Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DelovoyNosock

32
Posts
A member registered Oct 18, 2025 · View creator page →

Creator of

Recent community posts

The visuals are absolutely amazing!

Thanks for the feedback! I plan to tweak the easy mode to be a bit more forgiving. Sound effect replacements and adding music are on my to-do list as well.

Thanks for the feedback! I'm considering tweaking the easy mode. In your experience, which part felt overwhelming: dodging the bullet patterns or managing the QTE sequences?

Good idea about the colors! I'll add that to my post-jam update along with some other tweaks.

Rather, after several attempts it becomes routine. Probably your idea would have worked well if the game could be completed in 1-3 tries.

I like bullet hell games (my game is also bullet hell). Perhaps an attack mechanic isn't necessary for this game at all, and it would have been better to simply deal a set amount of damage to enemies by picking up safe objects. Because just hitting the attack button when near an enemy isn't very fun.

These visuals are insane for a jam game!

Very cool game! I like the decent cutscene at the beginning and the Hotline Miami-style gameplay. The health implementation is super. Hope there will be a continuation - I'd like to see more challenging gameplay.

P.S.:  I initially thought the game's objective would be to steal RAM.

Yes, a circle around the player is a pretty good idea. A marker above the player is also an option. Not sure which one is better.

This reminds me of something...

The countdown mechanic is used effectively, creating strong tension and driving the game's rhythm.

I like the concept, but hitting the snowmen is too difficult. Also, I'd like my character to stand out more from the others - that would make it much easier to keep track of the character.

It's fun to give the player a choice between good and evil.

If you're not afraid of challenging bullet hell games with an unusual blend of QTE mechanics, you should play my game.

https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4174077

(2 edits)

The visuals are nice. The music gets a bit repetitive. I'm unclear about the objective - is there a specific goal, or is it just survival for as many waves as possible? If it's endless survival, it feels unbalanced by wave 9; the enemy count outpaces the player's firing rate.

As already mentioned, the game simply doesn't launch

The game has scaling issues — I don't think a pixel art game should have blurry pixels. Achievements don't save (minor, but still).

I really like the music and overall polish of the game. But it seems very unbalanced to me. A huge money shortage at the beginning and an excess at the end really hinders the enjoyment of the game.

The game feels a bit empty and lacks challenge. Perhaps it would make sense to shift it more toward a puzzle game.

I would appreciate it if you could rate my game and leave feedback.
https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4174077

Ruining New Year's is truly villainous! 
Maybe you could add fireworks with different movement patterns, like spiraling or flying diagonally.

Thank you for the feedback. Based on comments like yours, I've implemented a three-tier difficulty system.

Thank you for the feedback. The game now includes a difficulty selection.

Even though it's a one-button game, it's really well made — I like it.

The game has rather unpleasant controls and is unlikely to fit the jam's theme. Otherwise, it's decent.

There's a really steep difficulty spike. The first and second waves are a breeze, the third one makes you struggle a bit, and I couldn't get past the fourth one.

A fun and well-made game. It's a shame that it feels like a real stretch in terms of matching the theme.

A cool game with an interesting interpretation of the theme.

Now why, when I catch a fish with a harpoon, does nothing happen? It doesn't go into the inventory, and no money is added. How do you even play this game?

I encountered a huge number of visual bugs even though I used the recommended Mesen.

This is definitely unusual.

The environment visuals are quite good, but the monotony of the enemies ruins it all. And I'd like to see the range of my attack more clearly.

I like the visual style, but it seems like the game needs more mechanics.