Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like the atmosphere of this game! It almost felt like I was in a dream, and the background music complemented the visuals quite nicely. I am a sucker for retro graphics in games lol.

Oh and congrats on your first game jam! The first one is always the hardest, but I think you did a great job designing the atmosphere of the game. Sure, the gameplay is a little limited, but I find that the visuals, atmosphere, and sound design make up for it. This almost feels like interactive art. 

The biggest feedback would be to make it more clear what the player is supposed to do. I know you put a detailed explanation in the game description, but in my experience people don't read those. It's better to put concise instructions right in the middle of the game. Like if in the beginning you put an epigraph like "HEMOPHONY —The sound of blood" it'd really set the mood. Then the instrument select screen should have a longer timer, maybe 15 seconds, because instead of reading the quotes that were on screen I was frantically trying to choose what instrument I wanted.

All in all, this is a great first game jam entry (much better than my first jam, that's for sure!). Great vibes, and great music. 

Oh, guy, many many thanks for your words! It’s very important for me!

I really think this prototype could become a “serious” game. Even though it’s small, the original idea was for the player to decipher the right instrument combination through enigmatic texts referencing colors (each instrument would have a specific color).

Oh, guy, many many thanks for your words! It’s very important for me!

I really think this prototype could become a “serious” game. Even though it’s small, the original idea was for the player to decipher the right instrument combination through enigmatic texts referencing colors (each instrument would have a specific color).

Just for example: “Here live the birds that died when that blue sky turned red like blood on that autumn day!”

In this case, the “keyword-colors” would be blue and red. There could be up to 4 or 6 possible combinations and the difficulty would increase because it would also use synonyms (and not only colors) with the idea of progressing through different ‘worlds’ — kind of like a short journey. It’s meant to be something simple and concise, since I don’t think this mechanic could be stretched into a long game, at least not for now.

Again, thanks and greetings!