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picklejarpotatoes

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A member registered Jul 11, 2021 · View creator page →

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This game was really well done! It really felt like I was flying a plane, but it also reminded me why I'm not a pilot since I kept crashing (the movement was really smooth, but I'm just not great at flying lol). 

This is definitely one of the more polished entries I've seen in this game jam, and it deserves high ratings!

Very fun game! I liked the gameplay loop of mining materials then going back to the shop and getting upgrades so you can mine even more materials. Didn't take too long to complete all levels, but I had fun the whole time :)

Fun little game! Only feedback is that I wasn't able to wall jump when holding onto the floating platforms, but I was able to wall jump when holding onto the walls at the edges of the map. Still, this game was enjoyable and I liked the concept of overgorging.

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I like the concept of the game, and it was fun! As another commenter said, the rocks felt pretty slippery, so I was often slipping to my death. If the rocks were larger, it would feel more forgiving.

I played on the web version, and sometimes when I held down crouch the game would crash? Not sure if that's just a issue with my computer though.

Movement felt extremely smooth, difficulty felt just right, and the background music is very nice! I managed to get to 2100m before drowning.  I guess the only feedback I had is that the game mechanics can be expanded upon, but I get that game jam time limits make it hard to add much. If there was time, maybe adding extra movement abilities or rewards after surviving for a while would add a lot to the game. Overall, quite an enjoyable and polished experience!

AWESOME use of the theme! This reminded me of the old Google flight simulator game, and I had a blast playing this. Only thing is that the background music was a little choppy for me, but that might've just been my computer.

I loved the voice acting and how you made gorge into a pun for gorgeous! Unfortunately, I was unable to finish the game; I managed to get stuck in some corner with no nearby holds, so I was condemned to sit on my buttocks for eternity. Guess I need to git gud :(

Simple, but fun! Reminds me of those old flash games from back in the day. Holding down the jump button allowed me to fly, which might've been unintended, but it did make the game more fun lol

I think it's because of how this game jam was graded and scored. Gameplay is only one criteria in rating the game. Yes, the gameplay in this game was quite fun (gameplay was your highest rated criteria, after all!) but the judges rate on more than just gameplay. Things like how you implement special object and theme matter too. For example, some games may not have had as fun gameplay as yours, but if they implemented the theme and special object better they would get a higher score.

Your rating on a game jam doesn't always reflect how fun or enjoyable a game is; all it means is how closely the game aligns with the judging rubric.  Don't worry about a low rating—people have clearly stated they enjoyed your game. 

In the end, you made something fun to play, and I think that's what's most important!

Messaged you!

I liked the visual theme of the game, since it seems very upbeat and colorful. The controls did feel a little hard to steer as another commenter said, but I got used to it quickly. The game was also quite short, and I felt it could've been expanded. Though I understand that game jams have very limited timeframes.

Jumping on the drums felt quite satisfying, and the game reminded me of Mario 64. Overall I enjoyed it, and there were some places it could've been polished more. Good job on your first 3D game!

I liked this! I liked the gameplay loop of having to go to each portal and fight a different guitar boss. I couldn't beat the third one though, since I felt like there were too many projectiles on the screen to dodge. The background music was quite nice too. My only suggestion would be to tone down the amount of projectiles to make the game a bit easier.

Fun little game! Took me a while to figure out the controls since I couldn't see any tutorial. Once I got the controls down and figured out you had to match the music color to the waste color, the game became a lot more fun. Reminded me of a game called Vampire Survivors.

Really cute game! I LOOOOVED the graphics!!!

The gameplay loop was pretty entertaining. Took me a few tries to beat the game, but I felt it was appropriately challenging. It kind of reminded me of Undertale gameplay with all the dodging haha.

I guess the biggest point of improvement would be to implement audio and sound effects. Having some nice background music would really level up this game :)

The core gameplay was quite fun! Movement felt smooth, and the game felt appropriately challenging. As another commenter said, the theme and object could've been implemented thoroughly, but I enjoyed playing the game regardless :)

Reminds me of old flash games I used to play way back in the day.  Fun game, though I couldn't get past the second rhythm game as another commenter said. Even if I perfectly hit all the notes in the second rhythm game it just kept restarting? 

Anyways, the platforming part was pretty fun. I liked being able to wall jump and dash, and movement felt nice. 

I also really liked the background music!

