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Max Morkson

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A member registered Jan 31, 2023 · View creator page →

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So cute TTwTT <3

Thank you for the super kind review! I hope you'll enjoy the other endings :D

Than you so much, I hope you enjoy the rest of the game as well!

IT IIIIIS! Finally!!! Thank you for cheering me on all that time <3

Thank you so much 💙✨

Also the music slaps.

This was a lot of fun, the writing was on point. I loved the colours of the outside, reminds me of these "town rugs" everyone seemed to have when I was a kid. It deserves the name of digital masterpiece :D

You're way too kind :D

I tried to do my best with the grammar but I'm not a native speaker, and considering it was for a jam... I figured it would be good enough for now. XD When the jam is over and time isn't an issue anymore, I'll def reach out to my usual beta readers.

I'm so happy you spotted the speaking patterns, I tried to keep it consistent but since they don't talk THAT much, I wasn't sure it would be obvious.

Thank you again for playing our game!

Simon did such an amazing job with the tracks! I added the slime noises for the extra organic unpleasantness. Thank you so much for taking the time to play our game :D

This was so much fun! I had a great time playing around with all of the options. And the final song is very good, kinda reminescent of the Portal ending songs in vibes. I couldn't help but be endeared by the Factory Owner, despite all the torture he puts us through. He just wants to make Halloween as important as Christmas, and I can respect that.

Yeah it's definitely not a game breaking issue!

Loved the PC-98 frame around the game. Beautiful work, and really disturbing horror in that one scene. Love a deluded unreliable narrator, it all really worked well together. The menu was also a highlight.

And it was lampshaded in a pretty funny way with you breaking the fourth wall, so...

I'll be keeping an eye out then 👀

I hope so too! But the team seems to be hype for it so... Probably soon! :D

I died pretty fast the first time, but I managed to make it on the second run! I absolutely loved the Cujo inspiration, read the book when I was a teenager and it absolutely blew my mind back then. The horror of being cooked alive by the sun or ripped to shred by the rabid dog(s)... Yeah. I wish the sprite changed so you'd be able to see when you're carrying a weapon, but it played fine either way. I liked the art style, like some paper dolls out of a comic book.

Thanks a lot, the three of us want to finish the story, so hopefully it'll be done soon!

Both personal and visceral kind of horror... I don't know if it's a bug but the walking and shard sounds wouldn't kept playing forever for me. Either way, really love the fact that it shows how hard it is to just... Keep up. One slip, and it all comes down, and you can't not slip because well... You're human. And even if you keep your routine perfectly, your health (mental or physical) will fail you at some point.

Very tense gameplay loop! I fucked up a couple of times by sending the corpse back to recycling rather than operating, but that my bad lol

Very fun!

The music absolutely slaps, and I loved the switch from 2D to 3D! The writing was also pretty funny. I wish the combat system had been more complex but like... balancing a rpg in a week would have been insane. So instead I'll be looking forward to the update if you finish it :D

The aesthetic is a huge strong point here! It felt so nostalgic, reminded me of my high school years... I do wish the Mystery had been a little more fleshed out, and I was pretty frustrated trying to click links that didn't open... But on the other hand, that's also part of the charm, flying blind as we don't know what our protagonist is actually thinking or planning. Either way, I enjoyed the ride and I got the two endings :D

This was so much fun, the music slaps and Ema is hilarious! I got all the endings :D

This showed up at some point, but reloading fixed it!


If I had the skill to make a musical number...! Thank you very much, I hope you like the rest of the story when we get to it :D The three of us all want to see it completed, so hopefully soon!

Yeah, I ran out of time, so I decided to leave the story at a climatic moment, rather than stop later and have the pacing be worse U_U

Thank you very much for playing our game!

Rafflesias are parasitic flowers that do steal nutrients from vines so they can do ONE GIGANTIC FLOWER and not have to bother making leaves etc... It's all very neat, nature is wild :D

Thank you so much for your kind words, I hope you have a good game jam as well!

So very charming! I just wish the music was a bit less loud and the music less repetitive... Nonetheless, a lovely experience.

I enjoyed it! I especially liked how moody it was, with the lighting and the shadows etc... It felt very melancholic and nostalgic, which was very nice.

I spotted two bugs:


First one shows up if you check the mirror again after cutting your hair, you end up having the haircut CG stuck on forever. I had to reload.


Second one is that if you keep checking the TV stand, you can basically get as many liscences and IDs as you want.
The cellphone conversations also go way too fast, I am a fairly fast reader and I couldn't keep up. I had to wait until the characters were done sending messages, so I could scroll back up and actually read, which was a little frustrating.

Otherwise, I think the game will benefit a lot from having an editor checking the grammar etc... Since the story is a big part of the appeal!

I'm very curious about how the story will unfold and I wish you all the best!!!

I couldn't figure out how to get a different ending from the first one... However, I do love the concept, and the art direction is top notch. Loved the monster design, it does look haunting!

Thank you very much for the feedback! Hopefully we'll finish it post jam :D

I did enjoy the aesthetic, but figuring out which ghost is harmless VS which ghost is dangerous and whether I should stay or go down isn't super intuitive. The gameplay loop is interesting though, and I think it'll end up as a great spooky little game with some polish!

You aren't entirely wrong, considering this whole thing is kind of a metaphor for masking as an autistic person... It is trying to help, but whether or not it's able to is another story entirely XD

Thank you so much for reviewing our game!

Yeah, the main menu is a placeholder since we didn't have time to finish the UI, and a lot of people pointed out that it spoiled that one scene... And I think you're right, I should have managed my time better U_U

Uri did all the backgrounds and I'm so impressed they managed to make so many in sucha short time!

Thank you for playing our game :D

Thank you so much for playing our game :D I hope to finish it soon, I do relate a lot to Sage U_U

Aw thank you for the kind words!! I am hoping to finish it as soon as I'm done with my current project, so stay tuned :D Hopefully it doesn't disappoint :P

It's a week long jam, it's really difficult to make something 100% polished! It was still fun to play, and that's more important imho than a lot of things.

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Had a grand time with this one, the time loop was really cool :D Got all eight endings! The art is really nice too, super clean and expressive. It'd be cool to get CGs for the different endings, and some more sound effects, but it's a short jam so it's kinda amazing you managed to do this much in only a week! Really had a good time!

Sorry, I tried but it crashes immediately.

Sorry, can't rate it since it's linux only.

Oh that was GOOD!

Huge fan of the aesthetic, it feels like a Courage the Cowardly dog episode you would have dreamt off while running a fever, the nostalgic creepiness of it all.

The sound design was incredibly well done, the crackling noises while the enemies are coming at you are truly unsettling. And the call to the police got me cackling!

Also the mechanic of the toothpick was really clear, as in I could easily tell when they were about to break either visually or thanks to the noise, and was usually able to "refill" before it was too late. Good design!

It feels like the kind of game that would be super fun to play with friends, taking turns to see who can finish it.

Couple of bugs, like the enemies clipping through me and not attacking, the menu not working if you go back etc... But like. In a week??? That's really barely anything.

Maybe adding a menu with the controls would be helpful, I couldn't remember how to pick up things at first so I had to switch screens for a bit. But that's not really a priority.

Really good job.

Really enjoyed the artistic direction, the 2D/3D mix, the black and white, the music... Very strong aesthetic!

It would be nice to get a little more feedback when you use the objects (I wasn't sure my hits were landing when I was attacking the host), but for a game made in a single week, that's already amazing.

Love the design of the Host btw, that's a whole creature!