Interesting concept, could probably become very interesting with more development! The shop upgrades are lacking in variety, and I'm not fond of the shop not showing prices until you've already locked yourself into it. The dragging mechanic feels kind of pointless, and is more tedious than fun. The game seems ridiculously hard but then becomes trivially easy once you figure out how selling barrels works. Overall, fairly enjoyable, has some potential.
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First I want to thank you for your feedback. I could say that this is really my very first feedback for games that I made. The balancing and some mechanics like the dragging was really nice on paper but like you said doesn't really bring anything to the gameplay. And still thank you for the compliments, those will help me improve for my futures jams and really think through for my future game mechanics.