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A jam submission

Danse MacabreView game page

Escape from the catacomb as a group of ever dancing skeletons!
Submitted by Wiloux (@Wiloux_), S'Hill, SexyCookieEater, Ringarune, GlitchKat, Djarlem, Isilmera — 5 minutes, 42 seconds before the deadline
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Danse Macabre's itch.io page

Results

CriteriaRankScore*Raw Score
gHosts' Choice#1n/an/a
Creativity#44.5904.590
Enjoyment (Best Game)#313.8903.890
Sound Design#313.9203.920
Aesthetics#1044.0504.050
Story#3322.3202.320
Horror#3622.3802.380

Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

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Comments

Viewing comments 60 to 41 of 87 · Next page · Previous page · First page · Last page
Submitted(+3)

I dont even wanna know the kinda thumb strength it would take to be good at this game - those boney guys just dont stop spinning!

Submitted(+3)

LOOOVED this game!!! Really challenging but super fun!! Wish I could rotate the dancing to go the other way, might be a good addition

Submitted(+3)

Great game! really different! really enjoyed it only issue i had was if you get unlucky and hit a wall the wrong way it can push you all the way back. i think when hitting swapping the direction of rotation could be a cool fix? 

Submitted(+3)

The dancing is peak. I enjoyed my time with it. Like others mentioned the controls are hard but you get used to em and the freaking hallways man! In one instance they bounced me back to the start of the level!

Submitted(+3)

Great music! I like the design and aesthetic too! I had a hard time controlling it 😅 but still a fun little game! great submission!

Submitted(+3)

This is a really creative game and has a pretty interesting mechanic that I haven't really seen anywhere else! Although, the game does feel a bit hard to control, but it does seem to be a skill issue. Very cool!

Submitted(+3)

I'll try spinning, that's a good trick!

Developer(+1)

This is where the fun begins !

Submitted(+2)

Very fun and jammy concept, loved my lil dancing zombos. Controls were a bit hard to get used to especially in tight spaces/hallways, but that may be a skill issue. I’d love this to be more rhythm-y of a game where tapping to the beat helps you navigate around. But as is it was enjoyable! I especially appreciate the settings menu w/audio sliders, not enough of those in jam games!

Submitted(+2)

That's a very cool and original concept! Controls are hard to get at first, but not impossible to learn. You just move to the music with rythm based on how many are in your party! My only enemy was walls, as I seemed to bounce of them in ways I couldn't quite get sometimes.

Submitted(+2)

Really original, great art and audio. Hard to get the hang of but rewarding when you do, almost like you're playing to the music.

Submitted (1 edit) (+5)

Ok that's some original idea! :) very creative and also great execution

AAAND MUSIC SLAPS

Submitted(+4)

Okay, this is a fantastic concept!! Movement took some getting used to, but once I got the hang of it, I couldn't stop playing. Nice job!!

Submitted(+4)

Very fun game ! the moving mechanic was nice !

Submitted(+4)

This was very fun, the movement mechanic was so interesting! Art and music was great, I loved moving with the beat ^^ Great work!

Submitted(+3)

Very interesting concept, I really enjoyed it! I just completely suck at it, couldn't pass the first fireball shooting enemy XD but I'll definitely give the game a 2nd try later!

The music and zombie's voice lines are definitely the cherry on top here!

Keep up the good work!

Submitted(+3)

Finished the game from start to end.
Very nice visuals, both in-game and in the UI. The music is great too, it feels perfectly in rhythm with the player’s actions, almost like a rhythm game where the beats sync with your keyboard taps.

The core mechanic has a bit of a learning curve, and the difficulty may vary depending on the player, but it’s definitely unique and rewarding once you get used to it. There are plenty of levels with fair and well-thought-out challenges.

One thing that could be improved is the control when colliding with walls, especially in narrow spaces, it can feel tricky to move or get unstuck. That said, it’s understandable, since removing the colliders to let skeletons phase through walls would look odd, and coding a full workaround might not be worth the time during a jam.

(Just my thought: I was thinking maybe slightly widening the hallways or making the circle bounce off the walls by rotating in the opposite direction, similar to the mage that fires the green projectiles, could help a bit)

Overall, a creative and polished experience, great work! Being able to pull off a full game with this much content within a week as a team is seriously impressive.

Submitted(+4)

Very neat idea! I loved the visuals. The UI was great! The controls felt a bit unnatural though, and a tutorial explaining what button to use would have helped alleviate some of the confusion right at the start. 

Submitted(+3)

The game has some really unique and quirky mechanics, which I like. It was a bit confusing at first, but the visuals are beautiful. Especially the UI. You did an amazing job!

Submitted(+3)

The movement system was so creative! but also it was so hard to get use to. This was a really fun game. Great job you guys.

Submitted(+3)

The user interface is beautiful and the mechanics are unique! By default, the handling is a little difficult. I think I would have liked to be able to change direction (like witches do with their projectiles). I lose all control over my trajectory when I hit a wall, but that’s probably intentional.

The potential is definitely there. I think a few adjustments to make the controls more responsive would make this a complete game, no doubt about it!

PS: The unlockable mode is a lot of fun. My space bar took a beating here, haha!

Great job!

Viewing comments 60 to 41 of 87 · Next page · Previous page · First page · Last page