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This game has potential! I liked the base gameplay of being a platformer where you have different abilities to use in different situations, since that adds flair to the typical platformer formula. The offensive mode was simple and easy to understand. I didn't bother with the defensive mode since I much prefer shooting stuff. Finally, I found that the mobility mode was far better than anything else, since I was able to just teleport past all the enemies and speedrun straight to the finish line haha. 

The game needs needs more polish, though I understand that game jams have tight time limits and it's easy to overestimate how much you can create.  You mentioned that you're fairly new to Godot in another comment, so I get how much stuff there is to learn (I just started learning Godot about 3 months ago myself!). If this was your first game, then congrats, and welcome to the rewarding (and sometimes frustrating) world of game dev! Simply completing and posting something puts you miles ahead of everyone who didn't :)

Overall, the biggest thing needed is polish, like ensuring there's no placeholder texture (like in the defensive mode) and adding a restart button when you die. But again, game jams have tight time limits so I understand how polishing can be tough.

  1. *touches yellow line*
  2. *literally dies*

I liked this game! Having your dream be corrupted was a very original take on the corruption theme, and I don't think I've seen any other game do anything similar this jam. I also liked how you went for a horror vibe, as that is something that also makes this game stand out amongst the others.  

I guess my biggest comment is that I had to keep refreshing the page after dying (many times) as other commenters said. I also was frustrated that sometimes I would touch a yellow line by accident if it wasn't illuminated by a light source. Maybe that's just a skill issue on my part though.

Overall, I enjoyed playing!

I liked this! I think you implemented the special object and theme quite well, and the game itself was short and satisfying. Easy to understand mechanics and puzzle. 

The amp feature where you keep playing notes to increase the noise levels was quite clever and original.  I guess my only concern is that I can still die if I get hit by a CD during the screen transition between rooms (when the screen is fading to black). It would be nice to be invincible when the screen starts fading to black between rooms, but that's a minor thing. There were no glaring bugs or issues that I noticed anyways.

Good job!

Hey so the update you did worked and I'm able to play the game now! 

Anyways, I like your implementation of the theme and special object. The gameplay loop is fun too, and reminds me of those old sidescrolling beat-em-up games. The sprites and music are also good!

My main concern is that sometimes my character would freeze? Like, sometimes after shooting notes the character would straight up become frozen and I wouldn't be able to move or shoot notes. Enemies wouldn't be able to attack me in this frozen state either, as they would just walk up to me but not play their attack animation. Another minor thing is that it took me a while to figure out that "z" is how you shoot. I was pressing spacebar, trying to click my mouse, and pressed a bunch of other keys, so maybe a short tutorial blurb would be good.

Overall, I had fun! Just some polish needed but the main gameplay loop is there.

No it doesn't prompt me to install anything else. After downloading then running the .exe file, I make it to the title screen then when I press start I get stuck on a black screen. Anyways, if it works for you then it might just be a problem with my device.

Boy, I sure love being an evil punk rocker. The cover image killed me lmao

I liked this take on the theme, especially since I enjoy punk music! It took me a while but I managed to beat all five levels. The gameplay loop of creating walls to herd the NPCs into a certain area was pretty fun and original. Though, I think the environmental collision could be polished a bit, as many classmates were lost to the meat grinder since they phased through walls sometimes.

I liked this! I enjoyed games like "Lapse" and "Reigns" so this was up my alley. The art style is pretty good, as is the audio design. I liked the little jokes scattered throughout the game too. 

Only concern is that there would be times when the same person with the same petition would keep coming over and over again until one of the endings triggered. For example, in one playthrough I had the exact same guy ask for more funds for dinosaur research like 10+ times in a row. Not sure if this is a bug or not.

It might just be my computer, but after pressing start on the title screen I just get a black screen. I've tried waiting and it was still just a black screen :(

I really liked this! The music was a banger and the visuals were cute. Also, the picture of the real gecko is super adorable!

The game is fun and has potential! I certainly enjoy FNAF style games. The intro cutscene was well done and informative, and makes me want to know more about the lore.

However, I do agree there has to be more warning before an enemy attacks and also more time between enemy attacks. It might just be skill issue on my part, but I could only get to one guitar fixed before dying. Felt like I was getting attacked constantly.

Thanks for the comment! I definitely will have to tone down the boss if I get the chance to update this game.

Thanks for the feedback! Yes, I realize I should tone down the boss a bit, but I'm glad you had fun.

Admittedly, the penguins were the most random thing I've put in the game, but I'm glad you liked it :)

Thanks for the feedback! Yes, I agree the game could use some polishing.

