Thank you so much for the kind words! I owe a lot of the game's feel to the sound designer! They really tailored the sound to make this game feel like a complete experience! I am definitely going to look into expanding this game, so thank you for the ideas and suggestions! Thanks for stopping in and playing, this was a fun jam!
MagneticPixel
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Wow! Yeah, the rolls are completely randomized by the system, and the odds of that happening are 1 in 7,776!! I think you just used up your scratcher in the game, unfortunately! lol
Jokes aside, thank you for the comment and the ideas! I definitely think I could rebuild this into something more robust! With the time allotted, I just wanted to make sure I made some sort of complete game. I was just barely able to get this in the 3 hours (I was very strict with my time, and made sure of saving every second possible). The nice thing is that this design was very easy to implement, and most of this was just a numbers game. There wasn't a ton of programming needed for the visual and movement aspects, so I got to work on the backend for most of the jam and didn't have to touch much of the front-end.
*Our sound designer is amazing! They did every sound and music in the game, using only hardware! There's some info about them on the game page if interested in reading about it.
Thank you again for trying out the game! I appreciate you!
Thank you! You die if the enemy runs into you without a shield, or if the Timer runs out, mentioned in rules in both the game and on the page. You need ammo to shoot enemies in order to gain frag points. You could technically load up on Shields, but you don't get frag points for killing enemies by crashing into the shields. Thanks again for playing!
I understand where you are going with the game, and I definitely dig it. I just didn't quite understand how approving or denying would affect the stats, so you may want to explain a bit more on your page, but it's a VERY solid idea! Love the visuals and sounds. The dice rolled really nicely! I would keep building on this after the jam!
Wow, thank you so much for the kind words! I owe so much to our sound fx and music designer! They added so much value to the game, and knew exactly what was needed when I tried explaining, and was able to create the sounds so quickly, all on hardware! But yes, I really appreciate your words. I think I might rebuild this after the jam and go for a fun little game! Thank you and good luck!
Need better instructions, as I have no clue what is happening when I roll the dice. You could probably expand on the elevator idea, though. Elevator music was on point lol! You could have events that happen on each floor or certain floors. Have the elevator open and have the event inside the elevator, whatever that might be. Big ideas come from small starts. Could be something in there for you if you decide to keep going with it!
Gameplay was well thought out, the visuals were appropriate and looked great for the time given, sound fx meshed well, and the game fit the theme. Great job! Only thing I might have thrown in is a little bit of audio ambience in the background, as this is a nice casual relaxing game, that could help with the vibe a bit. If this is your original idea, keep going with it and get it in some digital stores!
Gameplay was well thought out, the visuals were appropriate and looked great for the time given, sound fx meshed well, and the game fit the theme. Great job! Only thing I might have thrown in is a little bit of audio ambience in the background, as this is a nice casual relaxing game, that could help with the vibe a bit. If this is your original idea, keep going with it and get it in some digital stores!
Thank you so much for comments! I know the sound designer will appreciate it! They provided every sound and effect you hear in the game. Definitely lifted the game up with its vibes! I did try to keep the gameplay and graphics as simple as possible so I had more time to fine-tune everything else in the background. I appreciate your kind words and encouragement, and thank you for playing the game!
Thank you so much for the kind words! I owe much of the games aesthetics to the sound and music designer. But yeah, they come rushing at you pretty quick when you roll them pairs. Glad you had some fun reactions from the game! Thank you for stopping in to test it out! I also LOVED your game! I had played last night and had to send the link to my sound designer.

