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This game has one of the most interesting takes on the theme so far that I've seen in the jam!
When i first was introduced to the controls I expected the game to be a  space shooter, but was pleasantly surprised by the methodical and slow, but ominous and relaxing gameplay loop.

Of course that changed when the monsters started to appear,  at that point each expedition became a calculated risk, which was very interesting, and fit well with the theme of the game.

My main complaint with the game is that due to the scaling of the upgrades I never felt like I really was choosing between options, and filling out each upgrade of the same price before going to the next tier.

And while the darkness  of space fit the theme, and made it feel riskier and more exciting the further I went into space, I found myself dying to something I hadn't seen whatsoever beforehand, which made me feel like my only option was to stay close to the main gate

This game's story was definitely it's strong point I feel, and the icons that would appear on either side of my ship was really cool, I would love to see more of this game, and any complaints I have are symptoms of being a game jam game

I hope you keep making cool stuff!

Thank you for taking time to review my game! I really appreciate your feedback.

The issues regarding the purchase price are a super fair point. The upgrade pricing was worked on maybe five minutes of the whole jam, so that is on me for sure and it is definitely on the list of features to revisit for future updates.

The darkness issues is certainly a chronic one with this game. I appreciate your feedback and already have a version waiting in the wings with better lighting for when the voting time is over, so I definitely get the frustration there. Thank you for powering through it for this review.

I also liked the doing the writing and like things like the directional pointer and warning indicator. It is definitely the smaller things like dialogue and player quality of life additions that can get left on the table at events like this, so I was proud to have been able to include them.

Thank you for taking time to review my game and provide me feedback!