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Tokyo Frequency

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A member registered Sep 24, 2025 · View creator page →

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Hey! Since no one else actually submitted anything you win the jam/the prize by default.
Just send me a DM on discord and I'll work with you on how to claim it.

I think you might need to update the Jam Export URL as well (here and on the jam entry page).

I don't see anything when I clicked Soundfonts button in Jam Mode, and I think you mentioned you were using a custom tambourine SoundFont?

(If you're not doing that anymore and just using the default sounds instead, that's cool too)

but let me know if it's the case if you are using a custom SoundFont and forgot to update the URL - I'm hoping that's the case.

Otherwise this is a bug that I will need to fix.

(2 edits)

Hi, 

I used AI to generate some of the promotional images for the jam - all the rules and the rest of the page are written by me.

That being said, if you (or anyone else) would like to draw replacement artwork for the Jam page, I would be absolutely thrilled to swap it out for real, community-made art! I only used AI for the banner and some decorative elements because I’m not too good at illustration or making art myself.

The composition rules remain strict: No Gen AI or AI assistance at all for the music.

The voting is also only based mostly on the composition itself - the 3 categories (theme incorporation, emotional impact, and technical skill)
are for the composition. While you could add other elements that may influence the scoring a tad bit, the majority of the scoring should be based only on the composition.

I also added the tutorial to the Jam page, so you don't need to join my discord if you don't want to - hope it helps - let me know if you have any more issues either here or on discord and I'm happy to help out.

Did you upload the SoundFonts before you imported the project?
there's a tutorial on how to do that on my discord.

Hi, 

Yes it is acceptable (and expected most likely) to submit an instrumental track only, vocals are not a requirement at all - there is nothing listed in the requirements that says that there needs to be lyrics and vocals.

Be sure to join the Tokyo Frequency Discord where you can post in the looking-for-a-team channel to find teammates to collaborate with.

Hi, I did not remove it from the jam, so somehow the submission did not go through.

In these kinds of cases, I can accept a late submission for a little while longer.

If you use this link within the next hour, I'll accept your submission:

https://itch.io/jam/414468/add-game/4705098/14955922?token=Px0DHKNFBhffsjwG1BAgf...

It seems like this game's visibility mode is restricted/has not been published - make sure to publish it so we can see and play it.
https://itch.io/docs/creators/access-control#visibility-modes

I think you have a teammate in my discord server already - there might be a way for them to create a custom link for you to join - you could try doing that.

There's a voting period so no updates during the voting period, and you can make minor updates before the stream (like bugfixes).
But after that you can pretty much do whatever you want. But the deadline is today, if you haven't finished feel free to submit what you have - cause submissions will be locked after that.

Yeah I'm not sure why you are unable to accept the invite - you would want to contact discord support to get it sorted out - It could be a number of reasons.

(1 edit)

I mean it should work - I just checked the link and it does work for me/it's a public server - only reason I can think you are not able to join is that you have already joined too many discord servers, so you may need to leave one before joining.

are you getting some kind of error message when you try to join?

Even if the ticket is not looked into, I resolved the issue myself, is it possible just to trigger a recalculation?

Hey,

Unfortunately your entry is disqualified due to use of copyrighted assets. From the jam rules:

  • 🎨 Any non Generative AI assets (art, music, sound effects, etc.) are allowed: your own creations, free assets or paid asset packs, open-source assets, or properly licensed assets. Any unlicensed or copyrighted assets are not allowed. Be sure to give proper credit for any assets that you use.

You are welcome to still enter future jams, but please make sure to read and follow all jam rules next time. Thank you.

Can staff review/recalculate rankings for my jam? https://itch.io/jam/foodie-jam-rpg
There is an issue with one of the entries/voting results, which I've detailed and outlined in my email.
Is it possible for staff to look into it sometime this week?
Support ticket: 357345

@ Angry Egg Games You were one of the winners of the community contribution prize.
Please DM me on discord if you would like to claim your prize.

@ wesamuel14  You were one of the winners of the community contribution prize.
Please DM me on discord if you would like to claim your prize.

@fernandonietoms you were one of the winners of the community contribution prize.
Please DM me on discord if you would like to claim your prize.

Be sure to join the Tokyo Frequency Discord where you can post in the looking-for-a-team channel to find teammates as well as links to game dev assets.

Yes you can fix it but you'd have to wait until after the 2 week voting period ends.
Right now submissions are locked unfortunately.

Unfortunately at this point I can't allow resubmission as this is more than just a simple itch io visibility fix, and given the file changes it would be unclear if you spent a significant amount of time refactoring the source code, which would make it unfair to other participants. It's a lesson for you next time - submit early, test early. There will be more game jams, and I will be hosting more in the future. You are welcome to still interact with the community though.

Okay, I can see the submission now, and yes absolutely be sure to be careful next time you submit your game, you can always submit early to test things like this out. Good luck!

