Is there a way to enable microphone recording in the downloaded version on mac? I get the prompt to allow microphone permissions in the browser version, but the desktop version I haven't gotten the prompt. I don't see it as an option in Privacy & Security settings. Tried reseting microphone permissions but no luck.
Munro
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I'm making a prototype, where I set a button's text based off a string attribute.
This works until I open the button's prototype, whereupon that attribute gets reset and the button's text resets to the prototype's default is. I don't observe this behavior for example when using field.text as the string persists between opening's of the prototype.
I'm reading through the documentation but missing what the determining factor in whether a property gets reset between prototype openings.
I can use a hidden field, but that complicates things as the button will still get reset when opening the prototype so needs a restore call etc.
Deck with an example of the behavior: https://munro.itch.io/decker-question
Is there any hotkey for swapping between widget and interact mode, and if not could add one? I'm aware of the option to click between in the toolbar, but would prefer to have bound key. Currently, it requires a lot of cursor travel for something need to do quite often when testing out a project. Thanks!
Thanks for the playthrough, always enjoy seeing live gameplay.
I can see how the finger not being centered in catalog cards is confusing- thinking of drawing the rest of the arm so it can be centered. Pico-8 has a lot of imposed limitations such as audio/controls, though that's part of the charm of working with it!
Glad enjoyed overall!
Yeah I did debate adding a timer ala Paper Please, but was going make stressful which isn't the vibe wanted. Agree some sort of pushback would be good though, it just needs to be the right kind which I think will find with playtesting.
The titles/authors are randomly combined strings, the author last names are pulled from a preset table and then given a random first initial. I tried to equally distribute last names alphabetically, so that the drawers would be semi-evenly sized.
Thank you kindly! The book title system is a work in progress that was turning into it's own project at the end (had to cut down for the jam). It's a big imported spreadsheet of nouns, adjectives, book formats, and possessives/people/jobs grouped by the subject/domain that then get randomly combined together, with a bias towards the subject ones. I'm pushing up against the compression limits so had to resort to the excellent Shrinko8, which got me down from 115% to about 93%.
My college work study was at the school's library which served as inspiration. Really the challenge of remembering the alphabet's order (had to sing many a song to myself working on this even now) along with dyslexia. From an aesthetic standpoint, was messing around with a unfinished raycast dungeon crawling engine and trying to think of a way to make interesting walls (beacuse so many are just: brick texture 01-33). Books were good fit for this purpose since can be as simple as a rectangle visually, which makes them look decent at a low resolution. They also essentially data themselves, so they are efficient on the backend to store (title string, author string, color number, a sprite, etc.).
Hmmm that appears to be the undocumented colors not loading in on your handheld:
https://pico-8.fandom.com/wiki/Palette#128..143:_Undocumented_extra_colors
I'd suggest updating the device's pico8 version, or trying another game that use the undocumented colors to see if that's the issue such as:
https://spratt.itch.io/woodworm
Making reloading a part of the pacing sounds like it'll add all sorts of strategy!
Might be the exaggerated gifs, but not sold on the TDC animation without user input. The eye is attracted to things in motion, and since the user may be reading lower half seems counterproductive application. Confuses player input and gives the dials a rough and chaotic feel. I think that because of the contrast between the precision modern for the time engineering of TDC vs scrappy handwritten paper works so well! Personally would suggest some ambient audio for breathing life in this case.
Was wondering if the dials have frames for turning vs locked into position? Like have it more freely move when being turned but stop at specific set intervals? Since the dials drawn for various granularity but the needles seem to have same degrees of rotation between them?
Very excited for the game and always a joy to read your write ups and thought process. Have to ask: do you have a beta sign up? Thanks!
Was reminded of Neo Scavanger's combat system and an RPS article on it when was reading this. The game limits the combat to text without telling the player the hard numbers of what actions do, and the lethality makes it better to avoid often. I like your approach of focusing on visual indicators and player intuition over number crunch.
https://www.rockpapershotgun.com/best-combat-2014-neo-scavenger
Do the ships turn over time when changing course, like have a curved arc or is it straight forward for simplification?
No problem, uploaded a copy in p8.png format. Btw if you the .p8 file for a game, it can be converted by pico8 or the free browser pico8 edu edition!
thanks! sorry to say no. was having fun with the concept, but had trouble figuring out the execution.
if looking for a similar game, can recommend the game's inspiration Bureau of Steam Engineering by Zachitronics (flash so needs a plugin). puzzle game with steam powered robots!
This is a 3D model making jam. No coding necessary!
Check out the software of the jam, easy to get started!
https://johanpeitz.itch.io/picocad
Yes, can do. Here's a late submission addition link:
https://itch.io/jam/298289/add-game/949031?token=tr3o31bzeJrIyGV3K6QV4L9L7kE






































































