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Max Morkson

292
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A member registered Jan 31, 2023 · View creator page →

Creator of

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Thank you very much for playing our game :D

Amazing job finishing it! I did notice the noises the fingers were making and I didn't realise you made those yourself! Really cool sound design detail.

Thank you for giving our game a try!

I'm glad you enjoyed our game :D

Thank you for playing our game!

Thank you for playing our game! I agree that Aaron did an amazing job, I hope you'll like the updated version (when we get to it XD) as well!

Thank you for playing our game! I'm glad you enjoyed yourself :D

We're planning on adding more endings in the future :D Thanks for playing our game!

(Also Lycisca is an old term for a female wolf-dog hybrid, it fit with the story we were trying to tell and it sounded like a name, that's why we picked it :D)

You really know how to build tension, I was tense af during the entire thing. The fact that you made everything is insane.

I tried a couple of different browsers but... Yeah. I'm sorry, the concept sounds like a lot of fun.

That's too bad but I understand your choice.I'll be sure to keep an eye on your new website. Your work is very special.

Really enjoyed the artstyle, I'm curious about what's going to happen. I also enjoyed exploring the broken down levels, it felt very meta :D

(3 edits)

I tried playing your game but... 


I don't think I can TT_TT

Thank you for taking the time to review it! We're planning on having more endings and more interactivity, but for the sake of the producing something kinda polished and functional, we kept it to the minimum viable product XD

Also Temi did all the modeling, I only painted the textures this time around because I'm not very fast at 3D yet :D

I had a lot of fun with it (but then again, I love minesweeper). Clearing up the entire floor was very satisfying, I was worried I might misclick and accidentally break a wall instead of checking the radar thing... But no, actually, that was rather intuitive and I never got mixed up between the two. I also appreciate that while there is jumpscares, they never felt "cheap" (well, except one, but it felt more cheeky than cheap, it did make me jump and laugh). Sometimes you have to gamble and it may or may not pay off.

Fresh way of reusing classic mechanics!

Really enjoyed this, despite me being pitifully bad at that kind of gameplay (I died so many times T_T )

The aesthetic is a really strong point, everything works well together. Really enjoying the vibe, despite my skill issues XD

I tried to make it work but it didn't seem to register my input at all.. At best, it did register my lines, but nothing happened or change... I can't exactly test it properly so I'm not going to rate because that would be unfair, you know? Really cool concept though.

This was a lot of fun, reminded me of Goosebumps novels! I think I would have loved this as a young teen looking for spooky stories.

The one thing is that from an aesthetic point of view, I feel like the music, font and pictures don't really match? But then again it's hard to find non AI creative commons photos that also match your vision. Same for music and ambiant sounds. It's already impressive you made this much by yourself.

Anyway, I had a good time and I enjoyed your writing.

This was a lot of fun! The house feeling so big makes you really feel like a kid, vulnerable and scared. The way the monster spoke was truly unsettling and spooky. Really good ambiance!

If you do a downloadable version, I'll very happily play it. Again, the mechanic was a lot of fun and I think there's potential!

Coding is hard and mysterious!

Maybe adding text on the loop would help?

Like she could go "this feels pointless" after mini games, or "please no more", or something like that would help indicate that it's better to ignore it?

If that makes you feel any better, we were planning on alternate endings but you know... Time ran out, lol.

The snow does get heavier (and the light fades out as well) but it's very progressive so it's kinda hard to notice XD

I will :D

I really really enjoyed the climbing mechanic but I couldn't pass the part with the flares since I couldn't see anything and I got frustrated trying to climb in pure black. Also there was some weird flashing light in the elevator, which kinda hurt my eyes.

With better lighting, however, I think this could be a really spooky and fun game. When the light went out, I audibly went "ah shit, no..." because I was NOT looking forwards to finding whatever horrible things lived in the cave XD So a good horror bit right there.

And the climlbing mechanic, once again, was very fun, I really enjoyed getting into the zone and just going. I want more but like... With a flashlight XD

There's some parts I really liked here!

The mini games:

The dishwashing one was the hardest for me, because I struggled with grabbing the sponge and therefore wasted time. Also the water sound never stopped playing, even during the credits (kinda stressed me out more than the mini games, girl, the water bill!!!)

The broom one was pretty easy and fun, I enjoyed it.

