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Oh, guy, many many thanks for your words! It’s very important for me!

I really think this prototype could become a “serious” game. Even though it’s small, the original idea was for the player to decipher the right instrument combination through enigmatic texts referencing colors (each instrument would have a specific color).

Oh, guy, many many thanks for your words! It’s very important for me!

I really think this prototype could become a “serious” game. Even though it’s small, the original idea was for the player to decipher the right instrument combination through enigmatic texts referencing colors (each instrument would have a specific color).

Just for example: “Here live the birds that died when that blue sky turned red like blood on that autumn day!”

In this case, the “keyword-colors” would be blue and red. There could be up to 4 or 6 possible combinations and the difficulty would increase because it would also use synonyms (and not only colors) with the idea of progressing through different ‘worlds’ — kind of like a short journey. It’s meant to be something simple and concise, since I don’t think this mechanic could be stretched into a long game, at least not for now.

Again, thanks and greetings!