So cute TTwTT <3
Max Morkson
Creator of
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You're way too kind :D
I tried to do my best with the grammar but I'm not a native speaker, and considering it was for a jam... I figured it would be good enough for now. XD When the jam is over and time isn't an issue anymore, I'll def reach out to my usual beta readers.
I'm so happy you spotted the speaking patterns, I tried to keep it consistent but since they don't talk THAT much, I wasn't sure it would be obvious.
Thank you again for playing our game!
This was so much fun! I had a great time playing around with all of the options. And the final song is very good, kinda reminescent of the Portal ending songs in vibes. I couldn't help but be endeared by the Factory Owner, despite all the torture he puts us through. He just wants to make Halloween as important as Christmas, and I can respect that.
I died pretty fast the first time, but I managed to make it on the second run! I absolutely loved the Cujo inspiration, read the book when I was a teenager and it absolutely blew my mind back then. The horror of being cooked alive by the sun or ripped to shred by the rabid dog(s)... Yeah. I wish the sprite changed so you'd be able to see when you're carrying a weapon, but it played fine either way. I liked the art style, like some paper dolls out of a comic book.
Both personal and visceral kind of horror... I don't know if it's a bug but the walking and shard sounds wouldn't kept playing forever for me. Either way, really love the fact that it shows how hard it is to just... Keep up. One slip, and it all comes down, and you can't not slip because well... You're human. And even if you keep your routine perfectly, your health (mental or physical) will fail you at some point.
The aesthetic is a huge strong point here! It felt so nostalgic, reminded me of my high school years... I do wish the Mystery had been a little more fleshed out, and I was pretty frustrated trying to click links that didn't open... But on the other hand, that's also part of the charm, flying blind as we don't know what our protagonist is actually thinking or planning. Either way, I enjoyed the ride and I got the two endings :D
I enjoyed it! I especially liked how moody it was, with the lighting and the shadows etc... It felt very melancholic and nostalgic, which was very nice.
I spotted two bugs:

First one shows up if you check the mirror again after cutting your hair, you end up having the haircut CG stuck on forever. I had to reload.

Second one is that if you keep checking the TV stand, you can basically get as many liscences and IDs as you want.
The cellphone conversations also go way too fast, I am a fairly fast reader and I couldn't keep up. I had to wait until the characters were done sending messages, so I could scroll back up and actually read, which was a little frustrating.
Otherwise, I think the game will benefit a lot from having an editor checking the grammar etc... Since the story is a big part of the appeal!
I'm very curious about how the story will unfold and I wish you all the best!!!
Yeah, the main menu is a placeholder since we didn't have time to finish the UI, and a lot of people pointed out that it spoiled that one scene... And I think you're right, I should have managed my time better U_U
Uri did all the backgrounds and I'm so impressed they managed to make so many in sucha short time!
Thank you for playing our game :D
Had a grand time with this one, the time loop was really cool :D Got all eight endings! The art is really nice too, super clean and expressive. It'd be cool to get CGs for the different endings, and some more sound effects, but it's a short jam so it's kinda amazing you managed to do this much in only a week! Really had a good time!
Oh that was GOOD!
Huge fan of the aesthetic, it feels like a Courage the Cowardly dog episode you would have dreamt off while running a fever, the nostalgic creepiness of it all.
The sound design was incredibly well done, the crackling noises while the enemies are coming at you are truly unsettling. And the call to the police got me cackling!
Also the mechanic of the toothpick was really clear, as in I could easily tell when they were about to break either visually or thanks to the noise, and was usually able to "refill" before it was too late. Good design!
It feels like the kind of game that would be super fun to play with friends, taking turns to see who can finish it.
Couple of bugs, like the enemies clipping through me and not attacking, the menu not working if you go back etc... But like. In a week??? That's really barely anything.
Maybe adding a menu with the controls would be helpful, I couldn't remember how to pick up things at first so I had to switch screens for a bit. But that's not really a priority.
Really good job.
Really enjoyed the artistic direction, the 2D/3D mix, the black and white, the music... Very strong aesthetic!
It would be nice to get a little more feedback when you use the objects (I wasn't sure my hits were landing when I was attacking the host), but for a game made in a single week, that's already amazing.
Love the design of the Host btw, that's a whole creature!











