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i enjoyed this! it's interesting to force the player into a slower movement cycle since everyone wants to go as fast as possible. i like the story behind it, and i love the visuals. it did bug out on me when i would pull on something for too long (my head got stuck in the floor), which is totally my own fault but i thought i'd mention it LOL 

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Yeah, i'll admit that my idea of doing active ragdolls for a jam game was a risky one but what is life without taking risks! I'm definitely proud of this janky little prototype we made and totally want to come back and remaster/remake it after the jam. I hope you'll stick around to see that xP

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what's life without a little ragdolling!! not a life worth living, honestly. LOL! i am excited to see where this goes, i'll have to keep my eyes peeled!