Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Finished the game from start to end.
Very nice visuals, both in-game and in the UI. The music is great too, it feels perfectly in rhythm with the player’s actions, almost like a rhythm game where the beats sync with your keyboard taps.

The core mechanic has a bit of a learning curve, and the difficulty may vary depending on the player, but it’s definitely unique and rewarding once you get used to it. There are plenty of levels with fair and well-thought-out challenges.

One thing that could be improved is the control when colliding with walls, especially in narrow spaces, it can feel tricky to move or get unstuck. That said, it’s understandable, since removing the colliders to let skeletons phase through walls would look odd, and coding a full workaround might not be worth the time during a jam.

(Just my thought: I was thinking maybe slightly widening the hallways or making the circle bounce off the walls by rotating in the opposite direction, similar to the mage that fires the green projectiles, could help a bit)

Overall, a creative and polished experience, great work! Being able to pull off a full game with this much content within a week as a team is seriously impressive.