Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Munro

199
Posts
3
Topics
519
Followers
43
Following
A member registered Jul 07, 2015 · View creator page →

Creator of

Recent community posts

(1 edit)

Is there a way to enable microphone recording in the downloaded version on mac? I get the prompt to allow microphone permissions in the browser version, but the desktop version I haven't gotten the prompt. I don't see it as an option in Privacy & Security settings. Tried reseting microphone permissions but no luck.

Ah, so because button's text is not the value it doesn't get kept, however a field's text is a value so field text does get kept? Thanks for clarification and the snippet!

I'm making a prototype, where I set a button's text based off a string attribute.

This works until I open the button's prototype, whereupon that attribute gets reset and the button's text resets to the prototype's default is. I don't observe this behavior for example when using field.text as the string persists between opening's of the prototype. 

I'm reading through the documentation but missing what the determining factor in whether a property gets reset between prototype openings. 

I can use a hidden field, but that complicates things as the button will still get reset when opening the prototype so needs a restore call etc.

Deck with an example of the behavior: https://munro.itch.io/decker-question

Ah, that works with function modifier on mac, thanks! 

Is there any hotkey for swapping between widget and interact mode, and if not could add one? I'm aware of the option to click between in the toolbar, but would prefer to have bound key. Currently, it requires a lot of cursor travel for something need to do quite often when testing out a project. Thanks!

(1 edit)

*not responsible for burst eardrums, loss of hearing, and/or bodily injury.*

Intended.

Thank you!

Just heads up figured out the bug and uploaded a fix!

Nice! I recommend this guide if do try (there's also pico8 specific ones as well, this one does a great job of going over the principals and easy enough to convert over):

https://lodev.org/cgtutor/raycasting.html

Hmmm thanks for bug report, I'll try to fix for a post-jam version. Thanks for playing!

(1 edit)

You sound like me every time I see POOM...

https://freds72.itch.io/poom

Thanks for the playthrough, always enjoy seeing live gameplay.

I can see how the finger not being centered in catalog cards is confusing- thinking of drawing the rest of the arm so it can be centered. Pico-8 has a lot of imposed limitations such as audio/controls, though that's part of the charm of working with it!

Glad enjoyed overall!

Yeah I did debate adding a timer ala Paper Please, but was going make stressful which isn't the vibe wanted. Agree some sort of pushback would be good though, it just needs to be the right kind which I think will find with playtesting.

The titles/authors are randomly combined strings, the author last names are pulled from a preset table and then given a random first initial. I tried to equally distribute last names alphabetically, so that the drawers would be semi-evenly sized.

Thanks! Just keep making stuff, ideas are cheap and honestly I usually discard most of them as go! Sounds like you already have a bunch yourself (hint hint)!

Thank you kindly! The book title system is a work in progress that was turning into it's own project at the end (had to cut down for the jam). It's a big imported spreadsheet of nouns, adjectives, book formats, and possessives/people/jobs grouped by the subject/domain that then get randomly combined together, with a bias towards the subject ones. I'm pushing up against the compression limits so had to resort to the excellent Shrinko8, which got me down from 115% to about 93%.

My college work study was at the school's library which served as inspiration. Really the challenge of remembering the alphabet's order (had to sing many a song to myself working on this even now) along with dyslexia. From an aesthetic standpoint, was messing around with a unfinished raycast dungeon crawling engine and trying to think of a way to make interesting walls (beacuse so many are just: brick texture 01-33). Books were good fit for this purpose since can be as simple as a rectangle visually, which makes them look decent at a low resolution. They also essentially data themselves, so they are efficient on the backend to store (title string, author string, color number, a sprite, etc.).

Oh yeah I could see how that could create an issue, I'll look into a fix.

Hmmm that appears to be the undocumented colors not loading in on your handheld:

https://pico-8.fandom.com/wiki/Palette#128..143:_Undocumented_extra_colors

I'd suggest updating the device's pico8 version, or trying another game that use the undocumented colors to see if that's the issue such as:
https://spratt.itch.io/woodworm

Haha thanks Paul! Reading through House of Leaves so might be leaving a bit of influence.

