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Mecha Crystal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #33 | 3.000 | 3.000 |
| Originality | #35 | 3.333 | 3.333 |
| Overall | #36 | 3.167 | 3.167 |
| Fun Factor | #36 | 2.833 | 2.833 |
| Visuals | #42 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
Video game
Was your game made solo or in a team?
Team. Lyon, KingdomCross, MemoryCanyon, wolfer122 and MMSTGojira
Did you use any third party assets, if yes what assets did you use?
https://www.kenney.nl/assets/ui-pack , https://www.kenney.nl/assets/cursor-pixel-pack , https://chierit.itch.io/elementals-crystal-mauler , https://free-game-assets.itch.io/free-industrial-zone-tileset-pixel-art
Did you choose from one (or more) of the optional secondary themes?
Showing Off, Insects!, Reuse, Recycle
Does your game contain any 18+ content?
No
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Comments
I have no idea why but the game is refusing to load for me? Would be neat to have a Windows build to try or something.
Hi! Sorry you are having this issue. I know some browsers don't like Godot web builds. Were you trying it on mobile? or Firefox? I think chrome incognito mode works well most cases. I recommend to try this and see if it resolves.
I have also added the windows build to download. Feel free to let me know if you come across any problems. ^^
Thank you I will give that a shot :)
The game is pretty fun, I love me a tower defense like! I was killed multiple times without knowing that me dying was a lose condition, so at first i was confused if my giant mech had been killed by a single ant xD. Got to wave 8 got killed through a mech I was repairing. It does seem that the attack area for the ants is a bit large. Great job regardless of those minor details.
Thanks for playing the game :D
Nice idea for a tower defense-ish game. I got stuck on the 2nd level as an ant kept attacking my miner-bot but none of the shooter ones would shoot it. Maybe add a player attack? even with minimal damage it would be nice to be able to do something on our own.
I love the background sprites and think the game has promise. Some sound effects and particle effects would probably add a lot to the gamefeel!
Thanks for playing the game.
There is a bug sometimes that hit box of ant stop working. I am not sure why it happens.
I heard a lot of feedback for player to have some form of attacking. While designing the game, it felt like mechs became useless if player can attack by themselves. So we did not implement it. Looking back on it, I think we should have made a player attack like setting traps on a tile and it goes off when ant steps on it.
I think a visual indicator of the player taking damage would be helpful. I was on wave 8 with fully stacked defences and died to an ant that somehow killed me through my mech as I was repairing it.
Thanks for playing the game.
The player sprite turns red when hit but there is no sound effects implemented for it. I think there is a bug where the player changes animation when getting hit and it makes the red color.
The ant has a very big attack area. We wanted to avoid a scenario where player is repairing the mech and ant damage is not enough to kill it so we went this way. Looking back on it, I think we should have done telegraphed it better.
Real cool tower defense/platformer hybrid !
I really like the mech sprites they have some sort of Tokkusatu vibe to them (especially the gun and laser units) the main character’s design is rad as well he’s like a space viking XD
THe music is also pretty awesome, these synth tracks really do fit the space theme, and i think i can’t pick a favorite between the main title theme and the battle theme :p
Gameplay wise the concept is good, but since you have to mine the resources first, the early game can be quite hard cause you gotta quickly build the 2 mining mechs than have at least a fighting one on each side to not get screwed, i kinda wish there was a way to have the player fight as well duting the battles :(
I’ve had a funny physics glitch as well where i built a mech just barely in time so he got spawned ontop of an ant and surfed on its back while shooting :p
However these don’t detract from all the good aspects the game has got going for it, it’s a solid base that is fun to play even if it still needs a bit of tinkering here and there.
Also the team portraits in the credits sections look really cool !
Good job to you all guys ^^
Thanks for playing the game.
Our artist wolfer122 did all the mechs and ant. memorycanyon did the music and I also like them a lot.
The space Viking is basically from a asset pack, we did not finish the player in time.
Thanks for noticing the credits. I learned it from a developer and started using it everywhere. Nobody saves the world game also does this and I really liked it there as well.
Gameplay, it is balanced to make it replayable and not being able to finish it in one playthrough. The random nature of ant spawns is made to allow player to guess where to put their resources.
No problem dude :)
I just thought it was a really cool detail to be noted with the custom avatars and all it’s such a cool way to integrate credits in the game !
