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Nitro Brew Games

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A member registered 91 days ago · View creator page →

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Thank you for your kind words! Really glad you enjoyed it!! We definitely hear you about the pixel hunting. Glimmer is already toying with some ideas of how to improve the intuition of finding clues for a post-jam update.

Thank you so much!! Glimmer, our programmer, has a love/hate relationship with horror (as she puts it.) So, we took extra care to create that sense of dread and tension, while also still being palatable for players like her that might not enjoy jump scares. And we're so glad we could capture your interest so well!

Thank you so much for playing our game!! We appreciate your kind words! 💜

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Thank you so much for your playing our game, and for your detailed feedback!! I'm so glad to hear you enjoyed piecing things together!

We agree that the game needs more clarity with the clue system. A hot/cold type thing is actually a cool solution to that--will have to look into it if we do a post-jam update. 

The art style + filter + loy poly is just a perfect aesthetic for this game. Super creative main menu, and the atmosphere overall was spooky! Very enjoyable. Nice work!!

I loved the art style, and it's a creative concept! I really enjoyed the vibe this game was going for, ENOX is quite creepy. I think better control of the speed of messages when you receive multiple in a row towards the end could make it a little easier to follow. Nice work, with some more polish this would be really solid!

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Thank you so much for your kind words!! If we update the game post-jam, we'd love to make it a little easier to understand how to play before throwing you in the deep end.

The art style is beautiful, and this is a really creative concept. I enjoyed it! If anything, it felt a bit too easy. And not requiring the player to read the patient notes means that you could just go the whole game without it, which is a shame, because they are funny! Nice work overall.

Really fun concept!! The sound design and aesthetic is top notch, it's like a cross between Doom and Quake. Super enjoyable.

Okay, this is a fantastic concept!! Movement took some getting used to, but once I got the hang of it, I couldn't stop playing. Nice job!!

Thank you so much Marianne, both for playing, and for your kind words!! Totally fair feedback. It’s easy to get a little lost in games like these. We’d love to find ways to make it feel more intuitive.

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Hey, Ryuison! Thank you so much for your kind words and feedback. We’re super ecstatic to hear you enjoyed the game!

Our goal when creating the ending was to throw the player off. We figured that giving them a bit more control (and having them discover it) could be a fun way of doing that, but it definitely could have been clearer what to do.

fantastic job!! I loved seeing all the progress in the discord and it turned out really well!

I love this art so much! fantastic job!