to be challenging by desighn but we might have made them too annoying and thats never good. (Exept maybe geometry dash).  Thanks for feedback! I will look onto this. Btw I Just updated the game and sliders set up now saves after retrying. Once again, thanks for playing :)

Thanks for feedback! Apreciatte that :)

Got to the house but got soft locked on the notes. Idk what to to do next :( Great custscenes tough!

I won... But at what cost? OF COURSE IT WAS FRICKING WORTH IT, WHO EVEN CARES ABOUT EARTH?

Great art! Imo  game is too easy, I was just able to spam atack and bars but that fits the limitation perfectly ;) GG

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Oh haha, I will try again then :)

After getting exploding ass I and ending up in starting place I was looking where to vontinue, so I went up and then on the left while jumping destroyed some blocks with my new power, died and got stuvk :(

Very good concept. Also seems really well done, bug free etc.

Really nicely done! Game looks slick. GG

Nicely done! You've propably heard it a lot but really nice vibe you got here. Unfortunately I didn't complete the game because I got softlocked and lost all progress. Beside that GG

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Just update the game! Now you just need to press W to jump :)  Speed is stil 1 and strentgh is still 3 but with jump change is alot better imo. Try cheking it out again if you want!

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UPDATE 1.1: Fixed use butons apearing to early and made jumping more intuitive, acording to your feedback.  (Just press W to jump instead of use button and then W) Try replaying the game for better experience if you want. Thank you! 

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 I'm verry sorry that game was inuintuitive for you😔 Could you tell us what would be nice to change fix that? I would love to make it a better experience :) I will try to update the game and make it better! Thanks in advance!

Heya! I'm one of the devs, I am not addded to the game page yet XD. I will deffinitly update the game and fix that after I get added to the game page. Thanks for playing!

Heya! I'm one of the devs, I am not addded to the game page yet XD. Thanks for feedback! We were in a big rush so we didnt implement slider saving. I will deffinitly update the game so sliders dont rest and implement other feedback after I get added to the game page. Glad you liked it <3

NVM. WE HAVE JUST REALISED THAT HE ACTUALLY SUBMITED IT XDDD. He just needs to add us later

(Also sent dm on discord)

 Hello! Here is our submission. Our teamamte dachocolomantez, bobabox on itch sent you a link to our game page to submit late however he is asleep now and since we are not contributors yet we've decided to make second game page to submit our game faster (most people rate first 24h) Game page link: https://gdemman.itch.io/override This game page was created by my other teammate but we are added as contibuttors here. We will add dachocolomantez when he gets up 🙂

I guess godot is quite popular for indie games