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zioncalvo

414
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A member registered Apr 26, 2023 · View creator page →

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I like this and that you basically made a TD incremental. The sounds and damage numbers are addicting to see. Good job!

Love the suika genre. Nice power ups and UI is clean. The effects and sounds make it all really nice to play

The connection mechanic is pretty unique. It would be really fun to have chain reactions or something.

Played and left feedback :)

Good game and nice puzzles. I think more player feedbacks like instructions, UI, object highlights would be good. At times I felt pretty lost on what to do or what I can / cannot click on or to change hands. When playtesting think about the player who has never seen the game before and if it is intuitive. With those improvements I can see more puzzles being made

Runs well and really polished game. The UI is super smooth and the environment is great. Shooting from the helicopter is a nice mechanic and pretty unique and challenging. Great game

The connection theme for a TD is really satisfying! I really really like how you made this with trees and roots because it just makes sense. You did a great job with the map and enemies and abilities. The card system was interesting to play and manage, I wonder how else it could be expanded. Great game

It was fun and intriguing but then I died and I reset to the start :( I like the art and each room really felt like it expanded the map

Really nice UI and it felt great. It was satisfying to play from a fellow word game enjoyer! Some of the levels I was pretty stumped but eventually made it through with some hints and I couldn't believe I didn't see that word. Nice little story behind it too

Played and left feedback :D

Nice environment to the game. I'd say it's pretty hard to aim with calculating the reticle, projectile speed, missile speed, distance.

I really really enjoy the concept of this game! It's really satisfying when you have a lot of vans moving around, I really felt a logistics type fantasy. Took me a little to understand the UI but when I did the gameplay is super fun

My goal now is to make this my first commercial game :D

I will definitely bring it to app stores!

Wow I'm so happy that you enjoyed for so long. Thank you so much for playing and I'll let you know when there is a new version

Longer words definitely needs to have more incentives like group damage or something like that. I was thinking about having swaps and destroys (similar to the shuffle and reroll) but didn't know how balanced they would be. Now that the game is finished for the jam and I've had some play test feedback I will definitely find a way to add these power ups. 

To answer word detection, I used this library: https://github.com/dwyl/english-words. There are definitely some words that might need to be filtered and need to be worked on for the future.

Thanks so much for the detailed input and for playing my game :D

So happy you enjoyed and you finished the 20 waves. Thank you for playing

Hopefully you can send it to them and see if they like it. I will be adding a lot more content to the game. Thank you for playing :)

Thank you for playing I'm glad you enjoyed!

I was thinking about some kind of gold drops that's a really interesting idea to have some kind of shop in the future. Thanks for your input I will definitely write this feature down and explore it. Thanks for playing!

Love seeing people who also played Bookworm Adventures. That idea would be interesting I'll keep that in mind! There's definitely a lot of different possible ways to have board interactivity so I'll maybe explore different modes

Thanks for playing and the kind words, I'll definitely release for mobile

The vibe is great and the concept is super smart. I really like what you did here and wouldn't be surprised if expanded upon. My personal request is to have an option where the camera does not move with the cursor cause I can only play for a little at a time before feeling a bit of motion sickness. Good job!

This was really fun and I don't usually play visual novel type games (besides ace attorney). The environment and art was top notch, each character had unique personalities, and the story entranced me to finish. This would be super amazing voice acted or with more SFX.  Very beautiful game, no notes.

Really really enjoyed this game. I have no notes except thanks for the game. I completed all levels with all butterflies. The happiness at the end made me feel like I had a civic responsibility to unite the two. I would definitely play more levels. I like the art and the sounds it was very cozy

Cool effects and satisfying mechanic with the conduit

Really satisfying, lots of content, endless way to play - great game. The art is really nice and really impressive for the jam scope to make it all work with the physics and theme of the game. Really impressive implementation great work

This is definitely how I'd imagine Balatro + Slay the spire map. Good job. Game would be extra satisfying with some particles / vfx

Really cool environment and camera system. I like the dice rolling but maybe I'm not really understanding how things are calculated (lack of DnD or dice game experience). The sounds are nice and the art is really cool

Nice little game good submission. My critiques would be to adjust the zap sound because to me it sounds more like a "loss" effect rather than a "checkpoint" in a way? Also I was a little frustrated with the buffered inputs. But solid game with a clear goal and executed well

6:24!! I was honestly getting anxious with the water rising that's like my worst fear. Good job

I like the puzzles and the UI is especially clean and feels crisp with the sound effects. I think this is one of the good uses of AI where everything is cohesive and not overdone and you still accomplish the vision of the game. I wish there was music it would tie it all together super nicely. The little short stories are fun to explore. I could definitely see a game like this where there is voice acting and cozy story telling

Really good take on the theme and mixing it with this kind of game. These puzzles were a real head scratcher but I made my way through half of them. Really clean interface too

The mechanics and growth of your base is actually really fun and satisfying and a great idea. I could see myself playing this for a long time and forever expanding. It perfectly blends a way of tower defense and base building and that sense of progression all at the same time

A fellow forager enjoyer. At first I wasn't sure how to play because I just instantly connect all the relays without mining. I see what you are going for and I think it's a great idea

The ticking system is something I've never seen before, was there any game you took inspiration from? I really like that idea. The map seemed really hard to manage but that might be a skill issue. Nice art and solid mechanics 

Nice game and great music. I wish I saw what was in the treasure but maybe the real treasure is the tiles we turned along the way

Played and left feedback! I really liked you art

Good job, I think the breeding mechanics were cool. I definitely would've enjoyed a 4x and 8x speed. Breeding would've also been easier if I can see their stats within the UI on the breed page or on mouse over or something. I really like the hand drawn aesthetic that was very unique

Played your game :D