Thank you so much! I believe any issues with input delay or overall responsiveness may very well be tied to performance (atm bullet movement is framerate-based rather than strictly linear), so I will definitely look into improving that. As for the later stage patterns, well...can't make it too easy to overcome the challenge hehe. But I hope they at least felt more intuitive as you grew more familiar with them. I appreciate the comment <3
psy_re
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The puzzles were really well made and satisfying to figure out here! I really liked how new components were gradually introduced to make switching between human and ghost forms more intricate--progression felt really natural. The sprite work is also quite charming, though I would have liked some simple music to finish touching up the atmosphere!! Really enjoyed it :)
Sooo addictive, the gameplay loop is very well made and satisfying to go through! The presentation also enhances it through great visuals and sound design. I wish later stages had a more/slightly cheaper upgrades, since I found the idling time while waiting for souls to generate money a bit too long, but it's a minor issue. Loved it a lot :)
Honestly, this seems like a very accurate depiction of what it would feel like to have a human consciousness trapped in a typical undead body hahahaha. It's quite fun to mess around with the physics and you could definitely get away with designing interesting mechanical challenges for players to get through. The story's context is also pretty moving, definitely carries over into and enhances the overall atmosphere. Good job <3
Really enjoyed the gameplay here, controlling the spaceship feels very smooth and rewarding once you get the hang of it--really captures the feeling of space exploration. The narrative elements are also quite well done. I do agree about the brightness being far too low, but this has lots of potential to be really fun!!
Thank you!! I'm really happy you enjoyed it despite it not being your type of game. Part of why I wanted to add passives upon dying was so less skilled players could progressively get stronger and enjoy themselves more as they kept trying, so it's nice to see some of those design decisions paid off in the end :)
This was really fun! The sprites, sound effects, and overall vibe have a lot of charm, and the dialogue was honestly really well done and a joy to get through. Even the presentation of the papers, the tutorial dummy, and the little flavor in each of the character's profiles add tons of personality to the experience. Great job, would definitely love seeing more :))
This is a really nice concept. I really enjoyed getting a feel for each character's personality, especially since a lot of it is conveyed not through the information given to you by the game, but through their dialogue and designs. Would love for this to be expanded and include more content. Great job <3
Sooooo good, the writing is amazing and the themes tackled are very thought-provoking. Definitely had me engaged all the way. The progression from a simple interview to something more sinister was quite clever, and the subtle context clues towards the overarching context/lore are delivered very organically and greatly enhance the experience. There's a lot to love here, great job :)
Saw the SRPG grid and I had to give it a shot :) There's some really cool mechanics here with the ability to target your own units and the different effects that could give. It was really fun figuring out different tactics with the tools you're given each level! The visuals are really good too, eyes were super creepy and details like vampires' movement animation are super cool. Great job!!
Okay, was able to play after this. I think the concept has a lot of potential, and I had a lot of fun trying to manage exploration, hunger, and items/ammo, but the game definitely needs quite a bit of polish still. I like the themeing and the skeleton designs are really cute. Overall though I think you could definitely look into expanding more on this!! Good job :)
Had a great time with this. The visuals are really good, and the sound design is just amazing. The way the narrative is integrated into the exploration/gameplay is really natural, and the story itself is also very engaging. The environment is also full of little details that are easy to miss, but definitely add a lot. Seriously great job with this, loved playing it :)
SPOILER // I also loooved how the oxygen deprivation played into the paranoia of whether everything was in your head or not. For a moment I was fully convinced there was no "monster" and the gimmick was to trick the player into feeling uneasy through the atmosphere alone. Seriously great job there.
Thank you so so much for your kind words, it really means a lot to know how much you loved the game. I'm most certainly already brainstorming how to expand upon the concept in a big way, and I really hope I can make something truly special out of it. Hearing you have faith it could be is extremely inspiring :)
And about the jittering, heart movement is currently tied to framerate, so any fluctuations in that would make them behave slighlty jankier than intended, and since it's Unreal the performace is naturally not very smooth. Will definitely look into fixing these little things as I go along.
Thank you so much again for your comments <3


