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A jam submission

Momento MaryView game page

A second chance at love.
Submitted by Lagcat2, vvhelve, ~𝕃~ (@Legacy_CEO_) β€” 53 minutes, 46 seconds before the deadline
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Momento Mary's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1873.7653.765
Creativity#2193.7653.765
Visuals#2463.7063.706
Overall#2503.5293.529
Enjoyment#3533.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The ragdoll physics felt very appropriate fora zombie character. Really liked the nostalgic feel of the visual style and the narration ΰ΄¦ΰ΅ΰ΄¦ΰ΄Ώ(α΅”α—œα΅”)

Submitted(+1)

Verrry fun little proof of concept. A lot of visual polish and the ragdoll physics are fun if not a little sticky XD Overall an awesome entry and quite different to anything I've seen in the jam so far!

Developer

Thank you so much for checking it out! 

Submitted(+1)

All of my hours in gang beasts finally came in handy. The art style and gameplay was very fitting and unique and was very enjoyable. I had a bit too much fun trying to open locked doors, they yielded some... interesting ragolls. Great work!

Developer

The sword and the stone... you must be worthy to pass through to the world on the other side...
Thanks so much for playing!

Submitted (1 edit) (+1)

Cool post-processing effect!

I enjoyed my janky stroll around the city (and underneath because I clipped through haha)

Developer

If there's one thing we certainly accomplished, it's giving the people an excellent boundary break experience. Thanks so much for playing!

Submitted(+1)

I love the idea sooo much, I'm a big fan of zombies and combined with a romantic backstory... it's great, honestly. The execution could be improved a little, since the controls/ragdolling is a bit janky! But it is a gamejam, so you are totally forgiven for that :D

A really nice take on the theme, good job!

Developer(+1)

Thank you so much for taking the time to check it out! I can definitely agree that there's a lot of "Jam Rush Jank" that we will hopefully buff in a post-jam version, and absolutely fix in a full, revitalized version of the concept! 
We desperately want to make this into a full game with more interesting levels and obstacles so we hope you stick around for that~ 

Submitted(+1)

Great envvironment design, and nice voice acting! I enjoyed exploring. 
The premise is fun, good lighthearted take on the theme and makes for a very fun game
Eager to see the updates and full release!

death is an opportunity, to finally confess!

Submitted (1 edit) (+2)

I loved the ragdoll physics! I couldn't figure out where to go near the park when he mentioned scaffolding, so I went for a swim in the lake and wound up pulling off some sick dance moves as my avatar started breakdancing all over the place, then I went to the train station and decided to go live in the woods because there was no one alive to take my ticket. I know it's not the story you wanted to tell, but it's the one I experienced, and I feel all the better after it.

In all seriousness, I liked the music, atmosphere, storytelling, and use of theme. This was a good game that was made even more delightful by the ragdoll physics!

Edit: PS for future reference, none of the buildings around the park have collisions on the walls so you can just walk through them. No issues with this for the jam, but if you are going to continue with this venture (and I hope you do, it's a nice premise) then that would be something I would recommend fixing asap to prevent players from sequence breaking or softlocking!

Developer(+2)

Thank you so much for sharing your harrowing journey, Now i'm sorta tempted to make that a side plot of the full game (which is definitely coming)

Submitted(+2)

Hidden ending: Became one with nature xD

Submitted(+1)

i enjoyed this! it's interesting to force the player into a slower movement cycle since everyone wants to go as fast as possible. i like the story behind it, and i love the visuals. it did bug out on me when i would pull on something for too long (my head got stuck in the floor), which is totally my own fault but i thought i'd mention it LOL 

Developer(+1)

Yeah, i'll admit that my idea of doing active ragdolls for a jam game was a risky one but what is life without taking risks! I'm definitely proud of this janky little prototype we made and totally want to come back and remaster/remake it after the jam. I hope you'll stick around to see that xP

Submitted(+1)

what's life without a little ragdolling!! not a life worth living, honestly. LOL! i am excited to see where this goes, i'll have to keep my eyes peeled! 

Submitted(+2)

Honestly, this seems like a very accurate depiction of what it would feel like to have a human consciousness trapped in a typical undead body hahahaha. It's quite fun to mess around with the physics and you could definitely get away with designing interesting mechanical challenges for players to get through. The story's context is also pretty moving, definitely carries over into and enhances the overall atmosphere. Good job <3 

Developer(+1)

Yeah we really hope to get some more challenges in physics and other mechanics going in a theoretical remaster (plus like the ending and stuff). Not sure what the timing will be like on that but I hope you will come see it one day and finally reunite wit Mary! Legacy_CEO often mentioned the relationship between Khonshu and Moonknight while we were working on this, I think there may be a future where we look into games centered around shared/weird consciousness things. This was a start but it's something we'd like to explore, hopefully something interesting comes out of it one day! Thanks so much for playing!

Submitted(+2)

i love the atmosphere in this one! And the grabbing mechanic is quite fun, although kinda jank lol. Game does not give much context on where to go next, plus as far as I know, all the buildings when you reach the surface have no collisions. (I played on Web btw). I still think this is a pretty well done demo for 5 days! I can't wait to see the ending! <3

Developer(+1)

There were supposed to be a bunch of invisible walls but we were legit panicking by the last (original) 30 minutes of the Jam, so we didn't do a lot of that stuff to save time. Thank you so much for playing, leaving a rating and a comment! The feedback is very very appreciated!