Happy to offer a bit of feedback at this developing stage! 100% support the process. I agree that it isn't worth option in a menu.

You did mention beta in the post, I think that's what got us all circling like sharks! Sounds good, will def apply if time comes.

After seeing the pixel art reddit gif, I realize had a mistaken impression the player turned the dials (crank and all that)! Still feel the animation is a bit twitchy but might be recording. Def downloading the gif and taking a look on device later!

Making reloading a part of the pacing sounds like it'll add all sorts of strategy!

Might be the exaggerated gifs, but not sold on the TDC animation without user input. The eye is attracted to things in motion, and since the user may be reading lower half seems counterproductive application. Confuses player input and gives the dials a rough and chaotic feel. I think that because of the contrast between the precision modern for the time engineering of TDC vs scrappy handwritten paper works so well!  Personally would suggest some ambient audio for breathing life in this case. 

Was wondering if the dials have frames for turning vs locked into position? Like have it more freely move when being turned but stop at specific set intervals? Since the dials drawn for various granularity but the needles seem to have same degrees of rotation between them?

Very excited for the game and always a joy to read your write ups and thought process. Have to ask: do you have a beta sign up? Thanks!

Thanks!

Playdate console specific questions:

The playdate uses a black and white display, the colors are rendered in simulator are close to the grey palette. Is that acceptable?

Playdate screen is 400x240, 84x48 can scale up by 5x to fit though it becomes 80x48. Can do 4x scale with padding otherwise.

Was reminded of Neo Scavanger's combat system and an RPS article on it when was reading this. The game limits the combat to text without telling the player the hard numbers of what actions do, and the lethality makes it better to avoid often. I like your approach of focusing on visual indicators and player intuition over number crunch.

https://www.rockpapershotgun.com/best-combat-2014-neo-scavenger

Do the ships turn over time when changing course, like have a curved arc or is it straight forward for simplification?

A vote for solid black. Love all the physicality! Can't wait to see the dials in motion. Was wondering if had taken a look at HighFleet for a recent example of physical interface games?

No problem, uploaded a copy in p8.png format. Btw if you the .p8 file for a game, it can be converted by pico8 or the free browser pico8 edu edition!

thanks! sorry to say no. was having fun with the concept, but had trouble figuring out the execution.

if looking for a similar game, can recommend the game's inspiration Bureau of Steam Engineering by Zachitronics (flash so needs a plugin). puzzle game with steam powered robots!

thanks for the blogpost!

controls for player 2 are a game engine (pico-8) thing. yeah agree that it's awkward as heck, think it's setup that way for more room between ESDF and the action buttons but seems like more trouble to adjust to a non-WASD layout.

Yes, take a look at previous jams. As long as a vehicle or clearly related vehicle thing is the focus, you can add any extra details such as said.

yes that is fine. you may also edit your submission before the voting period starts.

(2 edits)

This is a 3D model making jam. No coding necessary!
Check out the software of the jam, easy to get started!
https://johanpeitz.itch.io/picocad

Please read the rules:

Use only picoCAD to make your model and submit animated Gif spin of it.

  • Do not use external modelers/editors for editing model or gif submission, including editing the model txt files. Pixel-art editors for textures are the exception.

the spinning of the three strands is just awesome! they also do a good job of hiding the seam between side and front view of Link. room is also well textured and modeled!

i like to think they are neighbors!

this is really nice! just as a heads up, you can set the label image of your project to an animated GIF so people can see it from the main jam page!

really awesome columns. just a heads-up, you can set an animated GIF like the one you have on the page as the label image of your project so people can see an animated spin from here!

my technique is to not think about it too much, create some tillable graphics like the trees and clouds and throw them up in a rough order. then keep building on more details until it looks sufficiently busy.

(1 edit)

Yes, can do. Here's a late submission addition link:

https://itch.io/jam/298289/add-game/949031?token=tr3o31bzeJrIyGV3K6QV4L9L7kE

Yes you are welcome to edit your submission before voting starts at 11:59pm EST. during voting submissions will be locked.