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A jam submission

Cross-CircuitView game page

You play as a murderous robot mowing down scientists after a coffee spill
Submitted by Destroyanad — 9 hours, 50 minutes before the deadline
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Play Prototype

Cross-Circuit's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#44.0914.091
Audio#53.9393.939
Polish#63.9393.939
Overall#63.9603.960
Theme Interpretation#93.8793.879
Art#104.1214.121
Creativity#263.7883.788

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Jam Host(+1)

I loved how the combat felt, and was wanting more.  The difficulty ramped up, but it was a solid experience.

Developer

Thanks for playing!

Submitted(+1)

Really enjoyed playing this! The intro cutscene was pretty funny. The gameplay feels tight and fun. The enemies are varied and nicely done, though the levels could use a bit more interesting design. I think some extra feedback on hits and HP would really help, and adding projectiles could make combat even more engaging. Solid entry with a lot of potential, congrats! 

Developer

Thank you for the feedback! I've already began work on the HP feedback/indicator and i'm going to be replacing enemy raycasts with projectiles

Submitted(+1)

Very cool game! I like the decent cutscene at the beginning and the Hotline Miami-style gameplay. The health implementation is super. Hope there will be a continuation - I'd like to see more challenging gameplay.

P.S.:  I initially thought the game's objective would be to steal RAM.

Developer

Haha yeah, the initial idea was a robot going rogue because of a short circuit, but i pivoted near the end to the goal being to replace your coffee covered ram stick

Submitted(+1)

The game was really superr!! I Destroyed all the guards

Submitted(+1)

Really strong submission, and I was genuinely sad when it was done because I wanted to see what would happen next. For suggestions, mostly just a bit more polish such as more consistent damage feedback when hitting enemies, and maybe giving the money a bit of momentum when it first spawns in plus a random direction to not look so static.

Overall I really enjoyed this, and hope you keep working on it!

Developer(+1)

Thank you for the feedback! My first goal in the marathon jam is to polish the current systems, then expand the content. I wanted to add 3 more enemy variants for this jam but i did not have the time

Submitted(+1)

After a long day I seriously loved playing this :D As a musician the audio and effect were satisfying, the gameplay was nice and I agree with others: this is a solid base! 

Developer

Glad you enjoyed!

Submitted(+1)

The art is great and the Music/SFX are pretty satisfying and work together. With extra time and polish work this is a pretty solid base! Would love to see projectiles and more game feel

Submitted(+1)

Really well done! Awesome work!

Submitted(+1)

It's fun

Viewing comments 30 to 21 of 30 · Next page · Last page