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I had hard time to implement transction between the normal camera and choose being on same mouse

And I thought locking the camera during the choice try to be make player more focus on how they handle the camera (I did like the idea, poor execution I guess 😞)

Thanks for the review, I still need to learn alot about these kinda situations 

(+1)

Maybe when the choice is shown to the player, redirect the camera to the elevator? That might fix the issue :)

I was thinking that too, but didn't have time implement 😅

Thanks for the suggestions though 😁