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Libryinth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #2 | 4.850 | 4.850 |
| Gameplay | #4 | 4.300 | 4.300 |
| Overall | #4 | 4.388 | 4.388 |
| Graphics | #11 | 4.550 | 4.550 |
| Audio | #16 | 3.850 | 3.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Uh the jam's cover art a bit lol.
Team
lonesome.
Jam
Yes. Had a lot of fun figuring out weird visual tricks using the unseen space Pico-8 for rendering walls and rotated text. Not sure if picking a text focused game was my best decision but on the other hand: added challenge both for me and the player.
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Comments
Pretty much a perfect entry! I really loved it from start to finish, very well done :)
So good! It’s a fascinating idea that we haven’t seen before, and pulled off with a great snappy interface.
Sadly, I played twice and both times got stuck. The first time, somebody asked for book 39A, and there was no such book (I checked every shelf in the 30s and 40s). Second time, somebody returned a book, I put it in the proper place, and they didn’t leave. Maybe I missed something?
But hey, bugs or not, this is one of the best games here, easily!
Hmmm thanks for bug report, I'll try to fix for a post-jam version. Thanks for playing!
Just heads up figured out the bug and uploaded a fix!
This is an impressive game. Kudos!
What a cozy little experience! I delivered the first three books to waiting customers and I'll be returning to this game to see to the rest later on. Blows my mind that you've managed to build this in Pico 8. Incredibly impressive stuff! Makes me want to try my hand at 3D in Pico 8 myself. Very original gameplay concept and extremely polished too!
Nice! I recommend this guide if do try (there's also pico8 specific ones as well, this one does a great job of going over the principals and easy enough to convert over):
https://lodev.org/cgtutor/raycasting.html
Very original concept, I wasn't very good at it but I liked the overall presentation
Very original concept, I wasn't very good at it but I liked the overall presentation
Simply Amazing. beyond Impressive that you can still read the text with-out it feeling cluttered. The search was done very well, to fit well with the concept. hard to believe you pulled this off in pico8 with 64x64. I wonder if it would still feel so clean at the 128x128 to give you that added detail or just blur and muddy things. Great job!
Simply Amazing. beyond Impressive that you can still read the text with-out it feeling cluttered. The search was done very well, to fit well with the concept. hard to believe you pulled this off in pico8 with 64x64. I wonder if it would still feel so clean at the 128x128 to give you that added detail or just blur and muddy things. Great job!
Your game is so authentic, it makes me realize how unimaginative I am and that I really need to improve my own creativity. It's one of the most interesting proposals I've seen in all the editions of this JAM. If you can make sequels, do it. You could make one about a video store looking for movies or a pharmacy looking for medicines with the strangest names possible. Congratulations, you've impressed me. GOOD JOB, MY FRIEND
Thanks! Just keep making stuff, ideas are cheap and honestly I usually discard most of them as go! Sounds like you already have a bunch yourself (hint hint)!
I am impressed with the amount of details in the huge number of different books.
So what a proposal...so offbeat. First of all, the realization is sublime, both technically and artistically. The monsters are cool and the library is welcoming. The controls respond perfectly, everything is perfectly thought out, you are never wondering what you are doing or making a mistake and the game feel is excellent... the player is always helped in his quest. I wonder how you managed to find all these names of books and authors and how you entered them all into PICO... what a titanic task.... I also wonder if you are a librarian yourself and you wanted to share... in fact I would like to know where you came up with this idea.
Thank you kindly! The book title system is a work in progress that was turning into it's own project at the end (had to cut down for the jam). It's a big imported spreadsheet of nouns, adjectives, book formats, and possessives/people/jobs grouped by the subject/domain that then get randomly combined together, with a bias towards the subject ones. I'm pushing up against the compression limits so had to resort to the excellent Shrinko8, which got me down from 115% to about 93%.
My college work study was at the school's library which served as inspiration. Really the challenge of remembering the alphabet's order (had to sing many a song to myself working on this even now) along with dyslexia. From an aesthetic standpoint, was messing around with a unfinished raycast dungeon crawling engine and trying to think of a way to make interesting walls (beacuse so many are just: brick texture 01-33). Books were good fit for this purpose since can be as simple as a rectangle visually, which makes them look decent at a low resolution. They also essentially data themselves, so they are efficient on the backend to store (title string, author string, color number, a sprite, etc.).
Loved the game! I had an issue on the very last customer who was returning a book. I thought I put it in the right place, however the customer was still waiting. I also forgot where I had put the book, so I was unfortunately stuck.
Oh yeah I could see how that could create an issue, I'll look into a fix.
I really enjoyed this game, concept and maximizing the space of the Pico-8 cart. The book titles and authors names are clever and well organized. The characters were my favorite.