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A jam submission

Connor and the Primate PalsView game page

A tower defense game for Monkey Jam 2025!
Submitted by Brewed Leaves (@brewed_leaves), MatchboxMox — 9 hours, 43 minutes before the deadline
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Connor and the Primate Pals's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#73.7503.750
Visual Style#84.1004.100
Fun & Game Design#93.6003.600
Audio#103.4673.467
Originality & Innovation#133.5333.533

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
give monkeys fruit so they become ur pals and help you fight

Did your team create the vast majority of the art during the 4 days?

Yes

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted(+1)

SO DAMN GOOD! Great spin on PvZ formula, great art and fun lil story. I love the designs and everything about this. OUG🐒

Developer

tysm and thank you for the kind comment!!!!! (◕‿◕✿)

Submitted(+1)

Ngl I already knew this game would be hype, main title I was looking forward to this jam, and you guys just HAD to make it PVZ inspired which is my favorite flavor of tower defense T-T

Difficulty ramps up kind of fast for my taste, and I was a little confused on how to use the monkeys at the start, but once you get past that, it's a banger through and through, ESPECIALLY the art style!

Developer(+1)

thank u so much and super appreciate the feedback!!!! (人◕ω◕)

Submitted(+1)

Visually pleasing to look at and overall a good time. Maybe it would be better on full screen but the icons for what the monkeys like feel too small. Besides that I had an amazing time. 

Developer

ty for playing and thank u so much!!!!! (人◕ω◕)

(+1)

Wonderful game, the controls are fluent and the gameplay might be my favorite one of yalls yet. the only problem i have with it is that there isn't MORE.

Developer

pank u that means a lot ٩(๑❛ᴗ❛๑)۶ ♡♡♡♡♡♡♡♡

Submitted(+1)

The artwork is super cute! I also appreciated the story about standing up to the Evil AI Company.

It was a fun challenge figuring out the best placement of the monkeys on the board, especially when the big wave came in.

Developer

thank u so much for the kind words i super appreciate it!!!! (人◕ω◕)

Submitted(+2)

It was a fun game, really like the jungle vibe and aesthetic and color scheme!

However, for the controls why not just have Connor and pick up the fruit automatically if he's near it and throw it by clicking the mouse button? WASD and E can feel limiting for the left hand, as you need to change your hand position to hit the E key. That would make the controls a lot more intuitive.

Also, a bit of animation on the water would've probably help - doesn't need any fancy math just move the tile texture a tad bit each frame.

Developer

thank you so much!!!! :D

the reason we didn't have connor automatically pick up fruit is because we wanted the player to have be able to choose which fruit to pick up, since all the monkeys have a different favourite fruit. but ty for the rest of the feedback, i wish i had the energy left by the end of the jam to animate the water x)

Submitted(+1)

New childhood classic just dropped!

Submitted(+1)

Solid 25/25. I especially enjoy the adaptation of plants vs zombies but adding something extra to it. It was a pleasant surprise that you could actually throw fruit at enemies too (I panicked and did this). Great art and sound design as well. Played your game from a different jam too. You two are a perfect game dev duo.

Developer(+1)

thank u so much!!!!! (◕‿◕✿) that means a lot!!

Submitted(+1)

The art is gorgeous and I really liked the story! Gameplay was pretty simple but it works great, my only complaint is that the "path" in the trees for the player isn't that obvious (but I'm being finicky) Good job!

Developer

thank you so much!!! (◕‿◕✿) greatly appreciated!!

Submitted(+1)

since the game opens in full screen it's not as easy to see the controls in the description and the info panel at the starts seems.... rather empty. it wasn't clear that i could move or aim at all so i was rather confused as to what i was supposed to do when i could only throw random fruit at one weird angle. i also didn't read the text at first (my bad) so i was wondering why my monkeys were such lazy bums!!! 

as expected, the art on this looks amazing, the monkeys all have fun and distinct designs, everything is so cute and fun to look at. but things like the very empty text boxes, fruit counters blending into the wood of the trees so it's hard to see them, a health ui that's kind of small and not intuitive to see at a glance how many lives you still have, that makes the overall visual package feel less rounded to me. the bindle to get rid of monkeys is cute! but i might have to look up what a bindle is instead of just seeing the icon next to what it does? i also didn't see any reason to ever use it anyways, there doesn't seem to be a scenario where you would want to get rid of a monkey since they're not so easy to replace. i tested it, in case they could save a monkey on low health or something, but no.... 

