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I love the context of the game haha. It’s interesting to have to build your own path using randomly generated tiles (I restarted the game a few times to get a good starting deck).

I didn’t like having to “load” dynamic elements such as the scarecrow and the cauldron, which I think require too much attention, whereas in tower defense games of this kind, I like to be able to admire the results of my defense.

At one point, while setting up my initial defense, I discarded too many tiles that didn’t interest me, and I found myself stuck. Maybe there could be a little algorithm to ensure that you can always connect the two ends, otherwise it’s game over?

Well done!

(+1)

Thank you for the review ! 

We know the "load" mechanic is weird, honneslty we wanted to test a new concept and see how it feels 

Ok yeah, we should think of something for that. We'll keep that in mind, thanks!