Play Soul Forge
SOUL FORGE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #133 | 4.000 | 4.000 |
| Enjoyment | #244 | 3.474 | 3.474 |
| Overall | #252 | 3.526 | 3.526 |
| Theme | #481 | 3.105 | 3.105 |
| Creativity | #489 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Okay, as a cookie clicker fan, I had a lot of fun with this game. It's great to see a game in such a unique genre with interesting mechanics. The only thing I can say is that towards the end, the ore may fall off the conveyor and you don't seem to get any money for it.
Thanks for the feedback :]
Held off on rating for now since the download seemed to only have a Shortcut and Data folder, no proper .exe file, and the in-browser version didn't seem to work with my laptop's screen size (even in full screen, some UI and/or other elements appeared to be cut off).
In the data try opening the exe from there :]
Thanks, was able to find it, play and rate :) Nice little game!
Thanks haha, glad u were able to play :)
Fun incremental game, visuals were nice, audio was satisfying, the game feels a little slow to start watching the bots work initially, might be mitigated slightly by letting the player start the loop instead of it already running,
overall really solid game
thanks!!
This game did not work for my monitor (5120x1440). Pretty cool looking though and nice sound design, the little bit I could hear.
I’ll keep an eye on this game for an update though, I’d love to play it.
aw man, sorry to hear that. I'll make sure to include a set screen size next time so all monitor sizes work :]
No worries, I’ll keep my eye out for an update, just in case. Regardless, nice job!
Thanks :]
This was really fun, can't go wrong with a good incremental game! You did well with the scaling and it never felt like I was waiting too long for my next upgrade, well done!
Thank you very much! The scaling was certainly hard to balance but thanks to my family playtesting I could get it done decently haha.
Fun game, always like incremental ones.
Thanks! Me too, that's why I make them hehe
Pretty fun little game! The scaling felt good for most of the game but became a bit of a waiting game later on (unless I did something wrong!). Shooting the robots was a unique twist and overall it looked very nice. Was fun to just watch the little guys at work!
The scaling was very difficult to balance so depending on some early choices you have to wait more/less :[. Thanks for the review and kind words I appreciate it!
Hey, gave it try here's what I think!
I liked the physics simulation, unusual to see that in an incremental game and I think that's neat! However, sometimes the ore would get stuck or take too long to move despite high conveyor belt speed, I think that making it a bit less realistic but more stable could've been simply more pleasant to deal with since the player doesn't expect the simulation aspect to actually affect their progress, but it was a very minor issue.
The subtle hints at the goal and what you can do with the water gun are cool, but it would be better if there was a short introduction of sorts also. I do like how souls function as passive upgrades and need one of the bots to be sacrificed. It was a bit weird how there was a "starting" bot you couldn't sacrifice, I understand that this was there to prevent players from losing all bots but I think just not allowing the last bot from any category to be sacrificed would've been more elegant.
Overall it was a pleasant experience, trying to max up all the upgrades and get to the diamond! I also do like the visuals and the cozy cavern a lot
Thank you for the thorough review, I appreciate it and do agree with literally all of it but time was of the essence and some stuff had to be cut out :]. (As a perfectionist and polish addict it really hurt to have some stuff be taped together somehow, but that's what jams do to you)
I beat it! I wasn't exactly sure what I was doing, but I just kept spraying things with water and it kept working. I liked that part. haha. Overall a nice entry! The models and scene were quite cohesive and felt pretty comfy in the mines with the robots, but everything also had a nice vibrant color to it! I think the UI could be probably moved up / the camera just tilted up and moved down a bit to show everything at 1 time instead of needing to shift the view down to see the UI, but otherwise great work!!
Thank you for playing!! :D, my father said the same thing about the cam when playtesting haha
Very fun to play, and I really like the concept of destroying your units to gain boosts. It's also neat to see an incremental game with physics. It made the game more interesting to look at
Thank you :)
Totally hooked in for a solid 30 minutes. Awesome game :)
Thank you so much!! That was kinda my goal too hehe
Cool! I really like it! And Death as meta progression sounds neet
Yeah took me a bit to come up with a solid and creative theme implementation. Thanks for the review :}
Initially I was a bit confused as to how this fit the theme.
I then understood and proceeded to play until I finished the game.
Incredible polish and loved the art style, did not expect to see an incremental game but I was hooked.
Thanks for the kind words :D
Really proud of this, hope you guys enjoy it!!