Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PBeS Studio

419
Posts
2
Topics
87
Followers
265
Following
A member registered Aug 20, 2022 · View creator page →

Creator of

Recent community posts

Essential for anyone interested in game creation, and also just for everyone.

sooo cool!

Thanks ! I'm adding the link !

perfectly perfect... well done cumulet!

thank you very much !

I really like the way you did this ! classy and clean

but how ? 

I'm making a post-jam version following the players' feedback during the lowrez and I'll publish it on lexaloffle... (almost a hard mode).I'm just waiting for the end of the jam to post it (I think tomorrow or the day after). In any case, thank you for your compliments, it's so kind.

isn't it?

ok thanks for your feedback I note for an option to remove or reduce the screenshake

yep i make a choice... thanks for your feedback

A little too cryptic for me and not really my cup of tea this kind of puzzle game I only found 3 endings... but wow what a creation the pixel art is superb!

thanks for your feedback... yep difficulty and balance is the more difficult for me... I can't make a choice

thank you so much

I think I need to put it on hard mode, one mistake and you're dead

a kind of little pocket lemming, the fluid management is really impressive, well done for that

damn this cow is really aggressive

very nice animations, is there a link between them?

The gameplay idea is really cool, it would make a good puzzle game and the music is really nice and cheerful. It really lacks comfort of play and a smoother progression.

The ship design is cool but the enemies don't seem to want to let me win, especially a human who is blocking my way.

some kind of strange christmas simon...simon from another dimension

I really like your graphic style which is very warm and cute...and the minimalist side of the game works well...

What a lovely little golf game, well made, super polished, super relaxing, well done

Great idea to make this guy fall into the maze, it works pretty well... the physics of falling and bouncing in the maze really works, well done for this physics... on the other hand, I would have seen smaller levels and more adapted to the resolution.

What great gameplay and level design ideas...I was also surprised by the bosses, it was very nice...it's great to have created this whole little level, well played

everything you expect from a good fishing game is there... plus the catching mechanics are quite original and the graphics in this resolution are super cute I love it

I loved the experience, the gamefeel of the weapons is excellent... the impacts, the house is pleasant to explore, the bosses are cool... I really like that in case of defeat you start again in the next room... the progression is fluid... I had a great time thank you very much and now I wonder why I never did a top down shooter... it's so cool when it's well done and also bravo for all the visual and sound feedback... really a well finished game

(1 edit)

oh thanks to you

thanks it's the humor of despair

oh yeah i see, thank you

thank you sir

thanks a lot

Sorry for the motion sickness.... i'm a screenshakelover....

sorry to hear that, you're not too slow !!! 

What a strange experience... I understand that there is a desire to spend a good time in nature with your dog...

Wow, that was very surprising... this story and this rhythm game are incredible... like everyone else, I find the pixel art superb.

The production is cool, I really like your artistic choices. The little sounds and the melody are nice. However, it took me an infinite amount of time to understand how to access the different rooms of the labyrinth, thanks to the map by the way. But hey, I repelled the threat and secured the labyrinth... you're welcome, eh?

The pixel art is very successful, it really gives a nice atmosphere to the game... on the other hand, I completely miss the gameplay, I don't understand the trick to stop him sticking his tongue out and catch him...

I think putting the camera on the ball is a good idea and completely changes the idea of the breakout game but it would mean adapting the gameplay to this view.

There are many things I liked in your game, first of all the atmosphere and the message... the characters are perfect in their design and in their words... I really liked the graphics, especially the animation of the water flowing when you place a log... the whole progression is nice throughout. On the other hand, I find that the jump is a little steep, a little too vertical, we fall back quickly... it's not penalizing for the progression... and also some sound feedback even if the music is very pleasant.