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HALLOWEEN REUNION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #89 | 3.379 | 3.379 |
| Aesthetics | #279 | 3.483 | 3.483 |
| Creativity | #288 | 3.138 | 3.138 |
| Story | #349 | 2.276 | 2.276 |
| Sound Design | #411 | 2.655 | 2.655 |
| Enjoyment (Best Game) | #471 | 2.448 | 2.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
This one's alright. I didn't feel super engaged playing it. It's an interesting premise, but it's hard to know when to click Stay and when to click Go Down sometimes. There was quite a bit of downtime between those moments. Also the camera would get locked when you reached a new floor, no matter what way you were facing. So that made it a bit annoying.
Good visual style, nice creepy monster designs. Story premise is interesting.
The sound for the elevator was really loud and I had to turn it way down in the Windows sound mixer. A volume control or more normalised audio would be nice.
Decent idea overall.
I enjoyed the esthetic. Creepy elevator!
A few things that held me up. After getting off or being in the elevator, the camera would freeze wherever I was looking, which was often into a wall or down the hallway. I went down a few floors and didn't see anything. But great starting vibes!
Yeah when time to choose option the game freeze the camera
Also you can move camera when moving down before the choice
I did enjoy the aesthetic, but figuring out which ghost is harmless VS which ghost is dangerous and whether I should stay or go down isn't super intuitive. The gameplay loop is interesting though, and I think it'll end up as a great spooky little game with some polish!
Thank you for playing
I will probably make new version of this game after the jam period
I did enjoy making this game and likely to continue in the future
Pretty spooky experience! The jumpscares got to me so I didn't manage to make it to the end, but loved the old-school pixellated shading and the atmosphere. Like others have said, the mouse locking is a an issue, but otherwise I think this a solid game.
Thank you that enjoyed the game
And I will make better version after the jam :)
Very cool graphics but I was a bit confused how the game works. At first I thought that if you see the ghosts in the elevator, you should stay on the same level until it disappears from the elevator but then I got ATE by a ghost.
I think having the mouse locked when choosing the options makes it a little awkward, especially you end up facing the wall lol. I like the concept though, it has potential to be very creepy!
I was going to fix it, but I didn't have time to do that 😭
I was also going for player making a mistake to look away mechanic, like if you look away you get punished not seeing the elevator hence
Also it's a puzzle game learn the position of the ghost
Some of them are harmless
Some of them want you to stay
Some of them want you to leave
Try figure the position
I also have many more hints in my comments to other people hope it helps
Neat! The mechanics are straightforward and work well, once you figure out the ghosts. The low-fi graphics complement that nicely, and the jumpscare definitely got me the first time.
I also love the racket the elevator makes, I've been in ones that sounded like that and it was never nice.
Simple yet scary game. i likedthe sound and the way you only move your cmaera like old games
Thank you man
Glad you enjoyed it
Ok the first jumpscare got me. I was kinda lost at the first not knowing what to do. Anyway, really liked the atmosphere. Also there is a mouse mode problem where the mouse gets unfocused. But overall, a really good game.
Thank you for playing
I will check about that bug with newer version of this game when I have time to finish it
Actually very cool concept! Love the graphic style used andthe ghosts were pretty creepy to look at! I felt like sometimes the camera got stuck and in order to be able to look around again I had to click one of the two options, but aside from that it was awesome having to figure out which ghost reacts which way :)
Thank you for playing
I probably expand this game more with each ghost dialogue and camera fixed to elevator
Also thank you for playing and your kind words 😁
Well I thought I understood how the ghosts worked by floor 21 and then I got stabbed getting off the elevator :P I'll have to try again, see how far I can get,
One of the ghost does it opposite facing effect of facing direction
If you can find which one of them is you can win
And that ghost behaviour doesn't change
So if you know you can win
Awee really good :) Was like a old fmv game :) I was confused by if a ghost was friendly or not and ghost face murdered me though when I tried to leave the elevator xD Good work :)
If the ghost directly looking at you don't leave
Just stay on that place
(One of the ghost doesn't follow this)
But if know this you can win pretty easily
The game is basically a puzzle
Also thank you for saying you like the style first time trying this and it came out better than expected for me😁
Again thank you for playing
Cool atmosphere. Personally, I had trouble understanding the controls. Because of the mouse being shown when picking a decision, I ended up sometimes not facing the elevator. It would also be cool if there were more variety on each floor.
Thanks for making the game!
I had hard time to implement transction between the normal camera and choose being on same mouse
And I thought locking the camera during the choice try to be make player more focus on how they handle the camera (I did like the idea, poor execution I guess 😞)
Thanks for the review, I still need to learn alot about these kinda situations
Maybe when the choice is shown to the player, redirect the camera to the elevator? That might fix the issue :)
I was thinking that too, but didn't have time implement 😅
Thanks for the suggestions though 😁
I like the aesthetics the gameplay loop is memorable. Keep making games
I will my friend 😁
Love the aestetics!
Glad you like it
It was my first time trying this style :)
Nice game, first time i made a bad decision you had me almost jump out of my chair :D only thing i did not like is that the camera freezes when you have to make a choice, if i was not looking at the elevator i could not see what was inside and therefore had to make a choice that was based on nothing.
Yeah, I agree, I wanted to try something with it, but didn't have time to implement
I’m really glad you enjoyed it! (Compared to your game, though, you guys absolutely nailed it — it’s incredible!) 😄
I knew it was going to turn around but I didnt stop. Really cool idea for a game!
Thank you very much man
Cool concept, but it's not clear which ghosts are harmless and which are not unless you die a couple of times. That's not fun. I also thought the light above was a clue when it flickers, but it wasn't!. Not bad, but also frustrating.
The ghost postion is the puzzle here
If you want to win, always face the ghost infront( make sure the ghost is looking at you(the ghost looking at wall pretty harmless
There is another factor for perfect run, but if know the first tip you can win
Yeah I do agree that game is frustrating, I just made it myself and didn't have any playtest with other people
Sorry for making you frustrated 🙏
But I thank you for playing my the game😄
The looks of the game is what sells for me :) I like it, however those jumps scares were a bit overthe top in my opinion :P
I just wanted to try out the analog horror style jump scare, but it didn't work as much I hoped (Was a good experience making it though)
Thanks for the honest comment and enjoyed my game :)
Love the aesthetic and vibe, super well done.
Thank you very much that you enjoyed it
Simple yet really tense horror game. Floor 7 is the lowest I’ve managed to reach. It’s a bit hard to tell which way they're facing from the hallway. Overall, good job.
There is puzzle in this game to win consistently and I am truly sorry for having difficult
I didn't playtest the game with other people that why it kinda hard for me identify the difficulty and hallway issue
I happy you enjoyed the game and thanks for honest feedback
Oh, I thought the ghost's facing direction was the only puzzle, there's more?
Yes, that the puzzle understand position of the ghost there is one more factor but if you already know that you beat it pretty easily