another thing is that despite the distinct designs, it was still hard to intuit what each monkey did. unlike plants vs zombies where you can visually see that plants like sunflowers have nothing to attack with, peashooters and cabbage-pults have something to send out and cherry bombs and squashes face us instead of the zombies since they're temporary nukes that don't stay to attack ahead of them, most the monkeys don't have anything on them to indicate what they do. even the large apple gorillas, which i think were the best at intuiting they were big and beefy and meant for the frontline, there's a shield one and a bonk one and i didn't even realize until later that you could tell them apart by a red band they had on so i was pretty much gambling on hoping i got the right one with them. the two blueberry monkeys particularly tripped me up, i discovered one of them self destructed before i even realized the others attacked in three lines.... but what's the connection between the two of them? in a panic it's really easy to accidentally waste of those bombs placing them in the backline. i'm still confused about what the orangutans are good at, and what's meant to be good counters to specific machines.

honestly, these controls. the controls do noooot feel good to me. i neeeed this game to be entirely drag and drop, let us drag and drop fruits on to the monkeys, that would've felt soooo much better. even just changing the E input to spacebar so you can do it with your thumb instead of switching between movement and action with the same fingers. focusing on walking to the right fruit and grabbing them with one hand, then lining up to the right monkey with the other hand, then back to the other hand to throw, felt soooo awkward and fiddly to me. often, the fruit i want is on the other side of the screen or hasn't spawned back yet. and then i also have to drag and drop these monkeys to the other other side of the screen, there is wayyy to much distance having to be traveled between both inputs and juggling them at once is just :( not fun :(((

i'm pretty bummed that i can't have more fun with this game!! i'd really like to strategically manage and arrange my monkey units against the different enemy types but i can barely pay attention to what specific enemies even do when i'm chasing down fruits like this.... i could see this being an interesting challenge in trying to optimize against the awkward (dare i say terrorist) controls, and i'd like to see what happens when you defeat the final boss. i want to defeat the final boss, but with so many games in the queue and how frustrating it feels to play i don't really want to keep playing. i kept trying it again anyways because it seems like i'm in the minority here? i do like the style and concept, and i don't wanna blame the game for my own skill issue, but i still can't feel good about the controls. sorry :(

Developer(+1)

no worries! i'm sorry you didn't have fun! :/ we've gotten a few comments about the controls not being clear, and if we could go back in time we definitely would've spent more time on the tutorial. thank you for playing! (人◕ω◕)

Submitted(+1)

i did have a bit of fun (i think....) but it was always like dangit i could be having more fun if i wasn't fumbling around with these fruits..... maybe i'm just imagining fun through the frustration. but many have said they like the challenge so i may just be skill checked. i really want to have more fun with it but i suck at getting those fruits!! anyways glad it's no worries, i was afraid i'd come off too mean 😭 😭

Developer(+1)

all feedback is helpful! ^-^ i just appreciate you spending the time writing all that for things we could improve (人◕ω◕) thank u!!!

imma list the all of the very confusing controls: "W, A, S, D" and OHHH NOOOO IS THAT AN "E"???????? 

Submitted

not necessarily confusing just many people aren't gonna know you can do something if it isn't indicated to them somewhere, the info box at the start says nothing about moving around despite having plenty of room to do so. my main issue anyways was that it simply felt bad to play, no confusion there just not fun.

Submitted(+1)

I think this is my favorite gameplay system of the jam. Moving your attention back and forth between the two spaces is fun. The art is also fantastic.

Developer

thank you so much i'm glad you enjoyed!!!! :D

Submitted(+1)

I just beat the game today, and the final boss was soo cool. I realized that the reason I like the gameplay so much is that it reminded of back when I used to play Starcraft, with you having to switch your attention between macro and micro.

Submitted(+1)

Absolute cinema - by Ewan Patel - The Breakdown

Developer

<333333 !!!!!!!!

Submitted(+1)

I really found the art style super adorable and I enjoyed the gameplay.

Developer(+1)

ty for playing and thank you so much!!!!! (人◕ω◕)

Submitted(+1)

Pretty fun, but also pretty difficult tbh lol.

I didn't know the throwing direction follows the mouse cursor at first so I thought I just throw them at the robots haha. There's also icons at the top of the monkey icons but I think they are still too small to be able to see quickly, especially when it gets chaotic and difficult later in the game. Would love to see a pause mode where you can arrange your available monkeys.

Another thing that is important that's missing is the description for each monkey so you know how you should be arranging your monkeys, instead of just throwing them out onto the field randomly. Sure, you can see the action during gameplay, but it's really hard to remember, especially when the game gets really hard really fast.

Anyway, good core gameplay, would love to see better onboarding.

Developer(+1)

thank you for playing and for the thorough feedback!!!!! (人◕ω◕) much appreciated!!!

Viewing comments 34 to 21 of 34 · Next page · Last page