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picklejarpotatoes

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A member registered Jul 11, 2021 · View creator page →

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This was awesome! I loved the visuals and the gameplay loop was pretty fun too. It didn't take too long to get into a rhythm of shooting down threats, mining some coin, doing the sound thingy, then cranking the generator. It reminded me a bit of Iron Lung, and I really liked the sound design. 

If I had to give some feedback, it's that I wasn't sure how much power the generator had. I know there was the green light that blinked, but it would be cool if there was some other indication as to how much power there was, so I wasn't mindlessly cranking. Maybe different colors of light for how much power is left? Not knowing exactly how much power there was added to the tension though, so maybe that was a deliberate design decision.

Anyways, excellent work!

Really enjoyed your playthrough on Twitch! It's super valuable feedback watching someone play the game live , so I really appreciate you streaming the games in this jam. The critiques are very valid and I'll have to take them into consideration for next time!

I played through the game and ended up at the screen when it faded to black and there was text and a smile at the bottom. Overall, I think the gloomy atmosphere was done well! The dark environment and music worked well together. 

The game had room for polish but you did mention not finishing the game so that's fine. I think what you had now could definitely be expanded into a full game if you gave it more time. 

Anyhow, kudos for submitting the game even if it was incomplete. Making games is SUPER tough, so even just submitting a work in progress is still a great thing!

Those animals are SUPER dangerous. I kept getting killed over and over again. Eventually I just tried to avoid fights as much as possible but that's kind of hard since there are some narrow corridors that makes juking the animals very tough. Kind of reminded me of Fear and Hunger, and because of the difficulty I was unable to finish :(

I really like the art, atmosphere, and music though! I think if the fights were less dangerous or there was more room to avoid the enemies in the overworld it'd feel better. I wasn't sure if there was a way to heal at all, so if my HP was low I was good as dead. Again, this is just a difficulty scaling thing, but I think the core game itself was fun and fit the theme well!

Hey I wasn't able to play the game since I get an error when I try extracting the file? Might just be an issue with my computer, but I wanted to let you know!

I got up all the way to the part where you are trapped in a room and the music changes. I got killed when a quantum ghost spawned right on top on me since I was in a corner of the room :(

Overall I really like the core gameplay loop of firing the orbs and teleporting to them. Reminds me a lot of Portal! There were some places that could be polished up a bit though. For example, sometimes I would be unable to walk through doors unless I press E, wait until the door is fully open, then walk through. If I try walking and pressing E at the same time I'd get stuck. Also, I wasn't sure if the robot guys were supposed to kill me since they'd walk up to me and just kinda stand there?

The graphics were great and the atmosphere of a gloomy spaceship was done well! I also liked the soundtracks you used.

Dune was definitely an inspiration for this one! Thanks for playing!

Thanks for playing! The idea of the player getting weaker felt like a great way to implement the jam's theme, so I'm glad you liked it.

Glad you didn't spill your tea. Thanks for playing!

I gotta say, if breakups IRL were managed via card games they'd be much more interesting. Imagine settling things over a game of UNO.

I really liked this game! I kept drawing the verdict card, but that's probably a skill issue on my part. I absolutely adored the art as well! My only feedback is that it'd be nice to give a skip dialogue button. Since I kept losing I kept having to go through the same dialogue again hahaha

Fun little game! I wasn't able to get big scores since my reflexes aren't the best, but I still had fun. The sound effects were extremely satisfying and felt like ASMR as I was clicking the buttons lol

I wasn't able to complete the game because I somehow got stuck on the journal entry screen :(

What happened what that I read all the journal entries, but I wanted to read them again. However, opening a journal entry after having read all of them made the exit button disappear somehow, so I was stuck on the journal entry screen. Tried pressing escape and clicking everywhere but I was unfortunately soft locked.

Otherwise, I really liked the environmental and narrative design of the game! The idea of a mysterious ship reappearing is always intriguing. My only comment about the environment is that I was able to walk through walls? 

Anyways, just needs a bit of polishing but I liked the core gameplay loop of doing puzzles and discovering what happened on the mysterious ship!

You better believe I played all the way to the end because that was really fun! It felt a lot like Viscera Cleanup Detail and Power Washing Simulator and I loved it. Heck, if it wasn't for the spooky eyes and spooky ambience I'd feel downright cozy.

 Great graphics, and loved the sound effects. There were also a bunch of little things I appreciated, like the custom loading screen and elevator music. 

I guess my only feedback is that the game window in the browser page felt massive. Like, it took up my entire screen! Also I was able to see my mouse while in the first person camera; unfortunately, this meant if my mouse hit the border of my screen I wouldn't be able to turn in that direction anymore.

