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ViralConfection

53
Posts
1
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A member registered Sep 28, 2025

Creator of

Recent community posts

The mechanic of drawing away the demon things with the soul felt fun and risky!
I would've liked more visual indicators, like a sprite for charging the jump, or the penguin lying down when i was the soul.

I love the main mechanic driving the puzzles, the game's atmosphere reminds me of I'm Scared

Everything from the message to the art and dialogue in the game is comfy and sweet, I'd love to have a fuller version where you could see the characters in 3D, and with more depth for making the food than just brining it to them.
Hugh is my favorite

This game feels so somber, and mellow, but yet there's always a sense of anxiety.
I didn't end up completing it, because i wanted to get this review in on time, but the visuals are stellar, and i love the monster design

Ill give Anoxia a go now!
https://itch.io/jam/jamsepticeye/rate/3937781

I loved seeing the juxtaposition between the cutscenes of what the main character was seeing, versus the unaddressed reality after the cutscene ended. this is game is both charming and terrifying 

I liked the mechanic! I'd like to see more verities of peasant or more limitations on them to have the game more difficult.
Keep making cool stuff <3!

Hell yeah, wallbounce that monochrome dweeb

Thanks for checking us out! Alot of the mechanics were made one-and-done as finishing everything was a mad dash to the end.
I'm glad you picked up, and enjoyed the messaging behind our game! 

This jam's community overall has been an excellent example of the kindness we wanted to promote, and I'm really thankful  to have participated with everyone! 

Thanks! when it comes to the cutscenes I was really excited about their inclusion, so I'm glad to see you liked them as well!

The crows have been a common complaint, I'd like it to be known that they've been going to therapy and have been making progress to be better, kinder birds in the future

Thanks! most of the creatures were designed by Frozencrunch, the mask guy I made in Blockbench, and he was very funny to animate.
the final creature "The Vanity" is probably my personal favorite of the monsters!

Super cute and sweet, I love the storybook artstyle <3 

It's a very charming and interesting game! I love the ultrakill artstyle and vibe!
If you were to make a updated version, I'd love to see more combat mechanics, like enemy projectiles, or movement options
I also found myself getting softlocked a couple of times
But overall this game is very enjoyable and artistically impressive! 
Hope to see more from you guys!

I lov[e] this gam[e]'s artstyl[e], and I lov[e] the subtl[e] humor the gam[e] f[e]atur[e]s, it l[e]av[e]s m[e] wanting mor[e]

The art and design is very fun in a way that reminds me of inscryption
I especially love the artwork on the cards, that spooky purple vibe is my jam
I will say, I wasn't able to defeat the downmost spirit, as the wisp would always softlock my game after dying, I'd love to see more from this game after the jam!

I'll be playing your game right away!

https://itch.io/jam/jamsepticeye/rate/3937781 

I wasn't able to find a clip of the complete game,  so I recorded myself playing through

I really like the main mechanic here! and it matches the jam's theme extremely well! 
The ability to change my character's archetype and the party makes me excited to lose.
This design allows for many many possibilities, and I can see myself coming back and trying to make the perfect party, or making a silly challenge build.
This game's story and gameplay are excellent!

(the only issue i ran into is not being able to leave the recruit menu if i didn't have enough money to buy anything, but that might be due to my unfamiliarity with rpgmaker games)

The art is great, and the gameplay loop of the dreamworld vs the real world is a really interesting concept!

This game has one of the most interesting takes on the theme so far that I've seen in the jam!
When i first was introduced to the controls I expected the game to be a  space shooter, but was pleasantly surprised by the methodical and slow, but ominous and relaxing gameplay loop.

Of course that changed when the monsters started to appear,  at that point each expedition became a calculated risk, which was very interesting, and fit well with the theme of the game.

My main complaint with the game is that due to the scaling of the upgrades I never felt like I really was choosing between options, and filling out each upgrade of the same price before going to the next tier.

And while the darkness  of space fit the theme, and made it feel riskier and more exciting the further I went into space, I found myself dying to something I hadn't seen whatsoever beforehand, which made me feel like my only option was to stay close to the main gate

This game's story was definitely it's strong point I feel, and the icons that would appear on either side of my ship was really cool, I would love to see more of this game, and any complaints I have are symptoms of being a game jam game

I hope you keep making cool stuff!

Thanks Mocha! Frozencrunch absolutely cooked on the art for this project, and I'm glad to hear you enjoyed the gameplay! <3

Thanks Kaijota!
Me and frozencrunch love playing games like castle crashers,  so we love hearing comparisons to that genre!
Most of the music that was made was added pretty last minute, so I'm glad to hear that you enjoyed it!
I'll make sure to give Graverun a go! 

You got the lore pretty spot on! I would've liked to spend more time fleshing out the story (and balancing the damn crows), so I'm really  happy that you were still able to pick up on the vibe!

The cinematics are my first attempt to animate my blockbench models in blender, and was my attempt to transition between some story screens and gameplay 

of course most  of the artwork was made by Frozencrunch, who learnt a lot about 2D animation for this project

Thank you so much for checking out our project!


P.S. I'd like you to know struggling with the crows is a completely natural response to the 2nd level they are EVIL

Most people find the game somewhat challenging, which is probably due to the lack of a proper tutorial, which is something that I'd like to improve upon in future projects, so I'm glad that you were still able to have fun playing! must mean you're a pro gamer 

Thank you very much! Frozencrunch was the main artist, and I did some of the goofy 3D bits it's really cool to have more people see her amazing artwork

Thanks for checking us out! our general take on the theme was that failure is an opportunity to improve, and I'm glad you picked up on those themes! 
Yeah and looking back the complaint about the crows is totally valid, in the future if i were to make a similar enemy I'd make the dive more telegraphed and faster on the rise so they wouldn't hit twice

I really liked the artwork, this is an excellent game for your first jam!

The game was very beautiful and i love the project moon vibes!
it's clear the scope of this game was very big, and you've delivered on most fronts
I do wish however there was another layer of depth to the combat, i found myself mainly using slash throughout the whole game. but it's clear that the main direction thing the game was aiming for was story, and it delivered on that expertly! this game has a lot of potential and i would love to see more from the developers! 

also it would be cool if i could see the pet so i could get attached to them early.

yall are cool<3!!! I think this game has some of the most promise from this jam as a whole, and I would be very surprised to hear that it doesn't win in at least one of the categories 

im gonna shoot that dude tbh
10/10

This game feels really meaningful and it's beautiful 

This game let me enjoy the experience of blowing up alot
this game is incredibly satisfying and entertaining
keep making cool stuff!

hell yeah dropkick

We all liked the cat
This game feels very polished and detailed, and is a really fun take on the jam's theme
Thank you so much for sharing this purplebottom experience with us

That cat should be named horseraddish
this game's gameplay matched the theme really well!
and the art is really charming

This game was both technically impressive, and very creative!
Happy Birthday!

It's very fun, and I really enjoyed the physics!

Perfect, down to every minute detail, it was perfect.
add

Crank Casey

I feel like a superfrog

expertly made puzzles, gameplay, and art!
made our brains hurt

it came so fast! i was reading a letter from ma!