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A jam submission

Looped RunView game page

A small game made for the 2025 GMTK Game Jam in C++ and SFML.
Submitted by Dimensional Space — 1 hour, 28 minutes before the deadline
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Looped Run's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36982.9492.949
Creativity#42963.1793.179
Audio#57722.3082.308
Artwork#62812.4102.410
Narrative#68821.7691.769

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player loop themselves

(Optional) Please credit all assets you've used
All me

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted

I really like just the sheer amount of clones you have to use in each level, much more then some other games that do this mechanic in the jam. The fast movement helps keep the pace of this style of gameplay. I also like the red chasing guy mechanic, I think that could be used for a lot of cool stuff. I wish there were more cool mechanics like that. I also noticed some buggy behavior when there are a lot of clones running around (clipping through walls etc), but nothing game-breaking. Cool game!

Submitted

I liked the "ghost" mechanic, sometimes collisions and physics with clones can get weird, but I feel like it's acceptable for a jam game, nice job!

Submitted(+1)

Lots of copies used for levels in this one! I actually like how it could become kind of chaotic as 5 previous selfs + current self try to shortcut and boost each other at the same time. Great work on the puzzles, they were fun :)

Submitted (2 edits) (+1)

This interpretation of the theme is very popular, and unfortunately for me most of them suffers from the same problem: it involves the player having to wait around too much for the clones to sync up before you can solve the puzzle, and tbh it can get boring really fast when you just wait with nothing to do.

Other than that, good job anyway to have submit a game in a short time.

Developer

Thanks for playing and for your feedback! I’ll be updating the game after the jam.

Submitted

This game was a lot of fun. Some nice puzzle design making use of the core mechanic. I did find you could clip through walls by pushing yourself into them, I had fun cheesing some levels that way haha

Submitted

I think my favourite ghost game so far! The UI simple & clean, and you actually interact with the ghosts. Nice. Couple clipping through the wall moments when there were so many ghosts though, and I think it would be good if we were able to speed up the past lives. At least in the web build the music eventually cuts out in each level as well. Congrats on a great jam!

Submitted

Very neat game, I love how clean the art looks and the level design is very good, especially for such a short time frame. I had a lot of fun spamming copies of myself and breaking the game. Great submission, I enjoyed it a lot!

Submitted

nice Ui and level design! Its a little jank with phasing through walls cuz you dont interact with the previous versions but still to play, kinda wish there was a way to 'delete' a copy to make levels more playable without having to restart from 0, but gj!

Submitted

Sick game!

Developer

Thanks!

Submitted(+1)

It's quite impressive you made this in 2 days, well done!

Submitted (1 edit)

My face when I have to watch my past self failing a jump 10 times before making it to the button so I can finish a level:
Actually tho this game was so fun, I loved watching my past selves be so embarrassingly bad at the game/pushing me through walls at some points lol. Also, the level design was very well done! Look at all of the me's it took to beat this level.

Submitted

This is great for two days! I love the concept and the replay of the guys is coded really well, they do exactly what you did last. It's fun to see the chaos of a bunch a lil guys, though I had my frustration with the precision required from the platforming. Good job!

Submitted

For being done in only 2 days because you were sick is really good! It's messy for sure but it's kind a fun because of that too, the strategy that quickly arose is jumping in place and doing that over and over in a stack where you just try and jump on other clones heads and hope you don't get phased out of existence, it's goofy but fun! A cool idea for sure! Great job!

Developer

Thanks for playing and for your feedback! I’ll try to fix the clipping out of bounds thing (if it is possible).

Viewing comments 33 to 21 of 33 · Next page · Last page