I would, actually. For others, I also have with the similar rationale. I appreciate your understanding. I can only promise that I'll keep going and make it a cut above the rest.
Starsickle
Creator of
Recent community posts
It is. But let's make some things clear:
- I'm broke. I'm tired of begging for support without putting something in people's hands.
- I'm not ripping people off with patreon early access.
- I'm not kickstarting the game at a $30,000 artwork goal just for an indeterminate development time.
- I know for a fact that incredibly few people donated to OHYAD's Free Twine version.
- I also know for a fact that raising the price later does not work to get more game done or get food into my mouth.
- And I know for a fact that there's games my audience ARE spending more than that money on - over months - with lower standards and way more hustle than mine.
I'm going to be joining sales. I understand the doubts and criticism, but the reason I'm doing this is because I know the other ways do not work for me.
And with that? Name your price. Let's hear it. I'll write it down.
After some time playing it (0.0.5), I have some thoughts for this rough cut:
Essence and Cores: Should have more than one way to get them, for sure. If you can carry them, you can find them or obtain them. Tasks, quests, barter, etc.
Time shards: I'm okay with this mechanic provided there's a serious reason that consistently gets applied. Again: if they can be gained, they can be exchanged or earned in various ways.
Bigness and Smallness: These both have to have serious meaning, otherwise the whole setting is a glorified Clicker Game. That your friend there starts as huge to begin with is kind of a false start. What is drawing people to be so huge, and how does entropy work in that situation?
We're the MC, so we should have agency and ambitions, too: We should feel weak, small, and want to grow, as well. Or, perhaps there are other ways to realize whatever ambitions we could have as the player. Anyways, can't say I'm in love with the model, but keeping cores for myself would be nice.
Font (personal peeve): Change the GUI font as fast as possible!
Growth animations and mechanics: A little opaque right now, but if there are sectional responses to the beam - our subject, whoever it is, should be able to stand still so we can aim. The wobbling effect should be a bit more subtle, but it's a good indicator of activity.
World: The pop-in on the flora is dramatic. As well, while it's a small time loss - preventing the clock from starting until the scene is loaded and we can orient ourselves in the game world would be nice.
Finally: .....would love some equal opportunity stuff, maybe if you have someone on the team if it's not your thing.
Interesting. Since this is 3D and a fresh start - make use of every bit of character tech you have with the gameplay. Manipulate the bones of the rig, the textures and materials of things. While this isn't my bag, if it's good or interesting - it's worth making and trying. Good luck and work hard! Don't be afraid to get help.
That's steep, but I've seen what you and the team was capable of when you were using Twine. I believe in some kind of Karma, so just don't let me down.
For those whining - would any of you like to donate $30,000 of commissions up front? With no product? I thought not. You guys have no idea how and difficult and expensive this really is to deliver to expectation through just commission or contract.
Yeah, I'm not doing AI with IOP or TCON.
I'm willing to admit that: That's what's happening to OHYAD right now. It's cheap, consistently "satisfactory", and fast. I'm likely never going to get the money to make original artwork for the game, and I don't know how I feel about asset packs other than very uncomfortable. At least the music is mine!
https://www.renpy.org/doc/html/nvl_mode.html
Here's the documentation for it - NVL mode puts more text on the screen, so it's really good for monologues and longer narration.
Hi! I liked that you made this an emotional story, but want to offer some feedback so you can improve it.
- There are several inconsistencies with the AI Artwork. I know this is common, but it demands attention.
- Try to make use of the NVL mode of RenPy for longer bits of exposition or narration. You can make the NVL textbox customized like the rest of the game, so it won't interfere so much with seeing the background.
- Consider finding a nice font. Default font makes me sad.
Tense, contemporary club music but with the mood to match the situation. Some of these aren't my cup of tea, but if this were a game - if the MC was written with the right personality, the right action, right visual style and level design? I can kinda see it. You have one long night of trying to get you and your gear out of there. Pretty good!
When I listen to stuff like this it reminds me I need to work on dynamics of the mood - swells in sound and expression that usually aren't available with all my synths. I really gotta get working on my real instruments. Nicely done - although I would personally like more details about the ideas at play in the submission.
707+Industrial sounds+I AM THE VOICE INSIDE YOUR HEAD makes for a dark and dangerous experience at machine speeds. I have a bit of a personal bias, but backing up a bit, the narrative is complete, I'm glad I'm not the only one that went with a dark tone. Some aspects of freedom can be terrifying, but imprisonment is far worse.
Hello, I'm Starsickle. Things have been slow recently and most of my problems involve money, so I'm posting to let people know that - on top of my own commissions - I am also available for paid/commission/revshare opportunities for music, editing and consulting for scripts, and maybe more depending on the project and price. It does not have to be large, but breaking work up into pieces would be good.
Probably doesn't need to be said, but for clarity: I would prefer projects I would enjoy.
I'm a multi-skilled solo dev - you can check the links and projects in my profile for examples of my work.
- Favorite games ever: Xenogears, Morrowind, Everquest, FF6,
- Education: CSE and Technological Systems Management
- Most raw experience: Java, Python, Scripting languages
- My Music: Lots of digital music.
- Current Language Focus: Python
- Want to improve in: GODOT, C#
- Arcane Knowledge: BASICV2, Java, others.
- Hates: C++ Dev Environment Setup on Windows.
- Fight Game Characters: Litchi Faye Ling, Cammy, Baiken
Hmmm...not sure, but here's some questions that I think might help me:
It's clear that there's supposed to be some relationship to this dead god and their own progeny, but what is it that they did or did not do to feel guilty or regretful?
Do the duo of mindwalkers really grasp the abstract meaning of the things they observe and engage with in order to cleanse the dead god?
What really constitutes cleansing in this mindscape? Do things fade away or do they reconcile and change for the better?
Meine deutch is nicht zo gut, BUT,
The situation that you set up is interesting to me - as I have years in Computer Science and - as a child of the 80's/90's - I definitely got to enjoy the growth and maturation of using personal computers.
I'd like to know some of the technical limitations you put on yourself for the sake of presenting the musical mood and theme. I can see the 808, I can hear some very 80's and 90's Dance/EDM sounds that would probably be sitting inside this computer-world. How did you choose?
Other than not knowing what order the tracks would be in - I think this OST will be surviving in the folder I made for the jam. Good job!







