Fantastic game, visuals were great, gameplay was fun, managed to win with a heightened mezzanine
crazy level of polish for a game jam, nice job
Fun game, I realised after a few deaths that the upgrades are tied to the enemy that kills you, which I love and am now aware that its in the description of the game.
I recognize that this was likely due to time constraint but a difference in the enemies appearance outside of their weapon would be nice and would help with quickly strategizing a death on the spot, otherwise, very fun game, would be cool to see this expanded on
Fun game, the idea of scattering the play area with previous attempts is a nice idea, I couldn't really see how my previous lives were aiding me through my rapid movements of the game board
Visual style is nice, maybe a highlight or different coloured outline on the current ball to aid with visibility, I found myself losing the current ball in the chaos on some levels
Interesting concept with a lot of potential, Nice job
The general aesthetic is really nice, and the concept as a whole is fun.
A tutorial would have gone a long way, even just text on how to interact with the customers and hand over the drink as that aspect left me confused. It could also be a bit tedious to make the drink since it seems like I had to tap the glass with the correct ingredients.
I see the vision and with a bit of refinement could be a really cool game.
Good luck with the project and nice job so far