(3 edits)

I'll allow a one time exception in this particular case, but you must visit this link within the next hour in order to properly submit the game to the foodie jam. Otherwise I'm afraid your submission won't count.
https://itch.io/jam/413278/add-game/4410365/14955922?token=YBjNGhqxp31V7ZKMBDIh0...

(1 edit)

No, your game still hasn't been submitted to the jam. Please follow the instructions below.

(1 edit)

Okay, it's not showing up for me, I think the problem is that your game's visibility 
has not been set to public.

If you go to your game page -> edit game -> Visibility and access 

Make sure that "Public" is selected, see the image below.

(1 edit)

I don't see any games on your game page.
https://itch.io/profile/friskyfreebe
Did you upload the game first, then submit the game to the jam?
Can you post the link to your game here?

(1 edit)

Hi,

This entry is disqualified as per the rules.

  • 🎨 Any non Generative AI assets (art, music, sound effects, etc.) are allowed: your own creations, free assets or paid asset packs, open-source assets, or properly licensed assets. Any unlicensed or copyrighted assets are not allowed. Be sure to give proper credit for any assets that you use.
  • Direct photos/likeness of Nicolas Cage are not allowed as they are unlicensed/copyrighted assets.

You are welcome to resubmit a new game to this jam if you replace Nicolas Cage with an original, non-celebrity character.

(1 edit)

Hi, Thanks for your question.

Actually, you still need to submit the game to the jam as an individual, but you add the team members later.

To add team members for your game, go to your game page -> Edit Game -> Admins  (send them an invite by adding their itch io username URL, then click add admin).
After they have accepted the invite, click the checkbox that says "Display as Contributor".

Your other team members will then now show up as contributors.

Hi, this game is disqualified. The jam rules prohibit NSFW content. Because the game’s core mechanics revolve around explicit scatological themes, it doesn’t qualify under the jam guidelines.

Hey,

Unfortunately, for now, I'll have  to disqualify your entry.

The title 'Bob Against Italians' + gameplay in real Italian locations (Pisa) targeting 'Italians' risks being seen as promoting violence against a real-world ethnic/national group.

Even if intended as 'joke', platforms ban this content regardless of intent.

Could we please reframe it as something like 'Bob vs Mafia Family' or 'Bob vs Crime Syndicate'? You can keep the Italy setting,  but if not clear already, make the title/game enemies clearly fictional criminals (e.g., 'The Rossi Crime Family'). This avoids policy/platform risks while keeping the core fun.

You are welcome to submit another version of the game if the above changes are made.
Thank you.

Yes.

This was stated in the rules:

  • 🛠️ Any Game Engine is allowed (Unity, Godot, GDevelop, Unreal, your own custom engine, open source libraries, etc.
  • 🌐 Web Games/Builds are strongly encouraged, but downloadable games (Windows preferred) are allowed as well.

I'm leaning more towards time-travel on this one.
For historical event, you would have to base it (albeit loosely) on a real historical food event, such as an ancient greek banquet.

If you've played any 3rd person shooter game, I think these kinds of controls would map out nicely:

Like assuming I'm using an xbox controller, left stick would move forward,  right stick would control turning, and you can use the A button to interact/Jump/Advance dialogue. Something simple like this would be perfect for most scenarios in your game.

Best thing to do is actually get a gamepad (like an xbox or ps5 controller or something) if you have one and test it out and see what feels most natural, or of that's not possible, there are game tester discords where folks probably would be willing to try out your game with a controller, just DM me on discord and I can send you the link to one if you're interested.

It's great that you're trying to support all platforms, but all of that can kind of bog down the user experience IMO as it might be too much information/UI at once. There's probably some kind of smart detection you can use to detect if the platform is mobile or not (something like Application.isMobilePlatform in Unity?) You can probably use something else to detect if someone is using a game pad. Then you can handle the logic for each control scheme depending on what the user is currently using. Testing your whole game with each control scheme on its own can let you take advantage of the strengths of each control type.

Hope this helps!

Hey, it seems like a lot of people really dig your game, congrats on 1st place!

I just played the post jam version and found a bug, it seems if you tap on the jump button, you can jump infinitely, sending you to height higher than the moon. Maybe this can be one of these cases where a bug can be turned into a feature though, would love to explore the moon as well(the Apollo moon landing comes to mind), or possibly other planets or worlds...

Be sure to join the Tokyo Frequency Discord where you can post in the looking-for-a-team channel to find teammates as well as links to game dev assets.

Team Formation Advice

  • Introduce yourself: Post a short description of your skills and what kind of project you’re interested in.
  • Complementary skills: Try to team up with people who have skills different from yours (e.g., coders with artists or musicians).
  • Communication: Decide early how you’ll coordinate (Discord, Shared Docs, Notion, Trello, etc.)
  • Keep it simple: Small, focused teams often produce better results than very large groups.