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Suggestions/Requests Sticky

A topic by AR14 created Jun 30, 2016 Views: 10,609 Replies: 247
Viewing posts 61 to 97 of 97 · Previous page · First page
(+1)

The character scaling options are useful, but using them for a character height comparison chart (see here) makes me realize that perhaps basing the characters' origins at the bottom (around foot level) would be better than from the direct center of the "canvas/frame" (the rectangle within which the character is depicted). That being said, there are two ways that the bottom-level origins could be implemented:

  1. Aligned directly to the bottom of the frame.
  2. Aligned relatively to the bottom of the frame, based on the character's pose on a hypotheitcal "floor" that said character is standing on.

For use in Visual Novels we'll eventually some ability to control other aspects of a character's expression including blush intensity, tear drops, sweat drops, etc.

Developer(+2)

Thank you for your feedback! We'll try to add more parts that will aid to a more diverse expressions soon after the default male template is reworked.

This was stewing in my head for a while, but I feel it should be brought up, at least: Adding custom graphics to T-shirt fronts. For example, if you were to make a mascot character for Mannequin, if she's wearing a T-shirt, you could add an AR14 or Mannequin logo to that.

It would definitely have to use PNG files, since they can render transparent pixels, as well as JPEGs. It could open up a wide range of "fictional" cosmetic quality, from amateur (an obvious rectangle from a JPEG) to professional-level (a seamless PNG graphic) designs.

Developer(+1)

That is surely interesting and we can't say that it's impossible, but we'll have to think about deformations and such if we wanted to add some customizable graphic on the t-shirts. We don't have any clear choice in mind right now about how to implement it (from the technical side), but we'll talk about it as soon as we got something that's viable.

Thanks for your feedback!

Not so much a suggestion, but aren't leggings supposed to go over tights? The software seems to do the opposite, rendering tights over leggings.

Developer(+1)

The app currently has limited numbers of clothing 'layers', body - underwear - base clothing - middle layer - and outer layer. Every layer has strict thickness rules to prevent clipping on the edges as much as possible. Both tights and leggings are placed in the same underwear layer, but the rules is any accessories will appear over other clothing items with the same layer level. That's why we also added yoga pants, which has almost similar appearance but placed in the base clothing layer, and therefore can be used for replacement for this case.

Ah, I see.

Are there any plans to create akimbo/crossed arms/etc. poses from this Standby pose?

Developer(+1)

We haven't looked into it too much before because standing straight like that is a bit unnatural so the pose is mainly used for reference purposes, but if there's interest we can explore it further. We can see this 'stiffer' pose being useful to portray a more rigid/formal body language.

Okay. I felt I had to ask because there's no other pose available that uses this specific pose as its base, such as a "Default" Akimbo, a "Default" Crossed Arms, or a "Default" Explaining/Presenting. The "(Wide)" variations are as close to this "Default Standby" pose as I can see.

(+1)

I was doing some work with the program the other day and was trying to get some more facial expression.

So i found a few that i think i could be added if possible.




By the way love the updates.  Keep up the great work.

Developer(+1)

Thank you very much for the suggestion! We'll make sure to take a closer attention to it when we rework the expression templates (which should happen soon after the default male template is ready).

On the Male template: I'm finding that something about the neck feels off. It fits fine for a grown-up male, but something about it feels out-of-place when the character is meant to be of high-schooler age or younger?

Developer(+1)

The current default male template is indeed modeled after a full-grown adult body. Maybe next time we will add other which is designed towards teenager body shapes.

I'd really appreciate it.

If I could suggest something off this, I think it would help if the default face for the male character better illustrates this intention? Because the default face is pretty boyish compared to the body, and the male expressions don't particularly give an "adult" impression on their own.

With the previous art style the defaults looked roughly the same age, but when the default female is a young high school student at best, I think it's understandable folks would assume the male is intended to be the same since there doesn't seem to be anything suggesting otherwise.

So, hrm. Possible solution: Maybe make the default hairstyle balding or something?

Developer(+1)

We'll see. Thanks for the suggestion! We do understand the underlying reason of wanting a similarly 'aged' templates. We'll try adjusting what's exists here and there, but we think providing multiple templates will be the best option in the end. Some wanted the male template to look younger, and others wanted to make it look older. Some wanted a shounen manga aesthetic, and others wanted shoujo manga aesthetic (with tall, skinny, beautiful guys). We'll try our best to accommodate each of those aspirations.

