Really impressive! I wonder how you implemented the UI - are those 3d dice rendered in orthogonal projection, that are added as UI nodes? Anyway, that transition is smooth!
Viewing post in Cubit jam comments
Thanks! The camera is orthogonal and what I did was detect which side was the correct side based on the bottom raycast. Then made a transisition to bring it to the front of the camera in world space. Then I turned off the 3D cubes and rendered a screenshot of the face on the UI. The rest of the implementation was just drag and dropping into the UI cards