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psy_re

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A member registered May 27, 2023 · View creator page →

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Thank you so much! I believe any issues with input delay or overall responsiveness may very well be tied to performance (atm bullet movement is framerate-based rather than strictly linear), so I will definitely look into improving that. As for the later stage patterns, well...can't make it too easy to overcome the challenge hehe. But I hope they at least felt more intuitive as you grew more familiar with them. I appreciate the comment <3

The puzzles were really well made and satisfying to figure out here! I really liked how new components were gradually introduced to make switching between human and ghost forms more intricate--progression felt really natural. The sprite work is also quite charming, though I would have liked some simple music to finish touching up the atmosphere!! Really enjoyed it :)

Thank you, I'm happy you could enjoy and appreciate the game despite it not being your usual thing. It really means a lot to me that it was able to reach and move all kinds of people <3

Thank you so much for playing! I'm glad I was able to capture those games' vibes while keeping a fairly unique identity :)

The art is super clean and pretty, and the soft music really drives the atmosphere forward. I also love the little bits of characterization in both the dialogue and visuals, definitely made me interested to see more! Hope you keep going with this <3

This was very silly in a good way, loved the little puzzles and overall vibe from the art and sound. Wasn't sure what to expect, but the moment I grabbed the pencil I knew I was in for a fun ride hahaha. Great spin on the theme too. Well done :)

Thank you <3

Thank you for streaming the game and enjoying it, it really means a lot. Wish I could have caught it live :) 

Good job on getting that far though, final phase is easily the biggest jump in difficulty. 

Thank you, really appreciate the kind words :)

I'm always stunned to see how something so simple can be so moving. There is so so much gentleness and heart behind the concept alone. Seriously loved this <3

Sooo addictive, the gameplay loop is very well made and satisfying to go through! The presentation also enhances it through great visuals and sound design. I wish later stages had a more/slightly cheaper upgrades, since I found the idling time while waiting for souls to generate money a bit too long, but it's a minor issue. Loved it a lot :)

Honestly, this seems like a very accurate depiction of what it would feel like to have a human consciousness trapped in a typical undead body hahahaha. It's quite fun to mess around with the physics and you could definitely get away with designing interesting mechanical challenges for players to get through. The story's context is also pretty moving, definitely carries over into and enhances the overall atmosphere. Good job <3 

Loved your game, would be cool if you could spare some time to try mine :)

https://itch.io/jam/jamsepticeye/rate/3937819

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The artstyle is seriously amazing, I love how it blends realistic backgrounds and elements with the characters--feels very natural and cohesive. The storyline is also inventive and engaging, and I appreciate it's quick pacing letting me experience all the endings without any trouble. Well done :)

This got me good. It was just as sad as it was unsettling--perfectly captures what grieving feels like imo. The art and details honestly convey a lot, you did a really amazing job given the simple nature of the game :)

Very impressed by how moving this was with such simple elements. The art and dialogue are great, and the music seriously elevates the both melancholy and heartwarming tone set by the rest of the game. I especially loved the ending screen and dialogue. Lovely entry <3 

Really enjoyed the gameplay here, controlling the spaceship feels very smooth and rewarding once you get the hang of it--really captures the feeling of space exploration. The narrative elements are also quite well done. I do agree about the brightness being far too low, but this has lots of potential to be really fun!!

I love everything about the vibe. Music, art, and animations all fit super well together and had me enjoy calmly growing my flowers. Very cozy. Super cute game with nothing messed up or disturbing about it <33

Thank you!! I'm really happy you enjoyed it despite it not being your type of game. Part of why I wanted to add passives upon dying was so less skilled players could progressively get stronger and enjoy themselves more as they kept trying, so it's nice to see some of those design decisions paid off in the end :)

It was mostly the physics on he bodies for me, coupled with the trigger area for grabbing them not always feeling super accurate for where the camera is pointing. Nothing too major, but I think fixing it would go a long way in improving the overall game feel!

