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(+1)

Really strong submission, and I was genuinely sad when it was done because I wanted to see what would happen next. For suggestions, mostly just a bit more polish such as more consistent damage feedback when hitting enemies, and maybe giving the money a bit of momentum when it first spawns in plus a random direction to not look so static.

Overall I really enjoyed this, and hope you keep working on it!

(+1)

Thank you for the feedback! My first goal in the marathon jam is to polish the current systems, then expand the content. I wanted to add 3 more enemy variants for this jam but i did not have the time