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AvienneDev

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A member registered Nov 19, 2024 · View creator page →

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This was very fun to play through! The level design and movement felt great to use, and the artstyle + music were also really good!

If I had one complaint, it's that the atmosphere feels pretty inconsistent. The atmosphere in the first part of the game also felt really good and mysterious, like you were exploring a stange, unfamiliar world. Then it just changes into a more collectathon-platformer vibe randomly, only to go back and forth between atmosphere and more upbeat platformer vibes later. Don't get me wrong, both styles are good, but the sudden change was a bit jarring

The combination of wheelchair controls and the classic survival horror gameplay loop makes this game very tense and enjoyable! I especially like the chase at the end. Great job!

Really enjoyed this one! It was a very creative take on the theme, with good gameplay too. I did find the base movement speed a little too fast, which led me to go too far and get hit, but that's not a bid deal.

It was somtimes a bit finiky to control the dogs position, but otherwise it was fun to play. I really like the sound and visual effect when you destroy stuff.

Very nice atmosphere, but the enemies didn't really pose much of a threat since you could walk away very easily. Still, the game pretty enjoyable, good job!

Loved the different endings and minigames in this. The gameplay is very fun with good replayability to get the different endings, great job!

I really like the idea of getting bonuses after each stage, but since they vary a lot in terms of usefulness, getting a good score can come down to luck with what powerups you get. I think a better way would be to earn money based on performance that you can spend on any of the powerups.

Still really enjoyed the game!

I really like the game, but I think it can be improved in a few ways:

Firstly, I couldn't find a way to rotate turrets, so the shooter and laser blocks each other if you have multiple

There's also not much reason to move either since you don't really have to use timer bombs. I think it would be more fun if you had enemies that you could push into sawblades/turrets to damage them.

So before I completed my first run, I didn't know you could scroll down and thought the first few abilities was all you had. But when I saw everything else avalible when checking out the challenge menu, I was blown away by the level of options avalible here!

This is extremely well made, and I would love to see this concept developed further in the future!

Fun gameplay loop, and I like how the getting-caught-minigame keeps getting harder and harder each time. I do wish there were more sound effects for slashing and such, because audiowise, the game feels a bit empty.

Fun to play, but sometimes I felt like it was hard to aim at the dash points in time. 

Very well made, with a lot of tense moments where he's just slightly behind you. Great job!

Just played your game and really enjoyed it!

If you want to check mine out, it's linked here: https://itch.io/jam/game-name-game-jam-1/rate/4477651

Very well designed! The mechanics were simple, but the game still felt like it had depth since you could  perform skillful throws to get them to the goal faster. I would love to see an expanded version of this!

This was really fun! All the weapons felt good to use, and being able to blow up the ground was great!

I really enjoyed playing this one, and I always love when people take the time to add customizability to gamejam games like this. Good job!

Fun to play, and I like the enemy variety, even if they are a bit unbalanced in terms of difficulty (The bottles were almost impossible to block)

Very funny premise with some good dialouge. I didn't finish it, because half an hour is way too long and my hand started hurting

Very charming and relaxing. It'd be nice if the quiz told you afterwards what the right answer was, since that could be an intresting way to learn about some of these animals

The platforming was very fun, but it felt like the enemy behavior completely changed at random between deaths. Sometimes they would stand still, and other times they would run around. Still, the game was fun to play despite this issue

This was very fun! The parry admitedly felt a bit weak compared to simply dodging the attacks, but I liked the mechanic with the light

The game was really fun! I did feel like the controls were a bit slippery, which led to me often falling off platforms or ladders, but that didn't detract too much from the game

The game is fun mechanically speaking, and the artstyle is really charming. However the mouse sensitivity is WAY to high, and I can't seem to find an option to change it. If you upload a version with some sensitivity options after the jam, I would love to check that out.

The game does suffer a little bit from being very easy and somewhat slow. Besides that though, I really liked the game, and I liked the variety in units availiable. A bug I noticed was that, despite me playing in english, the upgrade names were still in german.

That’s good, I’ll be sure to do that after the jam!

I love the way the three-character system works. It feels good to juggle their health with the invincibility, and they all feel distinct in their abilities. The music is also great!

This was a really fun use of the theme! I loved seeing the main character get progressively more pissed, and it was really fun to see the increasingly elaborate methods he used

Really well designed puzzles, and the mechanic were creative as well! I also love the mix of nature and industry in the games aesthetics

Very fun, and the mechanic of chaining together boosts feels really good to use! I had some issues with the control scheme, but that's more of a personal preference thing.

Really solid! I like the stress of just barely being able to reach the next invincibility power-up. The controls could be a bit floaty sometimes, making it easy to overshoot platforms, but for a prototype that's not really a big deal.

I really enjoyed playing this one! It felt difficult, but not unreasonably so. I would have liked some more info on how good each unit is relative to each other, and the cheapest one feels way better than the others.

Very fun to play, especially when enemy spawn begin to ramp up and you get to mow the down like crazy! Well done!

A little unclear at first what each turret actually did, but it was really fun once I got the hang of it!

Very fun to play! I wish there was a way to increase the timer so that you could keep a run going for longer.

I can definitley see this being very fun once the drawing mechanic works. I'll be sure to check out the fixed version after the jam ends.

Some of the upgrades/mechanics don't seem to be working, like the trash that never showed up for me. Even so, this was a lot of fun, and I would love to see more of it in an update or expanded game

"Oh boy, I'm invincible! I sure hope nothing will stop me from beating up all these enemies!"

The dastardly flying Vinces:

Jokes aside, I enjoyed this one, even if the enemies had a tendency to go out of bounds at times

So obviously this is more of a joke than a "game", but I'm gonna go through each category and give a 100% serious rating, because I think that would be funny:

Creativity: 1/5 - Not really much of anything here

Enjoyment: 2/5 - I got some mild amusement from how the "dialouge" is written

Art: 2/5 - The skeleton looks kinda goofy in a fun way

Audio: 1/5 - There is no audio

Theme: 3/5 - You weren't lying, he objectively is invincible

I am very impressed by how fleshed out the game feels, and the atmosphere is fantastic!

A bit difficult, but very fun to play, and I found the final boss to be especially neat. Good job!