Hello AR14,

Thank you for your time and effort in developing  this very useful tool.  I don't know if its difficult to implement but having another  angle view of the models would be nice and would vary the visuals.   For example  front view 0°  and a  45°  view... or maybe there is a way already and I am missing it.  I d' like to use a view that  changes  slightly when they speak .

Developer(+2)

Hello. Thanks for the suggestion. It's still unavailable for now, but 3/4 view poses are already planned, and we'll add it as soon as possible after the default male template is done.

Thank you for your response AR14 and looking forward to the updates.  Best regards.

Hi, I've been using this for a couple of weeks now and I think your tool is amazing! One thing I would love to see is the inclusion of different poses when batch exporting. All the characters I'm creating have a number of poses that they use and being able to have a list of poses that are exported (like expressions/hair/outfits) would be a great QoL improvement!

Developer

Hi! Thank you very much for your suggestion. Batch exporting poses is indeed a nice feature to add! Let's see if we can add some kind of input to list what poses to export in the near future.

That would be fantastic, thank you! :)

Hello again! Since I'm already in love with this software, I'll submit some ideas I got.

  • Will it be possible to import our own default bases or to edit the current ones (the male and female bases), so we can directly add scars and details?
  • Another things I'd like to know: do you plan on adding some mature details such as genitalia and nipples? It would be more realistic (I think). If it is not planned, my first idea would let us do it by ourselves by drawing it on the default base.
  • It would be nice to have some more mouth expressions like sticking the tongue out. The possibility to have just one little teeth like the following picture would be cute, I guess...
  • It would also be nice to have eyes with stars:
  • Finally, do you plan on adding some side poses? (like in the following picture) Because I think it will be a bit monotonous if the characters are all always looking at us...


Thanks for reading all of this, and I obviously know that it's not possible to add most of this since you must already have a lot of work by correcting bugs and improving the software!

Developer(+1)

Hello! Most of these features are already planned for future updates, but one thing that we would like to comment more is explicit details (such as nipples and genitalia). 

Our stance regarding those is that we wont provide any official support, ever. It will be possible to make it yourself and integrate into the app using custom libraries and components (the tutorials for making those will be available in the near future) and we can't stop anyone from doing that. We won't provide those items by default, though.

Thank you very much for your suggestions!

Thanks for the information! I look forward to see that tutorial, it will be useful to add this touch of realism into my game :)

(1 edit)

Created a funeral outfit out of the new 0.3.8 content, and I'm wondering if there are any upcoming plans to add more formal attire?

Edit: added image to post.


Developer(+1)

Of course! The initial target for the default library is covering the school setting, then formal (office) setting, and eventually most modern daily attire. Fantasy, sci-fi and other more specialized themes are set to be separated on DLCs. What do you have in mind?

Well, now that you mention it, I was thinking of formal attire for occasions such as weddings and funerals, as opposed to at-the-office-dress-code sort of formal. I'd imagine that would require some researching of wedding-goer and funeral-goer attire.

Developer(+1)

Yes, that will definitely require further research. Weddings seems okay as it's a commonly depicted  event in manga/anime, but for funerals we'll have to scour for more references. You'll know when we add it to the library!

Just remembered that eye-shadow (the makeup) and "shadows-over-the-eyes" (as a character-design detail) existed.

Developer

Yeah, this is part of what we're planning for the next revamp of the face templates. Eye will be split into eyeball, eyelash, eyelid (upper and lower), iris and eye gloss/reflection. It's gonna be a big change and probably break compatiblity with older versions when the update is applied, but it should provide more options for makeup and face colors (dark eyebags included). Thank you very much for your suggestions!

The recent addition of multiple poses to Batch Export got me thinking about combining poses and facial expressions together. As the system stands now, Batch Export can result in about 1440 exported images based on combinations of outfits, hairstyles, expressions, and poses alone. By making poses into a component of a facial expression, that can potentially reduce the export load into a more manageable amount.

I hope I'm explaining this somewhat adequately.

Developer(+1)

We do understand the concept. A more advanced batch export selection settings might be more appropriate, with users able to define exactly what combinations they want to export. At the time being we imagine it will involve a lot of checkboxes, but let's see.