Submitted(+2)

Really cool game! I loved the look of the game, and the story was really creative! And the zombie physics were quite something lol. Great stuff!

Developer(+1)

Thank you so much! The art workload truly was massive on this project but I think it turned out great! I gave myself an extra challenge of limiting my colour palette to only 12 colours, though i'm not sure if that came across. 
When we revisit the game, i'm hoping to do a visual overhaul to the enitre environment to make it feel like a real city. That was ofc the original plan but everything you saw was made from scratch in 5 days so- alot of the original plan had to be watered down to make time-

Submitted(+2)

I don't know what to do, I went to the roof and I couldn't climb anything. Still, I think it has potential, I was actually surprised when I got to the roof, the city looks amazing. Good job so far, keep it up!

Developer(+1)

Ah, sorry you couldn't make it off the roof! One of the things we didn't handle well was informing the player what to do or where to go. You kinda have to use the lunge mechanic to get onto the board to climb up and jump off the roof. You hold space and look in a direction to essentially jump where ever you're looking. Nonetheless, thanks for playing!

Submitted(+2)

i tried to download it but my computer cancelled it because it detected a virus D: 

Developer(+1)

Blast! The Trojan failed!
We must move to plan B....

Developer(+1)

Yeah I actually got that same problem for Dreamers Dilemma, not sure what's up. Online searches and analysis of the detected file suggested a false positive, but for now, if you are interested we did just post a web build. Unfortunately it has a few issues, namely missed shaders, physics anomalies, and broken gamepad/controller support, but if you can get past that it might still be some fun! 

Submitted(+2)

YESSSSSSS I DO WANT TO PLAY, IM EXCITED FOR THE WEB BUILD!!! im gonna open the tab so its one of the firsts i play tomorrow for sure!!!! ill come back and edit my original message with comments when i play! 

Submitted(+2)

OH MY! You did this in just 5 days, that’s impressive! I love the grab mechanic with the hands and being able to launch yourself with the space bar, I was launching myself everywhere! The voice acting was clean, and the narrative was so sad but sweet. I really want to play the full game and reunite them <3

Do you guys think you’ll continue development? (I think you should!)

Developer

I've definitely fallen in love with the concept and would be interested in continuing if there is enough demand for it!

Developer(+1)

Me and my business partner Legacy_CEO would really like to look into completing it, but we do have some other game dev related (or more modding really) obligations to see to first. We are kind of a pair of dreamers so we set ourselves up with large scope projects and trip over them a lot. This is surely the most I've ever done in 5 days though, and was really good for increasing my dev confidence. We actually almost dropped the concept altogether pretty early on because we knew it was going to be hard, but ended up giving it a shot anyway, which ended up worthwhile imo despite it's broken state. Your game was pretty good too, are you the artist behind the character designs? I was a big fan of them. I want to get better at 2d design too, but my art rn is okay at best, so for this one I just did all the programming stuff and Mr. CEO did all other our assets except the music which is vvhelve's domain

Submitted(+2)

Impressive mechanics to implement in such a short amount of time! Also, I love that you leaned fully into the idea of what it would be like to live as a zombie and how that would impact key game mechanics! 

Developer(+2)

Thanks so much for playing! Yeah that ended up being a pretty big design challenge too, so much that when Legacy_CEO pitched it I almost rejected it as impossible for the timeframe, but I'm glad I folded even though it ended up unfinished. I sooo want to come back at it at some point to fully flesh out the story, but for now I'll probably just do a patch after voting is over since me and CEO need to focus on our long term modding project which we were supposed to release like months ago >.<

(+2)

Great time! And I'm proud to be a world record holder of this game

Developer(+1)

Very nice work getting wr! I'll make sure to add the speedrun timer in the next update XDXD! And ofc go cart mode. Thanks so much for taking the time to try it out and review! 

Submitted(+3)

Beautiful, though provoking, and very fun

Developer(+1)

Thanks so much for checking it out! We really were looking for that somber vibe, ofc the state of the ragdoll system sometimes contrasts that XD. I'm gunna make it better eventually 100% trust me bro

Submitted(+3)

YOURE THE ZOMBIE?! So freakin great

Developer(+1)

Mr. Legacy_CEO truly is that guy! His voice acting for this turned out very nice, would you believe he isn't even a professional? But if you like his voice, be sure to check out his youtube channel where he posts gaming content, and will eventually be posting our devlog video! Thanks for checking out and rating the game!
https://www.youtube.com/@legacy_ceo

Submitted(+3)

The controlling the character can be a little wonky and I got lost a few times. But the visuals and music are great! I'd appreciate a rating on my game if you have the time.

Developer(+1)

Thanks so much for checking it out! Yeah the character controller is really messed up, I think it's neat in concept and it's fun to throw things around and play with the playground equipment, but I wish I would have been able to make it more stable. On day 1 when Legacy_CEO first said we should do an active ragdoll game, I was like, not a rats chance in hell we don't have the time, but in the end I'm glad he made me do it, even though it's a bit finicky I enjoy playing with it.

The music is actually my favorite part of the game though! I love the vibe that vvhelve has created in his playlist, I really wish my sound triggers were working better though..

I'll check out your game and drop a rating, and thanks again!