Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Magic Hat

270
Posts
2
Topics
22
Followers
30
Following
A member registered Nov 07, 2022 · View creator page →

Creator of

Recent community posts

The story is pretty nice, and the battle music makes me uncomfortable: sometimes it sounds like a squeaky toy, as if it were a teddy bear.

I especially like the “Life ender” magic skill !

A nice improvement would be to be able to check your status during combat to see the buff or debuff effects applied to your character.

Well done!

It’s important to note that I’m not usually a fan of point-and-click games. That said, I got caught up in the atmosphere and design (and I was interested in the game’s message), and I found myself drawn in, caught up in the tension that builds… and I had a great time!

I just had a little trouble with the maps at first.

So I think it’s a success, well done!

Well, is it flawless? The concept is simple and effective. I found myself hooked after seeing Toffeeman for the third time, and I would have gladly continued playing. It’s a very good game with a Tim Burton-esque atmosphere that is very well executed. Well done!

I’m sorry, I had trouble progressing despite the instructions. I feel like LMB wasn’t always working. I really wanted to see the monster!

The atmosphere is great. I love it when it takes place in caves. The sound of the heartbeat is perhaps a little too loud, in my opinion.

I really like the idea of having to manage your rope, I think it’s original.

Well done on your first jam!!

Artistically excellent, I also love the party members… their look and their strange idle animation, brrr! Having to keep my eyes open and having to do it with chopsticks made me laugh a lot!

I was running around so much that I couldn’t tell if the mirror was actually working or not, I didn’t manage to see a monster in it, but I understood and loved the idea immediately.

Well done!

Visually stunning, with a unique and polished style. With 21 possible endings (I think), there’s plenty to do! But the fact that the game takes them into account each time makes you want to keep going and see what Mister Purple has to say!

Well done!

I wanted to try it because your game also explores the theme of streaming, like our submission, and yours does it really well by putting you in the streamer’s shoes.

Seeing Moth react to the actions in the game is a very nice touch, and the chat is dynamic depending on what’s happening: it feels so real!

I really love the way the game unfolds, the fourth wall breaks in the game itself are great. I really enjoyed it from start to finish.

Well done!

I had to download the Windows version to test it. The web version worked, but I couldn’t see or move my character when I launched it.

The atmosphere is there, but I find that the AI generation distorts the work and the consistency of the visuals. Even though I fully understand the reasons for its use, especially when working alone.

(2 edits)

Read the logs!! Haha, this game is very oppressive, but personally, the mechanics (which, by the way, are very cool) of scaring them away with an action based on their type conditioned my brain so much in its execution that my fear subsided a little.

The first creature to kill me was the spider. But I defended myself properly the next time!

The work on the atmosphere and the side computer is pretty nice; you can tell you’ve put a lot of care into your game.

Well done!

I enjoyed the story and the atmosphere. The fact that the rooms are rather empty and contain only the essentials for the story suggests that the man is indeed in a “dream” fueled by his past, consumed by guilt.

I didn’t enjoy the lowered/raised camera angle quite as much, even though the idea is original.

Well done!

(1 edit)

A very cute and satisfying game!

Not too hard, but not super easy either. I like the mechanics of using the hammer to break vases; there’s something very satisfying and rewarding about it: as soon as I spotted a hammer, I knew a vase wasn’t far away!

Graphically and musically, it’s very pleasant. The cozy atmosphere matches the genre of the game perfectly.

I also loved the easter eggs scattered around the map. :)

Well done!

(1 edit)

Don’t apologize, it’s something very disruptive, so it’s normal to mention it. We have also mapped the C key, in addition to CTRL, but as you suggest, we should disable / hide CTLR when we are in the browser.

Thanks for playing!

The game is very smooth.

I loved the way we control the bowling balls; it’s very fluid, even if it is difficult. Yes, I threw my balls all over the room before gradually managing to aim at the lane. In fact, the left-right direction seems very sensitive, or maybe there’s something I’m doing wrong.

The effects on the balls are original, I found it fun even though I didn’t quite understand what the tickets were for.

The scary pins…!

Well done!

Okay, the staging and the chase scenes are the game’s strong points! Having access to so many paths (or feeling like I did) from the start threw me off a bit, haha.

This method of movement for the woman… guaranteed effect!

I found myself looking behind me (inevitably), and not seeing her anymore. And that’s bloodcurdling, haha.

Well done!

(1 edit)

Raaah, I’m stuck on level 3, but I’ll get there!

The difficulty increases rapidly, but I think it’s well done. Then, with practice, you’ll be able to succeed. Whether it’s picking up branches (not corrupt branch…), monsters on the ground or in the air, each feature adds a welcome complexity: it’s hard, but I want to succeed, to try again, because I feel like I’m improving.

There is also a lot of work being done on the art. The background is evolving, for example.

I really like how the two bullets reload automatically. It’s useful, but also something you have to manage, like the traps. In fact, I can stack traps on top of each other. Maybe you could make it so that a trap stacked on top of another trap will also be consumed? To avoid just spamming traps near the fire, but to push players who manage their traps well to place them further apart to maintain their effectiveness?

Adding mouse aiming would change the dynamics of the game, I think. But I wouldn’t be against it.

Well done!

I love the context of the game haha. It’s interesting to have to build your own path using randomly generated tiles (I restarted the game a few times to get a good starting deck).

I didn’t like having to “load” dynamic elements such as the scarecrow and the cauldron, which I think require too much attention, whereas in tower defense games of this kind, I like to be able to admire the results of my defense.

At one point, while setting up my initial defense, I discarded too many tiles that didn’t interest me, and I found myself stuck. Maybe there could be a little algorithm to ensure that you can always connect the two ends, otherwise it’s game over?

