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Amster

15
Posts
A member registered Oct 08, 2021 · View creator page →

Creator of

Recent community posts

Not quite sure I understood the story or floating eyeballs, but the concept was interesting and pretty well executed. Overall, well done, with some polishing I could see this as a real game. Visually it was very well done though.

Very interesting concept! I love the momentum-based movement and wall jumping was oh-so satisfying. The timer doesn't seem to do much though, and the double jump cubes don't add a whole lot imo. Overall, very cute and very well made! Good work :)

Very cute game, though I fail to see how you could possibly trap yourself. Enemies and powerups were unique, and the blue squares were surprisingly difficult to catch! Overall very enjoyable, well done!

Very interesting concept, I quite like the bubble fighting mechanic and the enemy AI's feel extremely lifelike most of the time. I dislike how shooting is towards the player's direction and not the mouse cursor, and feel the game could use some healthbars. Also a way to reset on death would be nice. Otherwise, very interesting concept.

Exceptionally creative and surprisingly difficult! The concept is very well executed and the art is very cute, I'm impressed! The control scheme is very unintuitive, but not too hard to get used to - it's a bit like a rage game. Overall, very well done.

Very goofy style, I love it. Wish the character were a bit quicker though. Music is funny but still enjoyable, and the game itself has a unique and decently well-executed concept. The gas doesn't seem to run out when the bar runs out, though. Overall, well done.

Quite difficult! The game is very cute and well rounded (even if a bit confusing at first). Going into fullscreen in the web browser covers about a quarter of the screen with GUI which was odd, but exiting fullscreen seemed to fix the issue. Overall, enjoyable, and hard!

My first impression was a very charming art style, and a very interesting game. The hole in the ground that leads you to the next section very much looks like a death pit, and the boss is unforgivingly difficult (borderline impossible), but otherwise the game is very stylish and handles quite well! Couldn't quite figure out the dash mechanic though...

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Interesting interpretation of the limitation! Game is quite fun, though it took me a second to realize the grenades were being lobbed due to the 2D perspective haha. Very vampire  survivors-esque, but you can't say it doesn't work. The upgrades could use descriptions, and the game could use a clear goal, but otherwise well done! (P.S., the music rocked!)

The froggo said I needed a key but I couldn't find anything!! I killed the boss and nothing appeared so I'm confused :c

Interesting concept, could probably become very interesting with more development! The shop upgrades are lacking in variety, and I'm not fond of the shop not showing prices until you've already locked yourself into it. The dragging mechanic feels kind of pointless, and is more tedious than fun. The game seems ridiculously hard but then becomes trivially easy once you figure out how selling barrels works. Overall, fairly enjoyable, has some potential.

Interesting concept, but a little difficult to find all items, and some explanation is probably necessary (especially if the user is stuck for a long time) overall not bad :)

I LOVE the art and concept, I feel as though it's too easy, and thus it gets boring fast, there needs to be a difficulty arc.

Great graphics, love the story!

Only concerns I have is the annoying black letterbox that stays the whole time making it hard to see, and the fact that you always drift left while moving, shift the robot to the center of the screen for usability imo. Animations could use work, otherwise, great game!