Can staff review/recalculate rankings for my jam? https://itch.io/jam/foodie-jam-rpg
There is an issue with one of the entries/voting results, which I've detailed and outlined in my email.
Is it possible for staff to look into it sometime this week?
Support ticket: 357345
Tokyo Frequency
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Unfortunately at this point I can't allow resubmission as this is more than just a simple itch io visibility fix, and given the file changes it would be unclear if you spent a significant amount of time refactoring the source code, which would make it unfair to other participants. It's a lesson for you next time - submit early, test early. There will be more game jams, and I will be hosting more in the future. You are welcome to still interact with the community though.
I'll allow a one time exception in this particular case, but you must visit this link within the next hour in order to properly submit the game to the foodie jam. Otherwise I'm afraid your submission won't count.
https://itch.io/jam/413278/add-game/4410365/14955922?token=YBjNGhqxp31V7ZKMBDIh0...
I don't see any games on your game page.
https://itch.io/profile/friskyfreebe
Did you upload the game first, then submit the game to the jam?
Can you post the link to your game here?
Hi,
This entry is disqualified as per the rules.
- 🎨 Any non Generative AI assets (art, music, sound effects, etc.) are allowed: your own creations, free assets or paid asset packs, open-source assets, or properly licensed assets. Any unlicensed or copyrighted assets are not allowed. Be sure to give proper credit for any assets that you use.
- Direct photos/likeness of Nicolas Cage are not allowed as they are unlicensed/copyrighted assets.
You are welcome to resubmit a new game to this jam if you replace Nicolas Cage with an original, non-celebrity character.
Hi, Thanks for your question.
Actually, you still need to submit the game to the jam as an individual, but you add the team members later.
To add team members for your game, go to your game page -> Edit Game -> Admins (send them an invite by adding their itch io username URL, then click add admin).
After they have accepted the invite, click the checkbox that says "Display as Contributor".
Your other team members will then now show up as contributors.
Hey,
Unfortunately, for now, I'll have to disqualify your entry.
The title 'Bob Against Italians' + gameplay in real Italian locations (Pisa) targeting 'Italians' risks being seen as promoting violence against a real-world ethnic/national group.
Even if intended as 'joke', platforms ban this content regardless of intent.
Could we please reframe it as something like 'Bob vs Mafia Family' or 'Bob vs Crime Syndicate'? You can keep the Italy setting, but if not clear already, make the title/game enemies clearly fictional criminals (e.g., 'The Rossi Crime Family'). This avoids policy/platform risks while keeping the core fun.
You are welcome to submit another version of the game if the above changes are made.
Thank you.
If you've played any 3rd person shooter game, I think these kinds of controls would map out nicely:
Like assuming I'm using an xbox controller, left stick would move forward, right stick would control turning, and you can use the A button to interact/Jump/Advance dialogue. Something simple like this would be perfect for most scenarios in your game.
Best thing to do is actually get a gamepad (like an xbox or ps5 controller or something) if you have one and test it out and see what feels most natural, or of that's not possible, there are game tester discords where folks probably would be willing to try out your game with a controller, just DM me on discord and I can send you the link to one if you're interested.
It's great that you're trying to support all platforms, but all of that can kind of bog down the user experience IMO as it might be too much information/UI at once. There's probably some kind of smart detection you can use to detect if the platform is mobile or not (something like Application.isMobilePlatform in Unity?) You can probably use something else to detect if someone is using a game pad. Then you can handle the logic for each control scheme depending on what the user is currently using. Testing your whole game with each control scheme on its own can let you take advantage of the strengths of each control type.
Hope this helps!
Hey, it seems like a lot of people really dig your game, congrats on 1st place!
I just played the post jam version and found a bug, it seems if you tap on the jump button, you can jump infinitely, sending you to height higher than the moon. Maybe this can be one of these cases where a bug can be turned into a feature though, would love to explore the moon as well(the Apollo moon landing comes to mind), or possibly other planets or worlds...
Be sure to join the Tokyo Frequency Discord where you can post in the looking-for-a-team channel to find teammates as well as links to game dev assets.
Team Formation Advice
- Introduce yourself: Post a short description of your skills and what kind of project you’re interested in.
- Complementary skills: Try to team up with people who have skills different from yours (e.g., coders with artists or musicians).
- Communication: Decide early how you’ll coordinate (Discord, Shared Docs, Notion, Trello, etc.)
- Keep it simple: Small, focused teams often produce better results than very large groups.
Sounds good let's stream on Jan 18th then!
You can stream at your usual time (around 7PM Eastern time) that's fine with me.
7:00 PM Florida time (Eastern Time) = 4:00 PM California time (Pacific Time, my timezone), So then I can start my stream at (your time 8PM, my time 5PM), (assuming that you stream for ~1hour).
Do you use twitch to stream?
Not sure how the raid will work if I'm using twitch and you're using youtube >_> but let's figure something out, maybe i can dual stream to both youtube and twitch or something.
Anyway, feel free to message me here or DM me on discord if you have any changes or suggestions. I'll announce everything on my discord once i get the thumbs up from you.
That would be awesome, would definitely down to collaborate now and/or in the future!
I haven't announced a time yet, lets try to find something more convenient for your timezone/schedule as well.
I think usually 5PM PST on Fri, Sat Or Sun would generally work best for all timezones. Would any of these days work for you?
Jan 16 17 18 23 24 25. I'll start my stream at 5PM PT, so you can stream beforehand at an earlier time.
Feel free to DM me on discord too if that's easier for coordinating.
Hey unrested thanks for your comment! Don't worry about all the rules - as long as you had fun making it that's what counts. I'll be pretty lenient on what games qualify as it's my first time running a jam too, and I may have included too many restrictions, as long as your jam generally fits the theme of travelling I think you'll be fine.
There really isn't a prize for winning other than the livestream of the top games, and since so far there are only a few submissions, I'll probably end up streaming all of them. I permitted AI usage for coding only because I wanted the main focus of your time to be on your creativity, not being frustrated spending hours or days fixing some mysterious bug.
I'm not sure how i found out about this game, but wow, what an experience - so much passion was put into this project, I don't know where to even begin.
The story was gripping, and the lore, the world-building, the characters were done just right. This is exactly the type of indie game you hope to find on itch.io
I think I finally managed to find the game!
It's called Koumon No Hana by Studio Bakanal
https://vndb.org/v25090
It's no longer on itch io,
but the devs have an email and twitter, so maybe you can ask them for a copy of the game?
https://studio-bakanal.itch.io/
I had the same error - if you just keep hitting ignore like 20+ times the game will continue.
Also, it's shader error, which means it's probably being caused by some special effect being turned on. It happens after this scene for me:
the actual fix would be to modify the shader code itself - remove any lines like
precision highp float precision mediump float precision lowp float
The "precision" keywords are for OpenGL ES (web builds), however, they will cause errors on desktop applications, hence the exception.
One more thing I thought of - have you tried asking this question in the DevTalk discord?
There are a bunch of Visual Novel devs and players there, someone there might know!
https://discord.gg/devtalk