Very nice idea for a puzzle game! Definitely has a lot of potential for interesting gameplay design and the overall loop is pretty satisfying to figure out, even if it felt a bit janky at times. I also really love the aesthetic and music, that jump animation is insanely cool :)

This was really heartwarming. The dialogue and art are super charming, and I really liked how more secrets were revealed as you explored--it made the mansion feel very alive and interesting to traverse. The NPCs are also very cool (love the silly dog :3). Amazing work <3

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This was really fun! The sprites, sound effects, and overall vibe have a lot of charm, and the dialogue was honestly really well done and a joy to get through. Even the presentation of the papers, the tutorial dummy, and the little flavor in each of the character's profiles add tons of personality to the experience. Great job, would definitely love seeing more :))

This is a really nice concept. I really enjoyed getting a feel for each character's personality, especially since a lot of it is conveyed not through the information given to you by the game, but through their dialogue and designs. Would love for this to be expanded and include more content. Great job <3

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Bit late but here's mine! Would be glad for you to give it a shot :)

https://psy-re.itch.io/stand

Sooooo good, the writing is amazing and the themes tackled are very thought-provoking. Definitely had me engaged all the way. The progression from a simple interview to something more sinister was quite clever, and the subtle context clues towards the overarching context/lore are delivered very organically and greatly enhance the experience. There's a lot to love here, great job :)

Hii, would really appreciate if you took a look at mine!

https://psy-re.itch.io/stand

Saw the SRPG grid and I had to give it a shot :) There's some really cool mechanics here with the ability to target your own units and the different effects that could give. It was really fun figuring out different tactics with the tools you're given each level! The visuals are really good too, eyes were super creepy and details like vampires' movement animation are super cool. Great job!!

I actually had a lot of fun once I got the hang of it. The typing mechanics are really creative really tense to execute, which I really liked!! Props for the art and animations too, the style pops a lot and is really charming both in-game and for the tutorials. Well done :) 

Okay, was able to play after this. I think the concept has a lot of potential, and I had a lot of fun trying to manage exploration, hunger, and items/ammo, but the game definitely needs quite a bit of polish still. I like the themeing and the skeleton designs are really cute. Overall though I think you could definitely look into expanding more on this!! Good job :)

Had a great time with this. The visuals are really good, and the sound design is just amazing. The way the narrative is integrated into the exploration/gameplay is really natural, and the story itself is also very engaging. The environment is also full of little details that are easy to miss, but definitely add a lot. Seriously great job with this, loved playing it :)

SPOILER // I also loooved how the oxygen deprivation played into the paranoia of whether everything was in your head or not. For a moment I was fully convinced there was no "monster" and the gimmick was to trick the player into feeling uneasy through the atmosphere alone. Seriously great job there. 

Thank you so so much for your kind words, it really means a lot to know how much you loved the game. I'm most certainly already brainstorming how to expand upon the concept in a big way, and I really hope I can make something truly special out of it. Hearing you have faith it could be is extremely inspiring :)
And about the jittering, heart movement is currently tied to framerate, so any fluctuations in that would make them behave slighlty jankier than intended, and since it's Unreal the performace is naturally not very smooth. Will definitely look into fixing these little things as I go along. 
Thank you so much again for your comments <3

Very cute and unnerving, music and art set the tone really well. Art style is super unique and fitting as well, and the Greek mythology themeing blends in nicely. Really enjoyed this :)

Hi!! My game is a rhythm/bullet hell hybrid inspired by Undertale's Undyne fight. It's a bit challenging, but if you're into that kind of thing you might enjoy it :)) Will play yours later when I get the chance.

https://psy-re.itch.io/stand

I am both very sorry and very flattered you enjoyed it. Thanks a lot <3 

(Also six runs is a pretty good record for a first clear)

Yeah I learned early into testing the chip damage negation passive was easily the strongest haha. Really happy to hear you'd like more of this kind of game, I'm seriously hoping I can expand this concept and make it into something special somewhere along the line :)

Thanks a lot for playing!!

Thank you so much! Glad the challenge proved satisfying hehe. I unfortunately didn't have any time to look into optimizing performance, so Unreal is definitely messing with it for some people. Will have to look into it when I keep working on this.

Nope, just tells me the key is still required:(

YESSS I love the GBA style, graphics and music are absolutely great! The concept is pretty simple but very well executed. Good job :)

Wanted to try this out but I can't seem to get the bronze key to work, not sure if it might be an issue on my end? Already spoke with the skeletons and it doesn't seem to help. Really like the premise so far though!