Thank you for taking this into your consideration.

(1 edit)

Is there any plans to add CGs  of any sort. if not i think it would be a great addition, also chibi sprites might be cool to

Developer

By CGs did you meant those full-screen event CGs in visual novels? If so, currently we have no plans in that direction. Chibis however, are something that we wanted to explore too. We might add them as new base/body templates in the near future. Thank you for your suggestions!

sorry for taking so long to respond. by CG i more meant sprites that could be used in CG situations such as someone peaking behind a object or over an object that you could then place behind a layer to use.

(1 edit)

Hello, apologies for disturbing you.

I wanted to know if there are any plans to perhaps add couple poses or group poses of any sort.

Thanks for reading :)

Developer

It's something that we are looking for, but still very far away (others have mentioned it too, but considering the complexity it won't come in the near future).

Thanks for your feedback!

Have you given any thought to batch imports or command line arguments?

First off thank you for creating this! As a developer with zero artistic talent, I am very grateful.

I've taken a look at your file format and its well laid out. thank you for using JSON. it makes these assets easy to version with source control. I'd like to utilize your software as part of the build pipeline. to do this it would  have to handle a sort of batch import.

basically I'm requesting that it accepts a set of command line switches that would start the following workflow: 

  1. launch the software
  2. open a file (or all files in a directory), path from command line
  3. run the batch export process. output location from command line
  4. close the software and exit with a meaning full return code (i.e. non-zero if input file format was invalid, or an asset is missing, etc)

I understand this would probably require a desktop (i.e. its not going to run headless). But making sure that all a projects assets are up to date would be worth running this overnight.

Thank you for your time! and you are doing a great job!

Developer

Hello! Thank you very much for your suggestion. Indeed, at this point the app cannot run properly without a desktop. Accepting command line switches and outputting return codes after an automatic processes, however, is something we can do. We'll let you know if this feature has seen some progress in the future!

Thank you for your work and the latest updates. Happy New Year!

Developer

Likewise, thank you very much for your continued support :)

Hi!

Just bough the sofware on steam, because I think it's a very good idea!

I saw that we will eventually be able to have curly hairs (can't wait to have that option to be honest)

Also, I was woundering if we will have the possibility to add facial hairs to the mens?

Like beards, mustaches? Thanks!

Roxy

Developer

Yes! For the next immediate version (0.3.12) our focus will be the restructuring of the hair template, as per our latest blog post. This includes the addition of facial hairs I'm the mix.

Just started using it bc I'd love to make actual VNs someday. It feels like it's missing some things, though.

  • More short/spiky hair styles for guys.
  • Thicker eyebrows.
  • More prominent noses; the noses just sort of seem to disappear into the face.
  • The ability to change the color of the eye whites. I'm thinking of making some Chiss characters, and without the completely red eyes, it looks... off.
  • The ability to change feature sizes right on the model. Messing with the counters is a real slog, and it doesn't even register half the time.
  • Larger color pickers. I can't see what I'm doing half the time, even in full screen.

Still, what you guys have so far is great, and I'd love to see it go further!

Developer

Thank you very much for your suggestions! Let's see if we can implement these in the near future. Thicker brows is incoming, by the way, and is already available to test in the nightly builds. Please look forward for future versions!

Maybe this is actually already possible and I'm just not understanding the settings, but one feature I'd like to see would be to be able to copy other settings to all of your expressions besides for their colors.

For example, say you decide a character's eyes should be a little bigger, but you've already made a bunch of expressions for them. Going through each expression to adjust the size one by one, while not necessarily a difficult task, can be time consuming (especially if you have more expressions/characters to consider), but being able to copy the size settings the way we can colors would be able to cleanly get past that in one swoop.

Another thing that might be good to add would be different filters for outfits and such? As is, your average user might not think to click on "default library" to discover there are Christmas and Halloween options- What if, instead, the "default" actually included everything, and then you organized all of the clothes into smaller, separate libraries like the Christmas and Halloween ones already are?

Developer(+1)

Hello! Thanks for your suggestions! We can implement an 'apply to all' for size modifiers just like the 'apply color for all expressions' button which is already available. Regarding library view, we have to evaluate further first. As content grows, displaying a lot of items all at once can be detrimental to performance; but at least we can say that displaying all of the content from all of the available libraries makes a lot of sense for search result.

