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A jam submission

EnergizeView game page

Sliding puzzle
Submitted by Luiz Carvalho — 1 hour, 56 minutes before the deadline
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Energize's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#173.7503.750
Theme#184.1254.125
Overall#303.4863.486
Audio#323.4583.458
Graphics#343.6673.667
Fun#393.2503.250
Originality#702.6672.667

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.1

Source
Yes

Game Description
A simple sliding puzzle with time attack mechanics

Discord Username
N/A

Participation Level
First Time!

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Comments

Submitted

Hey, great job here! 

Submitted

The game shows a lot of care on all of its aspects. Solid look and feel, nice simple mechanics and pleasant audio. Good job!

Submitted

I like the zen feel and the music which supports it. I started struggling around level 3, so I am not very good :P. I think it matches the theme very well, and randomly generated levels is super cool!

Submitted

Great use of classic Pipe mechanic games from the 90's! The graphics are simple and to the point, very sharp.

I felt that the learning curve is way off in the beginning. I think you could've approached the level design more like what was done with Super Mario World, for instance. Easy and steady. I see a lot more space for juiciness and responsiveness on the controls/player actions, like some form of highlight on the block that was moving or even show the player the possibilities around the area he is going.

Otherwise, great entry! 

Game's cool, but.. damn.. the difficulty curve is literally exponential! And the timer makes it really stressful. Time attacks for puzzle games are mostly for those who are really good at the puzzle already, so for beginners it can feel stressful to solve a difficult puzzle under time pressure. Ideally there should have been two modes. On casual and timer attack. :)

Developer(+1)

Hi Armanlex! Thanks for your feedback, after a few plays I came to the same conclusion! I'll definitely add more time and a Zen mode as well.

Thanks once again!

Quite fun and surprisingly polished. One thing, the difficulty curve was wayyy too spicy for me, I felt like each level was a huge jump in difficulty

Developer(+1)

Hi Seb! Thanks for your feedback, after a few plays I came to the same conclusion! I'll definitely add more time and a Zen mode as well.

Thanks once again!

Submitted

I really like these slider puzzles and this was a pretty original take on it.  The sounds were subtle but fit very well and I like the overall clean and polished look.  I definitely wouldn't mind more time or even a free-play mode.  Nice entry!

Developer(+1)

Hi jmbjr! Thanks for your feedback, after a few plays I came to the same conclusion! I'll definitely add more time and a Zen mode as well.

Thanks once again!

Submitted

Very well put together for a first game! There's not a whole lot of Graphic or sounds, but what's there is very well done and comes together as a very nice package. And this might just be me but I think I would enjoy the game more if there's not a timed aspect to it.  It's a bit jarring to me that we have this nice chilled background music  paired with a timer that is ticking away making me panic while sliding my puzzles. (but I totally get it that you are probably just trying to work in the Move it wild card) 

Also this is not a huge deal, but thought I mention it.  On my third restart, the game starts to do something weird to the first puzzle, merging all three tiles into one tile  and making it not possible to continue unless I reload the game. 

Developer

Hi Sophia! Thanks for your feedback, I'll definitely add a Zen mode (without timer), I tried to spice things up but maybe I have exaggerated. 

About the bug you found, I think you have clicked on the "Exit" button, for some reason this button that exit on desktop version, disable the collision on web version,go figure... I'll remove it as well.

Thanks once again, bye!