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Nice work! I enjoyed being able to level up the player and add more weapons. The boomerang knife definitely felt overpowered and made the game pretty easy when I selected that as my first weapon. I think the enemy pathfinding could have used a bit of polish, sometimes they would get stuck on the shelves or not move towards the player. Overall the core gameplay was a lot of fun

Thank you! Yeah, we didn't really have enough time for weapon balancing. Actually most of the weapon coding was done a couple hours before the deadline lol, so we were cutting it very close.