Hello there! I just found out this software existed and I am extremely impressed so far! I downloaded the free version to give it a try and see if it will work for me, I'm mainly looking to use it for poses but also for some clothing. 

As I'm still on the fence about buying the full version, I'm wondering if it has more variety of both male and female poses?  That would sell this to me 100%, mainly more male poses. 

I was really hoping for a thoughtful hand on the chin pose and also a hand on the back of the head pose, as if scratching the back of the head (embarrassed and thoughtful type poses I really enjoy).  

Also, is it already implemented or would it be possible to add choosing each arm's pose individually?
That way, you could choose to have one hand on the hip, but the other raised to the chin. 

Developer

Hello, thank you for your interest! The poses currently has no difference between the free and pro version. We do have plans to add more in future updates, though, so feel free to follow our progress in the free version! Use the itch.io desktop app to install Mannequin so you get auto-updates.

Thank you so much for replying!
I will definitely be following this, I hope some of my pose requests make it in, I'd love to use this for the upcoming Visual Novel I'm planning. 

This software is fantastic so far, keep up the good work! ^^

Under hair options, could I request  a shaven headed style or two, please? I thinking so we can do characters with shaven (but not entirely bald) heads, and styles with undercuts. So, like shaven sides and hair on top, swept to the side.

Also, I don't know how feasible this is, but could there be options for hair tip colours as an addition to  base colour? For example, a character with black hair, but the tips are red?

Developer

Thank you for your suggestions! We'll try to add  more option for shorter and shaved heads in the next update. As for hair extensions/streaks, we think it's already possible with the current structure of 'Additional Hair Parts'. We already has plans for something like this, just haven't been able to execute yet.

Ah, that's excellent, thank you. It's such a good piece of software.

Request/Suggestion: "Remove" and "Reset" buttons for "Hairstyle" items

Currently, there are no quick way to remove something for hairstyle items, only for additional parts.
One complexity I would see if a hairstyle would not have a "None" default, like "Default hairstyle" has a "Bold" option instead.
However, for some items there is a clear "None" option.
It would be great to keep things consistent and have "Remove" button for hairstyle items, like "Beard", "Bangs", "Sideburns" etc that are non-essential and have a "None" option available.


Developer

Thank you for your suggestions! We'll keep this in mind and add the feature in a future update.

Hello! First off, I want to say thank you for making this game! It’s exactly what I need because I’m not an artist at all so a character creator is what I need. And this one fits the bill. But there are some things I'd like you to add at some point down the road. Maybe some of these you were already planning. 

Spikey, Shonen esque hair options 

Medium or Long ponytails

Muscular male body type (Maybe a slightly muscular female type too for tomboy characters) 

Tube tops

The ability for characters to carry certain items in their hands (Swords or food items for examples)

Dress’s

Male Swimsuits

I really hope that you consider these for future updates! 

Developer (1 edit)

Thank you for your support and feedback! Please look forward for the next update as a lot of the things mentioned here are the things that we're currently working on.

Thanks for responding,  I forgot to add armor to the list too.

(1 edit)

Skirts for the male model please!!!! (I have the steam version just for reference)

Developer

Noted. Thank you for your feedback!

(+1)

I would like to have some more variety of body-types for characters, as well as a slider for different stages of life (middle aged to old), since not every character will be a teenager...

Developer(+2)

More body type variations are currently in the works for the next update. We do not have any plans for age slider specifically, but we have plans for skin complexion/wrinkles which can be used to similar effect.

(1 edit)

does there happen to be any plans for alternate patterns for clothing, such as stripes for the vests or shirts or plaid for the blazer? I feel it would go a long way into giving the user more customizability over their character

Developer (1 edit)

We're planning for a DLC pack for existing clothing templates but with added accent stripe, stripes and plaid patterns (might separate each of those, for example plaid patterns will be contained into a single DLC pack). Manual texture overlay is also planned, but we are reserving it for future update.

nice, looking forward to it.

Love this software from the UI to the functionality. What is a Mannequin Character file extension (without one, does not show in a linux directory due to filtering for the MCF), so have to use show all.

Thanks for the amazing product!

Developer

Hello! Thank you for your support and kind words! The character file extension is .mqn by the way. 

