Really impressive! I wonder how you implemented the UI - are those 3d dice rendered in orthogonal projection, that are added as UI nodes? Anyway, that transition is smooth!
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Cubit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 4.000 | 4.000 |
| Audio | #4 | 3.800 | 3.800 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #5 | 3.867 | 3.867 |
| Gameplay | #12 | 3.600 | 3.600 |
| How well does the game fit the themes? | #22 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
Thanks! The camera is orthogonal and what I did was detect which side was the correct side based on the bottom raycast. Then made a transisition to bring it to the front of the camera in world space. Then I turned off the 3D cubes and rendered a screenshot of the face on the UI. The rest of the implementation was just drag and dropping into the UI cards
This was inspired by Pips by NYT (https://www.nytimes.com/games/pips). If you remember what game you are talking about please let me know!
Visually and audially appealing, and a solid gameplay loop (even if there's much that could be expanded upon in the future!)
Overall well done in the time allotted!
Really enjoyed this. I like how minimalist and straightforward it is. The only thing I stumbled on was the “All=” label; maybe “All equal” would make it clearer. I also liked the calm, peaceful atmosphere, which the sounds supported really well. Overall, a nice, relaxing game and impressive for under three hours of work!
Thank you for the feedback! I definitely was trying to practice a more minimalist look. All = was also tough for me. I was playing with either "All =", "All equal", "Equivalent", "All equivalent" but I just landed on "All =" since that is what Pips did. I think my friends also said "equal" would be a better indicator. Thanks for playing and I hope you enjoyed :)
I liked the game, I think adding risk and reward for harder cards would be good. It sounded great though.


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