
This is a typical example. 5 step UNLIMITED mission, the first of the life. I got to target almost exclusively skills I had heavily prioritized with rebirth job backgrounds and accessories and training and tools, but still ended up in combat.
First combat: 3x enemies with DMRs and Frontline Breacher Suits somewhere between levels 4 and 5 in armor value. I wailed on them with a level 3 Ripper, lvl 5 shock, for a good while while my kevlar sneak suit with lvl 5 noise reduction bought me time. They killed me in their first shot once they found me. I had managed less than ten points of damage to one of them.
I've tried the gun route too, but the noise reduction of silencers gets rapidly nerfed as ROF goes up, so the 'ambush window' is about one and a fifth attacks long... so anything short of a two stroke kill means getting perforated. With armor to soak all that (and we're getting in the 40k+ cash spent on guns and ammo point here) we're still looking at Alert levels in the hundreds even with max level silencers - I don't think you could get off three attack cycles with a high end high ROF gun and not be in the Reinforcement Death Loop.
It's rough out here, man! I'm looking at crawling up to that 2 TP tier and skipping the stamina boost in lieu of doubling my alert timer so I'm not spending 100+ Intel on looking for end run 4 stage missions. Abandon the idea of winning in combat at all. I'll do a combat focused build first to see if having something crazy high like 20 points could make these late game fights survivable, but I think it'll chew into my income potential so hard I'll end up paying for the skill boost with equipment limitations.



























