I love the context of the game haha. It’s interesting to have to build your own path using randomly generated tiles (I restarted the game a few times to get a good starting deck).
I didn’t like having to “load” dynamic elements such as the scarecrow and the cauldron, which I think require too much attention, whereas in tower defense games of this kind, I like to be able to admire the results of my defense.
At one point, while setting up my initial defense, I discarded too many tiles that didn’t interest me, and I found myself stuck. Maybe there could be a little algorithm to ensure that you can always connect the two ends, otherwise it’s game over?
Well done!