I'm not sure how i found out about this game, but wow, what an experience - so much passion was put into this project, I don't know where to even begin.
The story was gripping, and the lore, the world-building, the characters were done just right. This is exactly the type of indie game you hope to find on itch.io
Tokyo Frequency
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I think I finally managed to find the game!
It's called Koumon No Hana by Studio Bakanal
https://vndb.org/v25090
It's no longer on itch io,
but the devs have an email and twitter, so maybe you can ask them for a copy of the game?
https://studio-bakanal.itch.io/
I had the same error - if you just keep hitting ignore like 20+ times the game will continue.
Also, it's shader error, which means it's probably being caused by some special effect being turned on. It happens after this scene for me:
the actual fix would be to modify the shader code itself - remove any lines like
precision highp float precision mediump float precision lowp float
The "precision" keywords are for OpenGL ES (web builds), however, they will cause errors on desktop applications, hence the exception.
One more thing I thought of - have you tried asking this question in the DevTalk discord?
There are a bunch of Visual Novel devs and players there, someone there might know!
https://discord.gg/devtalk
Assuming that it was properly tagged as a visual novel, If you are sure it was created in 2022, here are all of the games in 2022 visual novels.
If you know if it was part of a game jam, that narrows the scope significantly:
https://itch.io/games/genre-visual-novel/in-jam/year-2022 (1,825 results)
If it wasn't part of a jam:
https://itch.io/games/genre-visual-novel/year-2022 (5,278 results)
It's still a lot of stuff to go through either either way, but you might be able to recognize something by going through the list of thumbnails/ hovering over each thumbnail that looks like it could be the game.
I don't know the name of the game, but maybe try looking at yaoi game jam entries? i.e.
https://itch.io/jam/yaoi-game-jam-2023/entries
The art looks similar to this, maybe not exactly but maybe it will help point you in the right direction.
https://chimeriquement.itch.io/
It seems to be working now!
But I'm seeing that other people's RPG maker saves are showing up now on the save file, maybe that was causing the issue?
Like I was playing this other game ( https://lichtel.itch.io/japan-to-go-please ) saved a few times, and the saves from the other game are now showing up in your game? I can't load them... but my guess is the bug might have had something to do with your save files being saved in a shared RPG Maker directory, leading to issues.
Now that the jam is over, I just added a difficulty select to the last minigame to make things possible without adding extra lives, as well as a whole bunch of other features. You also no longer "need to be a professor" to run the game, it just works in the web browser right away. Thank you so much for taking the time to leave your valued feedback on this game, it made me a better developer overall and I'm going to keep making games and keep on getting better.
Be sure to join the Tokyo Frequency Discord where you
can post in the looking-for-a-team channel to find teammates as well as links to game dev assets.
Team Formation Advice
- Introduce yourself: Post a short description of your skills and what kind of project you’re interested in.
- Complementary skills: Try to team up with people who have skills different from yours (e.g., coders with artists or musicians).
- Communication: Decide early how you’ll coordinate (Discord, Shared Docs, Notion, Trello, etc.)
- Keep it simple: Small, focused teams often produce better results than very large groups.
Theme: Travel
🌍 ✈️ The holiday season is here — and while real-world travel is expensive, game travel is free!
Create games in the Traveller’s Jam about journeys, destinations, and adventures.
Base your game on a real location — no fictional worlds.
You can stylize it, miniaturize it, or reinterpret it, but it must have a recognizable real-world anchor.
Choose 2+ limitations (ranging from time-travel 🕰️ to unique transportation methods 🛶) and go all out, the only limit is your imagination!
🌍 Join here ✈️
It's out here if you want to check it out, I ended up making a Bâan fangame:
https://tokyofrequency.itch.io/baan-rinradas-mystical-departure
I had to take out the random card loot and just give fixed loot at certain points
as it felt like it was hard to balance it properly with the weakness system I implemented.
But I still think this genre has a lot of potential and will be playing with some more of these mechanics in my next game.
3 Gigachad Petes, the only true way to crush the final boss...
In all seriousness though, I must've played through this game like 50 times now! I never really knew that these kinds of games existed before this, am now going down the rabbit hole of deckbuilder games.
I'm just so inspired by your game that I'm going to make my own deckbuilder game now.
Do you honestly think people play games to read long text tutorials and go into settings menus?
The ship is still very hard to control even with the simplified controls, something just feels off about the physics. I just kinda want to move forward and get to the objective... and it seems like you're punishing players with this unorthodox and befuddling control scheme. The pull of gravity is way too punishing, to the point where moving forward, the most basic of motions in any game, is challenging and painful.
If you reprogramed it to just move forward with WASD and removed these punishing thruster controls, I would probably have a lot more fun with this game. but as it stands now, at least for me, it's unplayable.
This game has a really great visual style, and the sound design is on point - I can tell that a lot of care put put into the UX of the game and how it was intended to feel.
However, the music got a bit repetitive though, it could've benefitted from a few more themes (especially one that fit the tension of the scenes). Also the game seemed to introduce a lot of areas and characters in one small interconnected area,...
it might be more beneficial to not introduce everyone in the same small area, rather starting with smaller puzzles and maybe just one character and building them up, slowly introducing more.
Love the homage to monkey island/lucasarts adventure games though.
It's like A Way Out, but in 2D. I like the idea, but why is the resolution 1/4 of the screen, was this tested? Also, the characters moves so slowly, and the dialogue was very repetitive, i.e. i have bad knees so the other guy can move the boxes, or i can't open this door, so the other guy should. got it the first time, don't need to be reminded another 10 times.
This was a cool idea, but it would've been cool if you actually got your party members though either an actual JRPG overworld OR a visual novel style, but getting them all at once doesn't feel like you earned them. The music that plays when you get a party member and general vibes overall were on point though, love the neotokyo aesthetic.