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Congrats on your first game!

I like the idea of mixing together potions to power up your spells. Could make for some unique gameplay.

However, I wasn't able to finish the game. For some reason, in the second room the spiders were able to hit me even though they were very far away? Also, if I miss all of my potions, it seems like you have to restart the game since you have to kill monsters to get additional potions, but if you have no potions you can't kill monsters.

Anyways, I really like the concept! The game just needs a bit of polish, but I understand that the time limit of the game jam makes it hard to do so.

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First of all, congrats on your first game jam! Just completing a project and uploading it is a great achievement in itself :)

Anyways, this game was very cute. I like the idea of keeping the talking flowers alive, and the art style was very appropriate for this type of game. The music was also quite nice. You've also implemented the special object very nicely, as you are a literal bucket lol.

I will say that it seems like the optimal strategy is to only keep a small group of flowers alive near the well. I was able to infinitely keep a small group of flowers alive since they spawned so close together and near the well. 

Good job!

Edit: I just realized the title of the game is a pun for "dedication", but you're dedicated to preventing the flower's decay, hence de(decay)tion

This is a very well polished game, and I'm impressed you managed to make something look as nice as this within the time crunch of a game jam! The combat + movement feels smooth, I enjoyed the voice acting, and the overall aesthetic is very charming.

I'll be the first to admit that I couldn't complete the game. Those frogs absolutely destroyed me. I'm not good enough to dodge them when they can shoot me through walls, and the narrow corridor where the frogs are introduced killed me many, MANY times. I would be panicking trying to jump over the ledge as I got blitzed by the amphibian equivalent of a firing squad. I eventually managed to grind 100 coins for the key to enter the next area though.

However...the frogs once again killed me in the next area! 

Ok, no problem. I'll just respawn and go back to the new area...but I was surprised when I realized that the door was locked again because I died, and now I have to grind another 100 coins to get the key again :(

Anyways long story short is I tried grinding for those coins again, but those darn frogs with their dastardly tongues kept sending me back to the respawn area. I've rated this game extremely high on all the categories, but the frogs are stopping me from rating gameplay higher. Maybe I just need to git gud.

If I could adjust the frogs, I would make it so their attacks are more telegraphed and don't go through walls. Also, I would spawn them in an open area, rather than a narrow corridor where I can't sidestep their tongue.

Anyways, another small comment is that I feel like cheese should take up its own dedicated inventory slot, or be worth more to sell. After feverishly massacring rats, I would have to decide between taking upgrade material or cheese.  since I had limited inventory. I'd ALWAYS take upgrade material, so I would end up littering the floor with unclaimed cheese. It just didn't feel worth it to sacrifice an inventory slot to get like 2 gold from cheese, when I could get a shiny ruby instead.

Wow, this is a long comment. But that's because I really really adore this game and the gameplay + art direction. I've rated a couple of games in this jam, but this is the nicest looking one so far.

Hey thanks for playing! Yeah, I would've like to polish the game some more...but you know, game jam time limits haha. I enjoyed your game too!

I got a high score of 15. I have no idea if that's impressive or not lol.

Anyhow, this made for a really well done puzzle game! I like how the limited space really forces you to be strategic about your pipe placements. The visuals were also quite nice.

My only feedback is that it would be really nice to be able to see more than just the next pipe. I'd be in situations where I would need maybe one or two specific pipe pieces to create the connection, but the RNG decides to give me a piece I didn't want. If I could see more pipes in the future, I would be able to plan more. But idk, maybe I just need to git gud.

Overall quite impressive, and I really like the cover art of the game too! :)

I really enjoyed this! My first time playing I missed a lot of things and got the incomplete ending, but upon replaying and doing everything I got the real ending. The game almost feels like a parable on what it means to be a hero :)

The only feedback I have is that the game froze after the guard defeated the slime. I must've clicked something I shouldn't have? Also, when I was at the part where I got the strawberries, I talked to the blacksmith and he gave me the knife again, when he already gave me the knife earlier in the game. Thankfully, I was able to get the strawberries again, but I was afraid I got softlocked out of the good ending.

Overall, a charming game.

I agree with the other comment that throwing is a little finnicky. Perhaps I misread the instructions, but I wasn't able to reliably throw things? Otherwise, I think this makes for an entertaining concept!

A simple, but entertaining premise! During later levels it got quite hectic, as I frantically clicked on the ingredients. Great use of the special object imo. I also enjoyed the background music!