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zasw

91
Posts
28
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3
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A member registered Dec 18, 2015 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing!

Thanks! Totally agree with the pacing and lack of healing, that's definitely something to improve on. Thanks for playing!

Cool idea! Definitely a bit challenging :). For a boss rush game I would suggest polishing up the player movement and attacking to feel nice, since the quality of that will affect how the game feels to play and make it more fair.

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Fun idea! The graphics were nice and the music was a jam. The phase shift mechanic was a cool platforming mechanic. I do think the movement could have been a bit more polished with things such as variable jump height, and the camera only moving upwards was a bit funky although not necessarily a bad thing. Good job overall

Cute game! The music was very peaceful. I think the player hitbox was slightly too big as you could still get hit even when not standing directly on the spikes. Nice work!

Great feedback, I’ll definitely take this to mind for future games. Thanks so much for playing!

I loved the references to all of the themes. The art is also amazing. Nice work!

This is a cool resource for platformer movement examples: https://dawnosaur.itch.io/platformer-movement-demo-2

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Congrats on submitting and making all the assets from scratch!

Since you asked for some feedback in your community post here are some things you could improve on:

  • The player has a solid background, you should make that transparent
  • You could make the player hitbox smaller than the sprite itself. Right now the player takes damage even if the sprite isn't touching the spikes. So making it smaller adds a bit of forgiveness and improves the game feel.
  • There's kinda a weird "settling" when you land after jumping? Rather than the player just landing on the floor
  • Checkpoints! So that the player doesn't have to restart from the beginning.
  • General platforming feel
    • Disable gravity when dashing
    • Variable jump height
    • Decrease gravity a little bit

A lot of this is just polish and technqiues that you learn over time from experience and studying. You could try starting with chatgpt and ask questions such as "What are some techniques that game developers use to make platformer movement feel good?" There are also a lot of good youtube videos and articles that analyze certain games and go in to detail.

Really liked the incremental game and the aesthetics/theme of the shop! I did find it weird that when I upgraded to the biggest hill, I actually ended up going slower off the ramp and had a worse jump. Overall good job with the pacing of the game and upgrade! Some sound and music would be awesome too.

Cool idea! The card/deck aspect was interesting, although not too hard to just create a stockpile of each type of ingredient. I didn't realize I had to grill the sandwich at first lol. I would also recommend having the orders not cover the gameplay space as it often covered my ingredients which was annoying. Nice job!

Cool idea! Unfortunately some of the images for the memes were missing, which made it hard to recognize them.

I liked the concept - it made for a good puzzle game. Nice job!

I really liked the town design and atmosphere. Looking forward to finding the boots for real in the future!

Fun game! I really liked the COD zombies vibe and the environment was cool. The bug where you can't attack with the wrench when your ammo is empty made it difficult to save money, since I kept using all my ammo and then had to buy more. Some background music would be nice for sure.

Tranquility!

I really liked the idea! I actually enjoyed just talking to the different ghosts and their small storylines. I agree the mouse sensitivity was high and increasing the player movement speed would help a lot.

Loved the art style. The roadkill animations were funny too. The driving was fun, although it would be nice if the camera stayed more behind the player instead of going sideways. It would be cool if there was maybe a total distance driven counter, to give players a goal and compete for a high score. Nice job!

The idea is cute and funny. Needs some polish but I do like the idea overall :)

Don’t be sorry! Game jams are all about learning. Making “bad” games is just part of the process. Maybe one way you can improve is to try taking some notes on what you like about other games, and then implement those in future projects. I’ll also be happy to provide some feedback on your game. Congrats on submitting!

Thanks for playing, and yep definitely not intentional haha. The bug is that the chest doesn't actually report that it's empty when you try to interact with it, so the game manager will let you keep interacting with it and stepping the world, even if its empty. Thanks for reporting that!

Thanks for playing! Right now it's "infinite" with the goal of getting as far as you can. Thanks for reporting that exploit, I know exactly why its happening :P.

Thanks for playing! And yep, gotta fix that chest exploit haha

Thanks for playing!

Thanks for playing! Right now it's technically endless, the map will just keep getting larger.

I like the idea and inspiration from Enter the Gungeon. The procedural level generation was cool and the upgrade + risk mechanic between level ups was fun (we implemented something similar for our game)! The combat was a bit frustrating, I feel the enemy bullets could have been slowed down a bit to make it easier to dodge. Some amount of invincibility frames after being hit would also be helpful to avoid the string of shots killing you immediately. Nice work!

Cool game and quite polished. The combat was fun and quite juicy. I did feel like the controls were a bit floaty. The jump speed was much slower than the run speed. 

Nice work with the game! The ambience and environment is pretty cool. The gameplay has some room for improvement as playing the same map would get a bit repetitive. 

Cool idea! The visuals were really good. Unfortunately the gameplay itself is a bit lacking, but understandable for a week long game jam. I think there's also some room for improvement in the UI. The size of the pixels in the font didn't match the rest of the game. And a dedicated UI instead of just text on the screen for health and thirst would be nice. Overall solid work for a week!

I loved that you could make the dog bark. The art, music, and sound all work together extremely well. And I really appreciated the solid platforming controls. One of my favorite games I've played so far. Great job!

Cool idea. The graphics were really nice. Some sound effects and music would add a lot to the game and could make it a good cozy game. The vending machine mechanics were well implemented. I felt like it took too long for the claw to grab and dispense the item. Since the player will be doing that most of the time, it may help to speed that up, since I could see that getting boring quickly. Nice work!

Nice work! I enjoyed being able to level up the player and add more weapons. The boomerang knife definitely felt overpowered and made the game pretty easy when I selected that as my first weapon. I think the enemy pathfinding could have used a bit of polish, sometimes they would get stuck on the shelves or not move towards the player. Overall the core gameplay was a lot of fun

Really solid game and well executed. The music and sound effects were very effective. I think the balancing could use some work, after the first couple levels the game got pretty. I was able to buy out the shop. But the gameplay is there and already quite polished. Nice work!

Nice work! It was cool how the game got more difficult as the rope got longer.

Simple but quite a fun game! Reminds me of a Mario party mini game. Good job!

I love this game and the art is awesome! I wish that the skate battles were a little bit shorter, at least for the jam version of the game, to make it easier to experience all the content. Great job

Great concept! The web build looks like it was exported with debug information enabled.

Good start, the character sprite worked well!

Super cozy and I love the art! One thing that may help the visuals is making sure all the sprites have the same pixel size. For example the cat and the Roomba have smaller pixels relative to the scene and items.