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(+1)

Thanks! The camera is orthogonal and what I did was detect which side was the correct side based on the bottom raycast. Then made a transisition to bring it to the front of the camera in world space. Then I turned off the 3D cubes and rendered a screenshot of the face on the UI. The rest of the implementation was just drag and dropping into the UI cards

I see, thanks for the reply! I guess in this jam, everyone needed to come up with their own implementation of dice :D
Raycasting is also a nice idea - we just added a child node positioned on each side of the die, then checked which child had the maximum y xD