Well done!

Hello there!

Let’srate each other’s!

Mine is a fast-paced first-person shooter that attempts to ride the wave of streaming.

-> https://itch.io/jam/scream-jam-2025/rate/3966045

Hello there!

Let’srate each other’s!

Mine is a fast-paced first-person shooter that attempts to ride the wave of streaming.

-> https://itch.io/jam/scream-jam-2025/rate/3966045

Hello there!

Let’srate each other’s!

Mine is a fast-paced first-person shooter that attempts to ride the wave of streaming.

-> https://itch.io/jam/scream-jam-2025/rate/3966045

Hello there!

Let’srate each other’s!

Mine is a fast-paced first-person shooter that attempts to ride the wave of streaming.

-> https://itch.io/jam/scream-jam-2025/rate/3966045

Hello there!

Let’srate each other’s!

Mine is a fast-paced first-person shooter that attempts to ride the wave of streaming.

-> https://itch.io/jam/scream-jam-2025/rate/3966045

Hello Manon!

Let’srate each other’s!

Mine is a fast-paced first-person shooter that attempts to ride the wave of streaming.

-> https://itch.io/jam/scream-jam-2025/rate/3966045

(3 edits)

It was difficult for me to control my broom at first. I realised that there were two sources of input, one for steering and the other for rotation. I eventually managed to stabilise the controls. It’s a bit daunting, but in a way, it really reminds me that learning to control your broom is an art!

I loved this little dynamic menu based on the current menu, and the end of the race with the intention of having our boom controlled by a bot.

The idea of being restricted to a tunnel but sometimes opening up to a large area is very cool! For example, the ‘tunnelling’ phases could be for pure speed and control, and the more open phases for shortcuts/exploring beautiful environments.

Here is my best lap with Pinky and pink broom:

The narrator is doing a good job, from what I can see.

Thank you for playing!

Thanks for playing Kireth! <3

Thanks for your feedback!

Indeed, the Ctrl key for crouching on the web version causes a conflict. You can use the C key instead.

Your suggestion for an indicator for enemies outside the field of view is interesting. We’ll add it to our list for future brainstorming.

I tried replaying the game on my phone to enjoy the GameBoy interface, and it’s very nostalgic! Maybe a little 8-bit atmosphere could add something extra to the story.

Well done!

Well, I see a very original game, with a very heavy musical and artistic atmosphere. It wasn’t easy to explore this subject, and in my opinion, you’ve succeeded. The mechanics that form the lever to change the outcome of the story are very clever.

In terms of improvements, it would be nice to be able to read the old text via a history function, for example.

Well done!

I’m pretty bad at rhythm games, so I would have liked to listen to the whole song to enjoy your work. Maybe a variable difficulty mode or the option to advance through the song without dying based on your score?

GG! 2:52 it’s the current record… So!

The message of this game is really very interesting. Thank you for this experience! (Mention for only having one attempt)

I’m still progressing through the difficult mode (I saved to continue later), but here’s my opinion so far:

The atmosphere is perfect, reminiscent of Amnesia. I love the post-process filter! There are lots of locked doors, which lead to lots of objectives, and my screen is filled with quests on the left. Doors that respond to physics can be “forced” open (for the sake of progress, I wait until I have the right key).

The voice acting is great!

Well done so far… because I haven’t finished the game yet!

We are offering a fast FPS game based on the theme of streaming.

We are very interested in hearing what streamers think, so if you feel like giving it a try, please do!

https://itch.io/jam/scream-jam-2025/rate/3966045

Haha, since we don’t have a clip, we have a record of your act in the comments! Thank you for playing. :)

I absolutely loved it! I’m not going to say it again, but I can’t wait for you to add checkpoints haha. :p

Sometimes the adds that appear when enemies die don’t move. Not that I mind, mind you!

The randomness of the loot is very welcome, and being able to see everything without the “fog of war” doesn’t bother me. On the contrary, it makes me want to keep progressing to reach those places. And it allows me to better appreciate the overall environment. Anyway, that’s just my personal opinion.

Well done!

I really enjoyed the experience: clicking on the cat, the cockroaches, and other items such as newspapers.

I also loved seeing how the environment changed depending on the choices I made. For example, I received a good meal and a superb bone.

Being in the ghost’s place means seeing everything from the most adorable requests to the most shocking ones: humans reveal themselves without barriers here.

I ended up in hell, like many others, I’m sure. I wonder if we can get to heaven by helping absolutely everyone without taking sides, just fulfilling our role.

The artistic and musical atmosphere is really great. I’m not a big reader in games, basically, and yet I was curious to find out more!

I enjoyed being able to move around at the end, and the effect on the walls…!

At any moment, I expected to see something… but everything was “subtle,” almost everything was calm from beginning to end, it sends chills down your spine. No screams, no faces, just a cold ending for our character.

Well done!

It may seem like a minor detail, but I liked having a dynamic title screen at the beginning. I also like the overall effect on the environment, which is a bit psychedelic. I often turned off my torch just to let myself be captivated by this effect around me.

I got the neutral ending, so I don’t know the truth yet… but wait until I start again…

Well done!

I want to see this!!!

The very idea of racing with Slender made me want to start the game. I was expecting something more cartoonish, as I almost saw it as a mix with Mario Kart haha! But I understand your desire to preserve the original atmosphere. I loved the tower area. I rode it with the music from Initial D in my head (Deja Vu!!!), with the epic jump at the end, haha. It was superbly staged, like the jump between the two trucks.

I had a lot of fun, even though I never managed to get more than 6 items because I was going around in circles and Slender was right behind me: the slightest mistake and it would be game over!

Well done!