Please add boots. Like, any boots. Knee-high, small, with laces, rain boots, anything.

Developer

Noted. We'll try to add some in the next update.

Awesome project! Are there any plans to add wrinkles and different body types to allow the creation of a greater variety of people?

Developer(+1)

Yes, there is. In the latest nightly builds we can already switch body part sizes; this feature will be in the next update.

Please add more control over the body, such as leg size, thighs, muscles...etc.

Developer

We already have that in progress (which you can test by using the nightly builds). Stay tuned for the next update!

That's great, I'm planning to buy it. I have another suggestion, which is to make the character's perspective from the right and left side and from the back, as well as making some poses in which the character is sitting, sleeping, kissing...etc

Developer

Noted. Will add those things gradually in the future.

Hello, I'm trying yo buy it from steam but I'm having some problem with my paypal region & steam region, so I'm buying it from here but is there any way I can Buy it from here then Have it on steam too ?

Developer

We only have it here and on Steam. You can also get Steam key from your itch purchase, however. See more info regarding this here: https://itch.io/docs/buying/already-bought (see 'How to download the game, or get your activation key' section)

OK, thank you, I buy it from here and manage to get the steam key code, looking forward for the next update

Developer

Thank you very much for your support!

Hello where is episode 2

(2 edits)

Just found your program today and am very interested! (Will be purchasing full after leaving this message, just checked out free) I've struggled to find a generator for visual novel creation that allows variability in full body portraits. I saw your update about planning to do where you can change body position, arm position etc, separately and that really excites me! Fully behind the further development of this software as it is sorely needed for those of us who want to tell a story visually but don't have the artistic skills. Thank you for the hard work and quality product.

My suggestions would be making sure male and female parts are equal amounts and more fantasy options for clothes would be amazing! Like victorian style clothing~

Thanks again for your hard work!

Edit: just checked out your Trello and see plans for medieval clothing, yay!

Edit 2: Just checked out nightly version for latest. My request would be adding more dramatic poses, like injured or fighting/holding weapon, yelling dramatically/like slightly crouched and looking tense. Nothing totally specific in mind just to generally use in more dramatic scenes!

Developer

Thank you for your support and feedback! We'll see what we can do with the poses in future updates. As you already said, several of your suggestions are already planned (like medieval fantasy themed clothing). We'll continue working and follow these planned features.

Great tool! Already enjoying it. I would love to use this for my games. I need a lot more options, though. Here's some suggestions/requests for new features/supporting stuff:

1. Body types and body diversity - I'd love to be able to further customize the body - from normal body diversity into more fantastic and extreme types and parts.

2. Fantasy clothing choices. (Specifically: Togas, Sandals, cotton and leather "adventurer" clothing.)

3. Short term - More Eye types  (squarish/sharp.) More Head and Body types. The body's fundamentals are critical for all the finer outfit parts.

4. Descriptive tooltips for items - Since so many paperdoll parts can seem similar to the user, perhaps short descriptions that explain differences in qualities would be really helpful. Tooltips should be everywhere.

5. For scale adjustments and other +/- adjustments - The ability to enter value manually. 

6. More basic skin color selections. don't be afraid to make that sub-window larger to accommodate. Perhaps an optional slider on each individual color to lighten and darken from that reference would be great (Sims 4 does this - it's pretty good at extending the basics)

7. Preserve eye color across expressions once set. I had to set eye color for each expression. Not sure if bug or feature.

Developer

Thank you for your suggestions. Definitely noted for each of them!

As a note for expressions and batch exporting: This is a very powerful tool, but I'd like physical features/colors to be preserved across expressions (even with just a toggle for it). Having to define the character's already-chosen colors for iris/brow/lashes/lipcolor/etc across every expression before exporting the batch is tedious and could be automated since physical features like shape and color are usually consistent across expressions.

Looking forward to continued improvements! Work hard!

Developer

Thank you for the detailed feedback! Right now there's no toggle yet, but you can click the three dot icon to access additional functions such as applying eye color or applying fine-tuning across all expressions (these are also available for hairstyles).

First I will start by saying this is a wonderful tool, and I very much appreciate that it exists! Thank you for all the love and passion you've put into this creation.