Dang well he fits rather well with your assets and well jams be jams you can always finish your own character to add post jam, though it would be cool if you keep the space viking idea i don’t know why but it works really well i.m.o
I see, well balancing is difficult and at the end your game your choices ^^
Good entry I left the feedback with Lyon
Thanks for playing the game ^_^
Hi! Nice attempt. I think there is a working idea here, but there is a lot to be desired.
There were some problems with my play through - first of all, the build phase should have a longer time - at least for the first round or should end when the player decides to end it. A little walk through would have benefited greatly - but I know in the limited amount of time, that can be hard to implement.
I didn't know what exactly I was doing, and the defend phase started. The ant got to my crystal after I started spawning mechs and they were not able to defend from that distance.. perhaps giving the player the ability to defend - like a gun or something would be nice, or making mech build spots closer to the crystal would work.
I found the artwork to be inconsistent and, yeah, it's clear that you were using asset packs. That's not a bad thing, but the goal, imo, when using texture packs is to make sure that the artwork blends together -whether that requires editing or whatever. The mech design art quality clearly differed from the asset pack - and that was off putting for me.
Also, the resolution was too small - it looks like you kept it at the 640x360 resolution, and full screen did not work correctly.
Anyways, it would be cool to see this idea expanded upon and polished more.
Good luck!
Hi! Thanks for checking out the game. All the stuff you mentioned are because we ran out of time ^^'
Tutorial:
I planned to implement a UI screen showcasing the mechs abilities and stats but it got scrapped when we did not have time. I balanced build phase timer to make the game challenging. The game was supposed to be played more than once to finish it. It kind of went into that direction at the end of development.
Player:
We made an early decision to focus mechs will do the damage and we stuck with it throughout the development. You can see the hammer icon where you can place mechs and it shows cost of each mech. The mechs on crystal are for only mining and don't attack.
Art:
We have used asset pack for Player character that might be why its clashing. We could not finish the player in time and we found a asset pack that does similar animations to what we wanted the player to do.
Resolution:
Yes the resolution is set to be 640x360 since its the optimal resolution for pixel art games and The game will scale properly to 1280x720, 1920x1080, etc 16:9 resolutions. I don't know what resolution if your monitor is, I recommend giving it a try with 16:9 resolutions.
Hi about resolution. I found out that Godot full screen does not actually use the whole resolution. It needs to go into exclusive fullscreen mode to use the integer scaling properly. I made that change to the downloadable windows build. Thanks for pointing it out.
It's fun, nice change that the hero doesn't jump in the mech but repairs them. The mechs look great, and I like the chunky crystals. The hero looks a little out of place, like the mechs and background look all scifi and he's a little fantasy dude, but maybe that's what you're going for, I can dig it.
Thanks for playing the game. ^_^
Yeah the hero is from an asset pack. We could not finish the player character.
Overall a good entry! I had fun playing it.
The soundtrack is really good, I especially like the change from Building to Defending Phase!
The art is nice, the little animations the robots do, e.g. the mining thing, is a nice touch.
Two points of criticism: the repairing is extremely finicky and I don't like the pause between waves with the full screen info, where I have to press the button to continue. Something like the switch between phases to keep the gameplay fluent would be better.
I also noticed, that you changed the default Godot web export to show the Mech Jam Logo. Nice! :D
Thanks for checking out the game. Thanks for noticing the boot splash( you can find it in the Project > Project Settings > General > Application > Boot Splash. If you did not know ^^)
Repair:
About the repair thing, its just a visual bug (I think).
I coded it like when player enters inside the mech sprite area, the build icon will appear. When mechs are near each other I think the signal to exit and enter gets overlapped and hides the build icon.
Wave Transition:
I coded the wave transition way early into the gamejam and did not have time to change it when I was doing balancing and it got pushed down. I do thing it breaks the flow but it worked properly so I did not touch it.
It is a functional concept, the BGM is a banger and I quite liked the background layers.
Although sometimes it is pretty hard to be in the right spot to repair a mech, specially when wanting to stay out of danger during waves. And when you spawn a mech right when an enemy is passing by, the mech appears and rides on top of the enemy, which was hilarious honestly.
Overall, it is a fine entry.
Thanks for checking out the game. The BGM credit goes to our composer memorycanyon. The background layers are from a asset pack you can see in the game page. It was coded by our coder KingdomCross