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Beti4K

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A member registered Feb 14, 2024 · View creator page →

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Thank you very much! :D

Thanks a lot!

We're very happy to hear that the art is this encouraging :DDD Easier mode will be uploaded soon, so there won't be a need to brute force anymore :3

Thank you for the feedback and don't worry, we made it a bit too hard, hah... There will be an update with easier mode after the voting! 

I agree that our writing team did an amazing job with the translations :DDD I'm very happy that their work is noticed and appreciated!

You are, indeed, mistaken ;))) We are proud to state no AI was used, neither in art nor in code, writing or music. Actually, it's a good occasion to showcase our process - that's what a bunch of sleep-deprived art students can do ;3

Dziady: Werter - process

We're glad to hear it's entertaining and the spooky vibe works, thank you!

Papers, please indeed was our inspiration for the general gameplay ;D We're happy to hear that we stand out!

The cover art caught my eye and I was not dissapointed after playing - the visuals are really nice! I like the pencil-like look on both characters and environment, mix of 2D and 3D is also well done. I got compliance, but I may play again if I have more time, as I have a feeling there's more secrets waiting for me in here :>>>

Thank you for all of the feedback! We're happy to hear you enjoyed our game and noticed the references we put in there. 

We also hope that "difficult" wasn't "too difficult", but if it was, worry not! We're already working on an easier mode to make the game more accessible :333

Thank you so much for checking out our game! Easier mode is already in development, hehe~ We hope to see you here again after the voting, once we can upload updates!

Gra krótka, ale przyjemna. Rozmazany obraz w lustrze wprawiał w pewien niepokój. Nie mam pojęcia jaki system krył się za ułożeniem kodu w poprawnej kolejności, bo jak tylko znalazłam wszystkie cyferki, cóż... Nie musiałam się już nad tym dłużej zastanawiać xD 

It took a while, indeed, but oh boy, it was SO TEMPTING! Like, why do I have so many? Let the secret hunt begin!!! 

That's a pretty nice idea, story is funny and creative. I was very confused with the fight itself, as I didn't notice any hints that I got hit and saw barely any indicaators that I did hit the boss. On my first try, I thought that I won (I reached the desk and got the game over screen at the very same moment) and I was very surprised to read that I'm fired...

By the way, I called ALL contacts before calling the boss, haha~ 

I'd play it as a full, much longer game! The atmosphere was amazing, eerie, creepy, mysterious... I loved the story and the way it was presented, jumping in time, overlaping past scenes with autopsy-like segments... Amazing. Usage of colours is also amazing - very limited palette, 3 colours on screen at the same time, tops, but everything was clear and I didnt feel lost at any moment of gameplay. Very well done!

That's a very cool and original concept! Controls are hard to get at first, but not impossible to learn. You just move to the music with rythm based on how many are in your party! My only enemy was walls, as I seemed to bounce of them in ways I couldn't quite get sometimes.

The character design is very nice. Exploration got quite tiring after a while due to slow walking speed + weird camera control (maybe it's because the cursor wasn't locked? I had to operate weirdly to look to the sides without my cursor escaping to my second screen). I'd also suggest showing new answers on top in dialogues; it'd give player new info first without need of scrolling ;)))

Despite of these lil issues, good job! I was surprised to read that only two people worked on that, I'd guess more if someone asked me :D

Short but nice! I like the glowing throwables and enemies placed in the dark environment; makes you watch your step! The final cutscene was a perfect closing sequence

Very interesting concept with a real spooky vibe! It's probably a skill issue on my side, but I got so lost in the first room that I couldn't find the computer for... Way too long. 

One of the scariest game I've played on this jam so far + it was achieved how I like it: through the atmosphere! The environment made me feel uncertain and alert, good job!

I love the pixel art illustrations here, especially the close-ups on houses' doors and the clown screen. The game is very pretty, but a bit too dark in general; made it quite hard to navigate the menu. Music is really nice to listen to and adds to the vibe.

Definitely looking forward to playing it again after the voting, once the technical issues are solved :D

As a big Crypt of the Necrodancer fan, I love seeing this idea adapted to another genre! I think that it works very well with bullet-hell-like setup. Planning movements to escape damage zones and ghosts (knowing that I have only as much time as the beat gives me was really fun!

If you're planning on continuing this project, I'd consider unifying characters and backgrounds artstyle (I'd love to see this cute witch in pixel!!!) and working on diversifying game elements which block you from the decorative ones (in level 2, I've mistaken one for another a few times). Adding some beat-meter or consequences for being off-beat also could be neat - I had a feeling I was off beat a few times, but there was no game element which'd prove it to me ;)))

All in all, good job! The game is fun, music is enjoyable to listen to and I adore the lil jumps and tilts our main character does. Looks like dancing!

This game charms with its atmosphere from the very first moments - there's this mysterious, mystical vibe to the whole setting which is just lovely. 

The way characters are written is also awesome; they have their distinctive personalities and morals, they feel real and are enjoyable to both read and interact with. 

I like the reverse cards mechanic, especially once you get to the cards which can flip the cards next to them; creates nice combos potential and, well, combos are crucial in any roguelike~

If anything requires criticism here, it's UI - I got to the day 27 before dying and I managed to buy all of the... Permanent effects? I'm not sure how to call them. Anyway, when I had that many, I couldn't check what cards are in my deck anymore ;) Bigger amounts of redraws also didn't fit in the button space (any two-digit number caused that). So, if you decide to continue that project (which I'd love to see as I had fun playing) working on the UI should be on to-do list ;)

I also want to say that you did amazing work with the genre itself - roguelike is a brave choice for a game jam in my opinion; considering short development time, the balance is pretty nice in here, good job! 

Thank you so much, we are very glad to hear that you liked it :DDD 

Thank you so much for all of the compliments!
Of course there's a lot of polish... 'Cause our team is Polish /j For real though, we put heart and soul into that project so we're very glad it gets appreciation!

Bardzo dziękujemy za feedback :) Pracujemy nad systemem który ułatwi to łączenie faktów, będzie w przyszłości dostępny jako łatwiejszy tryb/system podpowiedzi ;) Okazało się, że gra jest dużo trudniejsza niż nam się wydawało :D

Thank you very much for the feedback! We're working on making it easier (but it'll be an after jam update ofc); for now, I can give you a hint like that: look for the keywords and stick to them :333 Should help with possible overthinking ;3

Thank you so much for the feedback! We're working on a hint system/easier mode to add in the future, as the game turned out to be way more challenging than we expected haha

Dziady 🔥🔥🔥

I'm a bigger wimp then I guess ToT Because as much as I loved the game, the puzzles, everything; this jump scare scared me enough to stop playing xD (Even though I expected it to happen!) I completed almost everything, though... Just rotoscopy room left and I had an idea what to do here. Anyway, you did amazing work with the atmosphere and puzzles!

So cute an pretty!!! I love the idea, the title, adorable animations, EVERYTHING! Excelent work!

Short but very nice! Creative puzzles, vibe similar to old flash escape room games (which is a compliment, I loved playing them). Well done!