Your most recent post in this topic was helpful for me as a new Mannequin user, as I had the same question about applying customized settings across all expressions. That's very useful to know.

I was really surprised to see a robust selection of poses with a variety of options available to choose from. I thought that was quite helpful to have built into the program. My suggestion, or request if you can call it that, would simply be asking about the possibility of adding some non-standing pose options in the future? This is really more of a "food for thought" kind of thing than a request necessarily.

My only other experience with this sort of thing is using VRoid Studio briefly, and for that program, you are able to export created characters to VRM format. I know of two particular software applications that can then be used with an exported VRM character to pose them in a specific way.

One is called VRM Automatic Photographing (https://matsuvr.booth.pm/items/2223918) and if I'm not mistaken it collects and uses freely available preset poses from other sources? The other is called VRM Doll Play (https://booth.pm/ja/items/1654585) and allows you to custom create your own poses manually by hand for your characters.

You already have just as many, if not more, standing pose variety options available in Mannequin, which is great! I just can't help but wonder if having others like sitting, kneeling, laying down, etc. sorts of poses might make things even more dynamic and interesting. But, I know when you start getting into the more unusual poses, things like physics/gravity start making it more difficult for clothing, accessories, etc. to translate over in a uniform way too.

I'm not sure which would be more difficult on the development side, either implementing additional poses for sitting/laying down/etc. like you already have available, or adding a VRM export option like the existing one for Inochi2D Creator (I'm guessing VRM is more meant for 3D models, so wouldn't really convert easily?) I tried looking into using Inochi2D Creator, but the options were overwhelming, and the complexity level seems to be beyond my current understanding. I was unable to use it at even a basic level. Alternatively, perhaps there is some other existing software similar to VRM Doll Play but that works with Mannequin characters that I'm unaware of?

At any rate, thanks for your time in reading all this, and for all the wonderful features you've already made for everyone!

Developer(+1)

Hello! Thank you very much for your kind words.

I think for something that's easily poseable like VRoid, you should always seek for 3d-based apps like VRoid itself, or Poser, or maybe Koikatsu (for something anime-styled). Due to the nature of being 2D, there's actually no magic involved in Mannequin; every pose, every clothing, every face parts and hairstyles, are drawn manually. More poses are planned for future versions of course, but because everything is done manually, expect it to take quite a long time.

For more pose flexibility, we have nothing planned in the short term; in the future we might add Godot and/or Unity 2D character export with rigged bone system, but it's still a long way to go.

Well, hearing that the poses and all the assets are all created by hand makes the content already in Mannequin seem that much more impressive to me, if anything!

Thanks for the detailed reply! I did play around a bit with Koikatsu Party a few years back, but per the terms of use restrictions, users are not allowed to take creations from the software and use them in their own creative endeavors. Available choices are a bit more limited, but I prefer options that allow more creative freedoms by default. It's another thing I appreciate about Mannequin!

Again, there is already plenty to work with in terms of poses and assets and flexibility, more than what I have seen in other tools by a long shot in some cases, so thank you again for everything you've already added into the tool!

Hello. Where is Episode 2 ?

Great tool, folks.  Thank you for putting it out.  I like how flexible it is regarding users making new elements for it if they're decent code wranglers, and how button monkeys like me can manually tweak their SVG exports in Inkscape to get any poses we want that haven't been officially implemented yet.
Two requests!
1 - The poses of the example characters shown at the main menu are a nice addition, but when the user 'Open This Sample' the default positioning of features / pose is booted up.  I can _kindof_ intuit how to go from Baseline Default to the example shown on the main menu, but it'd be illuminating to have the Sample load pre-calibrated for their more emotive positioning as initially seen.
2 - Do you guys know there's an "AR14GAMES" account on itch?  It looks super shady and has a 2022 link to "the demo version of Mannequin".  I haven't done a hash comparison or anything, but from the comments about it not running properly I'm guessing someone's using your title to push spyware/viruses.  

Developer (1 edit) (+1)

Hello!

  1. The sample characters in the welcome screen has different, more pleasing poses due to Inochi2D export! Export your character to Inochi2D first and then you can adjust the pose further in Inochi Creator.
  2. Yes, we have reported that account a long time ago, but it seems there is no action from itch till today. Thanks for the info!

Ahhhh, that makes sense.  Thank you for the clarification and the link!

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