The washing machine one was fun too, but it seemed to be a little buggy, sometimes the clothes wouldn't get in and I had to wiggle them so they'd push the other ones down. Sometimes I'd still have laundry on the floor and it'd still register as a success?

At one point in the loop, I had to give up playing the mini games and just let the time run out to see if that changed anything. Idk if that was intended? The games never got really hard, so I never failed accidentally, idk if that was on purpose?

Either way, I liked it, the mini games were fun and the art was cute.

There's lots of good here, but it feels very much like a first draft (there's some mistakes here and there, like the professor turning to the player instead of the apprentice, one place where the professor was speaking despite the text being formatted like narration, etc...).

Cutting some of the dialogue in smaller chunks would also help with the pacing, to give more emphasis to certain part. It also felt a lttle cramped at parts, the text hovering dangerously close to the quick menu.

It was also missing some narration, describing the room, the gestures etc...

Some more choices would also help players feel more involved, even if it doesn't change the ending. Just some dialogue variations would also add replayability since players usually want to 100% a game.

I did enjoy the imagery of the wolf dreaming of fire, biting at it because that's all it knows. There's some really good writing in there, but it needs a second pass :D Since the background isn't finished, I assume the game is also a WIP. Looking forwards to playing the finished version!

Okay Evelyn running Miasma over fucking killed me lmao

I haven't tried everything yet but it's going to be 1am so that'll have to wait XD

I loved the art, I know you didn't have enough time to finish, but what's there is very good!

The writing had a good balance of humour and drama, I really enjoyed the writing so far and I'm looking forwards to playing more.

I think the sound needs a little work (some are VERY retro, others are more modern) but tbh SFX and music are witchcraft and rarely a priority when it comes to visual novels, so I don't blame you for focusing on the art and writing instead.

I'm glad I got in :D 

Oh that was a ride, I love the art! I got two endings so far (3 and 4). I'll try to get the others later.

Couple of typos and the name of the game is not the Apostolate on the main menu, but that's to be expected for a game made only in 7 days!

Congrats everyone :D

It'd fine, game jams aren't for perfectly polished and completed projects!

Ooooh I'll have to get back to it and try and try again then :D

Oh man, mine turned out kinda tragic as my character barely got to interact with the NPCs and passed on regretting not being able to say goodbye AGAIN.

I got quite lucky with my rolls, so I ended up almost speedrunning the entire Quarry track in one go. Also I didn't miss any Chance roll, it might need to be a little more difficult so failure is more likely?

Either way, I really enjoyed my experience with this game, I would gladly play it again.

50+ Funniest Collection Of Let Me In Memes That Will Make You Laugh

Joke aside, I really hope I get to play it, the art looks sick!

I had a great time playing this one! One thing I would say is that the gunshot alleyway part goes a bit too long? As in the alleyway is very short so it felt like an unskippable cutscene. The field and the road and the street for example didn't have that issue because I could walk around, so while I wasn't actually "doing" anything it still felt like I was participating. Maybe the alleyway could be longer, and loop? So you still can't escape the memory, but you get more to do. Does that make sense?

I really enjoyed the fact that you got a random combination of memories each time, it made each playthrough feel very unique. And I loved the art style, it's very unique and it matched the kinda surrealist vibe very well, made me think of outsider art.

A really interesting experience. Is there only one ending or did I manage to get the same one each time? XD

Awesome I'll download it and play it again to see if I got everything :D

I didn't see anything... but I'm not a native english speaker, so maybe I just missed them! Even IF there were mistakes, I think the game having two languages available is already impressive! I just default to english because I'm lazy XD

Yeah, everyone loves to have creepy eye balls looking at them 👀

I enjoyed it! I think adding an ending list somewhere that unlocks as you go would be helpful, I've played quite a few times and I'm not sure if I've seen all I'm supposed to see or if I am missing something.

Also it'd be cool if using the names Laurel or Yannei did something! I tried them, as I assumed picking those would get him to react.

Either way, this was fun!

Yep there sure is a jumpscare! I'd say the text should appear more rarely or slowly because since I'm a fast clicker it ended up being impossible to read lmao

I enjoyed this one! The art style is very nice, I got four endings so far. I liked that the best ending I got was when I decided to be brave and be kind. Good job!

We're working on it, but it's a little tricky :D Hopefully soon!

Oooh I'm hype!