Really like this project! Glad to see you're back. One little step at a time.
Just some issues with the GUI that could use work:
- Some menus are lacking clear feedback for their current state, making them hard to navigate or close.
- Some menus can put the game into a state where it's displaying the wrong item (break mode orgasm buttons during seggs)
- Very occasionally, the game will enter a screen or menu that will require a restart.
- Tooltips should be very common for any screen element you can click.
- Mouse dragging of items and keyboard list navigation would be good.
Here's some issues and suggestions, in general:
- The quest menu's entries should be clickable to see what I had done so far, even after completion.
- Body morph support for Muscles
and Pregnancywould be great. - Is there support for selling items? That'd be helpful.
- The meat and potatoes for the game really does involve the personalities and dialogue options. Definitely work hard on all of those.
- Since developing and guiding personalities and roles will be important - organizing it by a Core Personality -> Type A/Type B/Etc seems like the best way for players to understand how they can work with each person.
- Base/temple upgrades would be good.
- Speaking of guests, I hope that recruiting guests has a much different set of outcomes/events than captives. Ideally, I can see the various characters in four groups: Indoctrinated vs Initiated and Captive vs Invited.






