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MagneticPixel

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A member registered Jan 27, 2025 · View creator page →

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Thank you so much for the kind words! I owe a lot of the game's feel to the sound designer! They really tailored the sound to make this game feel like a complete experience! I am definitely going to look into expanding this game, so thank you for the ideas and suggestions! Thanks for stopping in and playing, this was a fun jam!

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Wow! Yeah, the rolls are completely randomized by the system, and the odds of that happening are 1 in 7,776!! I think you just used up your scratcher in the game, unfortunately! lol

Jokes aside, thank you for the comment and the ideas! I definitely think I could rebuild this into something more robust! With the time allotted, I just wanted to make sure I made some sort of complete game. I was just barely able to get this in the 3 hours (I was very strict with my time, and made sure of saving every second possible).  The nice thing is that this design was very easy to implement, and most of this was just a numbers game. There wasn't a ton of programming needed for the visual and movement aspects, so I got to work on the backend for most of the jam and didn't have to touch much of the front-end. 

*Our sound designer is amazing! They did every sound and music in the game, using only hardware! There's some info about them on the game page if interested in reading about it.

Thank you again for trying out the game! I appreciate you!

No worries! Thanks for taking your time check it out! :)

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Thank you! You die if the enemy runs into you without a shield, or if the Timer runs out, mentioned in rules in both the game and on the page. You need ammo to shoot enemies in order to gain frag points. You could technically load up on Shields, but you don't get frag points for killing enemies by crashing into the shields. Thanks again for playing!

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Thank you for the kind words! Was there anything in the instructions I could clear up for players? I've been attempting to refine them so as not to confuse anyone. Thank you again!

Good job on the game jam! 

Sorry, my last comment was for a different submission. Good job getting something into the jam! Keep working on the game!

I dig that you did physical game design for it! Great job!!

Cute game, but I think my dice gained a little weight! I fed them too much. Good job, and thanks for letting me play!

I am not good at the game, but good job on it! Thanks for the opportunity to play!

Good job! Very playable! Could see some more mechanics being added for the dice function, but overall, plays well! Thank you for letting me play!

Good job on the game! Add in some additional mechanics and a little balancing, and you could have something cozy to play!

I like the idea! I think you could turn this into something after the jam! Good job, keep going! Thank you for letting me play your game!

Heck yeah! Keep building on your idea!

This is a neat idea! Good job! It's okay if the game is easy, especially for this type of game. Peaceful UI and music. Some people like just relaxing and going through the motions. I feel like this could make a good phone game. I think you're on to something!

Love the graphics for the time given! Cute character! Good job, thank you for letting me play!

Nice little puzzle game, good job! Thanks for letting me play!

Fun meaningless fun! I like flicking coins. Keep building on the idea!

Love the graphics!! I would reverse the drag to move to the other direction. I kept going the opposite way I wanted to go. I really love the concept, though, and the gameplay feels fluid for the short amount of time! Good job, and thanks for letting me play your game!

Got robbed by a raccoon. Would play again! Cute idea, love me some Monopoly! Thank you for letting me play your game!

Cute! Keep working on it, adding buffs and nerfs, new enemies, etc! Thank you for letting me play your game!

Yup, good job! Just enough visuals and audio for the purpose, gameplay loop is fun, and it's polished! Would keep working on this after the jam and submit to Steam!

I understand where you are going with the game, and I definitely dig it. I just didn't quite understand how approving or denying would affect the stats, so you may want to explain a bit more on your page, but it's a VERY solid idea! Love the visuals and sounds. The dice rolled really nicely! I would keep building on this after the jam!

Imagine opening the door and finding a random power up/treasure chest, or you find an enemy you must roll your dice against, and they could each have their own modifier to make each battle unique? Keep going!

Not sure how to play, but I could tell there was some thought put into this! Nice colors. Sounds and music were there. Thank you for letting me play!

Cute, and nice idea! If you work on it after the jam, you might have something! Good job!

Thank you for the experience! Keep building it after the jam!

I enjoyed the visuals and sounds a lot! Definitely on theme. I think if you worked on the gameplay more after the jam, you could probably have your thing going on Steam and Switch.  Thank you for letting me play!

Absolutely, and thanks for allowing me to try your game! 

Wow, thank you so much for the kind words! I owe so much to our sound fx and music designer! They added so much value to the game, and knew exactly what was needed when I tried explaining, and was able to create the sounds so quickly, all on hardware! But yes, I really appreciate your words. I think I might rebuild this after the jam and go for a fun little game! Thank you and good luck!

Need better instructions, as I have no clue what is happening when I roll the dice. You could probably expand on the elevator idea, though. Elevator music was on point lol! You could have events that happen on each floor or certain floors. Have the elevator open and have the event inside the elevator, whatever that might be. Big ideas come from small starts. Could be something in there for you if you decide to keep going with it!

Gameplay was well thought out, the visuals were appropriate and looked great for the time given, sound fx meshed well, and the game fit the theme. Great job! Only thing I might have thrown in is a little bit of audio ambience in the background, as this is a nice casual relaxing game, that could help with the vibe a bit. If this is your original idea, keep going with it and get it in some digital stores!

Gameplay was well thought out, the visuals were appropriate and looked great for the time given, sound fx meshed well, and the game fit the theme. Great job! Only thing I might have thrown in is a little bit of audio ambience in the background, as this is a nice casual relaxing game, that could help with the vibe a bit. If this is your original idea, keep going with it and get it in some digital stores!

Love the graphics and the sounds effects! Theme was on point. Could be something you keep working on if you tweak elements. Nice job!

Love the graphics and the sounds effects! Theme was on point. Could be something you keep working on if you tweak elements. Nice job!

Thank you so much for comments! I know the sound designer will appreciate it! They provided every sound and effect you hear in the game. Definitely lifted the game up with its vibes! I did try to keep the gameplay and graphics as simple as possible so I had more time to fine-tune everything else in the background. I appreciate your kind words and encouragement, and thank you for playing the game!

Yes, absolutely! I should have added in my comment that, if you decide to develop this more after the jam, you can add more nerfs and buffs. Sorry about the confusion. What you have there is a great start for 3 hours!

At least you made an attempt. I gave points based on what I could see, hear, and do in the limited time. Good job still on your first jam submission! 3 hours isn't a lot of dev time, so kudos!

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Thank you so much for the kind words! I owe much of the games aesthetics to the sound and music designer. But yeah, they come rushing at you pretty quick when you roll them pairs. Glad you had some fun reactions from the game! Thank you for stopping in to test it out! I also LOVED your game! I had played last night and had to send the link to my sound designer.

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Thank you, and yes, definitely repetitive. I might rebuild the game after the jam, add to the concept such as a large variety of weapons, items, and power-ups and see where it goes. Thank you so much for the comment and playing!