Really fun game! loved those google images implementation haha. As a feedback please add a cutscene skipper for anxious ppl like me
Play game
Cutthroat Cookie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #78 | 4.065 | 4.065 |
| Audio | #97 | 3.839 | 3.839 |
| Gameplay | #142 | 3.742 | 3.742 |
| Overall | #274 | 3.581 | 3.581 |
| Innovation | #492 | 3.226 | 3.226 |
| Theme | #664 | 3.290 | 3.290 |
| Visuals | #834 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to risk your life to gather the ingredients for the living biscuit recipe (risk it for the biscuit).
What code and assets did you not make from scratch during the jam (if any)?
The space background (Stock footage)
How many people worked on the game?1
Comments
really fun and creative bosses. nothing wrong with the controls so dodging is a real test of your skill. not sure if it was intended, but having a tank as a player adds a slight nuance to dodging bc you can position yourself on the narrower side towards bullets and squeeze through tighter spots. small detail but really cool
The final boss was very tough! They have too much HP! I really enjoyed the music :D , well done!
I am so confused… But in a good way. The story is amazing the fights are interesting and I just really love it. A couple suggestions:
- make it fit the theme a bit more, as right now if you removed the textures it wouldn’t fit the theme
- Make your attacks and movement a bit more interesting
Amazing work
Couldn't seem to beat the hand of creation but maybe i'm just not that good at bullet hells. Great game over all, movement felt nice and snappy but also controllable.
Oh wow! what a boss fight! the visuals are surreal, the music is dramatic. Everything is perfectly chaotic, while the control is smooth. Great work!
Your game is crazy good! Now i want to make something like this myself! So, i asked on stream how did you do the boss logic for attacks, you said it's animations with conditions. I think i would make some sort of list of attacks (like CircleShotAttack(radius, speed), SpinAttack(speed, angle), etc.) and then shiffle, modify, and do something like that. So i can build each boss like a lego with attacks and conditions for them. And do animations dependant on this attacks and not the other way around. Hmm, i will definatelly make something like that in the future, you inspired me , i thought that boss fights need to come after many enemies, but i guess not :)
This Game was Really good, it reminded me of old school games from arcades and early consoles with Realistic textures at low res and all that. It was absolute Chaos while playing it and there was a lot happening but it all made sense and was easy to understand and transition into for any new player. Additionally the Sound effects and the Atmosphere was really Immersive and it rocked 🤟
Rated: 10/10
I hope to see you in the Racookie Heist Jam comments :D
Ok first of all the audio design goes insanely hard. I love how you let your imagination run free. Somehow I made it first try but it was very challenging! Good job
Yeah - you're right about the lag spikes on web version. Are you using object pooling for the bullets?
Also does the hit box change on orientation of tank? If so, that's an interesting quirk.
Anyways, forget the tech, this was great fun. Have to hand it to you, the last boss was tough. Made a few moves that made me face palm. This game has a certain... i dunno, can't put a finger on it, a je ne sais quoi if you will...
Loved it. Great job!
That hand boss was hard for me, also 2 first bosses could use some attacks to make player go from one place to another, not just dodje all projectiles in corners. Also haven't played bullet hells in years, thanks for reminder abiut genre








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