I liked the music, it fit the gameplay well. Nice particle effects on the win screen! :) The game is pretty simple but fun. It's a little bit on the slow side, maybe having a way of speeding up the robot but using more battery power or something would help. The big sprite animation when you start a game had me laughing for some reason, like something off Monty Python. The cleaning up gameplay is really satisfying, as is getting the robot to turn neatly. Nice job :)
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Robovac's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme and Creativity | #6 | 4.500 | 4.500 |
Technical Execution and Presentation | #12 | 3.125 | 3.125 |
Overall | #12 | 3.500 | 3.500 |
Gameplay Innovation and Enjoyment | #16 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cleaning rooms is fun, but the fact that I can't get all of the dust in the allotted time is a bit unsatisfying. Mainly because at diagonals, Robovac leaves a lot of dust behind at no fault of the player. Essentially, the idea is great but execution needs some work.
- Adherence to Theme and Creativity: 4 I matches the theme with the roomba, but the roomba cleaning ideas is not something genre breaking. It is a nice idea though! Gameplay Innovation and Enjoyment: 3 I feel the game could use something to spice up the endless going around. Moving obstacles (cats?) charge pads, more slippery or faster cleaning part, something to spice up the monotony of going around. It was a nice relaxing experience. Technical Execution and Presentation: 3 The movement is really restricted with the angle changes to the point where combined with the collision there are places which are not really cleanable if you want to achieve anything in the game. Presentation is okay, I doo feel some room sprites could spice it up instead of the big red brick wall.
- Somewhat lacking in the fun department. Wished there were some exciting obstacles or at least the robot was faster. But certainly a unique idea that I haven't seen yet
- This definitely adheres to the theme. This is bleeding edge game dev in the Roomba genre. However, I did find it feeling tedious, painful and dull to sit and wait for it to draw the clean rug color under the bot. That said, there's something ironically beautiful in it; while the gameplay is boring, it could be said that that is perhaps the life of a cleaning robot, and that perhaps life is filled with many such mundane moments we don't stop to think about. A robot wouldn't feel boredom, yet through the player, that can be experienced where it otherwise wouldn't. A beautiful thought, an interesting idea, Yet, I want to see something more.
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