Overall though, I really enjoyed this!

Thank you for playing! I typically try to add tension/suspense to my games so I'm glad to hear that.

That's a really really good point about accessibility actually. I never thought about people playing it without sound because I myself always play games with sound. Thanks for the heads up!

Thanks for playing! Appreciate the kind words.

Thank you so much! I really enjoy short, punchy narratives so love making twists haha 

Funny you mentioned Minecraft because the 3d modelling software I used (Blockbench) is typically used to make Minecraft mods . Thanks for playing!

Dune was totally an inspiration! I based the monster off the sandworms from Dune :)

Thanks for the comment! I put a lot of effort into the sound design, so I'm glad you liked it. Yeah it's pretty entertaining to be sent flying by the monster lol

Thanks for playing! Yeah, the monster is actually coded to become harder to dodge after each attack, so that's why it felt hard haha

I love the idea of a time eating god and think you made great use of the decay theme! At first I was wondering how I would possibly eat all the time in the planets, then I unlocked the unstoppable upgrade lol.

The story parts were well written too, and helped emphasize the dark, hopeless atmosphere in the game. 

I felt like the game could've used more sound effects though. Maybe sound effects when you're clicking buttons, or sound effects while devouring the planets? It'd be really cool to have some sort of feed sound while devouring!

I like the retro art style of the game! It genuinely unsettled me a little bit when I saw the full art of the characters with their faces. They looked a little creepy and the black and white art was great for this type of game.

It did feel a little short and left me hoping for more haha. I enjoyed this!

I really like the atmosphere of the game! Definitely made me feel on edge. Also, the constant breathing of the monster was a nice way to help the player keep track of it and also added to the suspense.

I wasn't able to complete the game since I kept getting killed :( 

It felt like getting spotted by the monster means you are instantly dead, since it always follows you afterwards and you eventually run out of sprint stamina . I tried to break line of sight and turn corners, but I couldn't avoid the monster. It also took me a while to figure out that "F" turned on the flashlight, so I was stumbling around in the dark haha.

But overall, I really love the atmosphere and sound design of the game! 

Thanks for the feedback, and I can see the Journey comparison! That's a good point about art style consistency and I'll have to improve that for next time.

"What are you gonna do? Shoot me?"

*Gets shot*

I really liked the aesthetic of the game! The environment and 3d models looked great. I just wish the game was a little longer since I was pretty invested in the story haha.

Glad you enjoyed! I would've loved to add more worlds to explore or ways to interact with the objects, but I was running out of time so I kept it short.

Thanks for the comment! I really liked this theme since you could interpret "strange places" in so many different ways.

That's an interesting idea! I never really considered that you could just hang out behind the console haha.

The guy who made Carbon Steel is definitely one of my inspirations! Thanks for playing.

Thanks for playing! I don't speak Portuguese so I had to have subtitles on for your video, but I really enjoyed your gameplay!

Appreciate the kind words!

That's an interesting bug—I'll have to look into that!

Yes, you finished the game correctly! I really like Fears to Fathom so I had to include the jumpscare sound lol.

Thanks for the feedback!

Yes I do! My discord is picklejarpotatoes

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Hey I checked out your game and really liked the music in it! I was thinking of making a title screen for this game when the jam voting period is over, so if you wanna make some title screen OST, I'd be happy to include it and credit you!

I really like the atmosphere of this game! It almost felt like I was in a dream, and the background music complemented the visuals quite nicely. I am a sucker for retro graphics in games lol.

Oh and congrats on your first game jam! The first one is always the hardest, but I think you did a great job designing the atmosphere of the game. Sure, the gameplay is a little limited, but I find that the visuals, atmosphere, and sound design make up for it. This almost feels like interactive art. 

The biggest feedback would be to make it more clear what the player is supposed to do. I know you put a detailed explanation in the game description, but in my experience people don't read those. It's better to put concise instructions right in the middle of the game. Like if in the beginning you put an epigraph like "HEMOPHONY —The sound of blood" it'd really set the mood. Then the instrument select screen should have a longer timer, maybe 15 seconds, because instead of reading the quotes that were on screen I was frantically trying to choose what instrument I wanted.

All in all, this is a great first game jam entry (much better than my first jam, that's for sure!). Great vibes, and great music. 

Thanks for playing!

Thank you so much! Atmosphere and sound design is super important for horror, so I put a lot of thought into it.

That's exciting! I was also planning on making my jam entry an actual game too. Good luck with yours!!