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Life Cycle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #338 | 4.268 | 4.268 |
| Artwork | #1535 | 3.756 | 3.756 |
| Enjoyment | #1744 | 3.463 | 3.463 |
| Audio | #2220 | 3.171 | 3.171 |
| Narrative | #2252 | 2.732 | 2.732 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We decided to explore the theme through the looping behavior of the life 'cycles' of plants with a twist using bullet hell gameplay, thus blending two of our personal favorite genres of games. As a bonus we also made the plant pots move in a circle!
(Optional) Please credit all assets you've used
see description for full credits.
(Optional) What would you like to be called if GMTK features your game?
bernard squad studios
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Comments
God i love Desmos, and i didnt know you could embed a desmos graph in itch
also, big fan of Arglin and Jake on YT!
WHAT? WHAT???!
I literally use desmos in my job and this is some insane next level stuff :O
Please please please send me the link to the actual website version so I can pick it apart and learn from you guys!!
Incredible stuff, also loved the game :)
Thank you for the feedback! The website version is in the description of the game's itch.io page. All the game's developers are also regulars at the unofficial Desmos Discord if you want to ask anything!
The graphics being made only in desmos is absurd, good job! I glitched the game collecting the cactus tho, but overall it's a fun experience! Again, using only math formulas to do graphics is insane, kudos to you!
Had a very fun time and played all the way through! It was a very chill experience despite the bullet hell aspect to it.
The idea is great, planting plants in order to dodge them to collect later is very neat and i don't think i saw it before, great jobbb
Incredible! Pretty fun game as well! I also liked the music and the blue flowers. It runs pretty bad on firefox but okay in chrome. This entry has earned itself a place in my prestigious "things that shockingly exist" collection. Total revenue: 532$. Planted like crazy, hard earned money.
Wait how? HOW?? What the hell, how did you do that? I’m not strong in desmos and I was expecting something along the lines of moving squares, how the hell did you fit an entire indie game there, with animations, etc. We need Mark to see this!!
I’m incredibly impressed. I wouldn’t be able to do this in a month and you did it in 4 days. Wow.
Farmville meets bullet hell haha very fun idea!
Immensely creative, very cool. The choice of engine is such a hilarious flex.
Made it to the end! Wow, never thought I'd play a bullet hell on a graphing calculator. Great submission. Music and graphics are simple but fit the purpose.
Then only big complaint is that the game became very sluggish at the end with all the bomb plants spitting out tons of projectiles, but that's forgivable given the platform.
I am in awe! Mind blown!
Really cute game! I really like the creative UI and movement system. I absolutely can not believe this was made in Desmos!
This is insane! Extremely impressive that it was made in Desmos, but beyond that there is obviously thought put into the design. The first thing I noticed that I really liked was that the player's hurtbox is at Mabels FEET where they belong in a game like this, where you walk on the ground. A lot of people don't think about this, at least not in other similar jam titles I've seen.
The second thing I really like is that the game shows you how many of an item you can buy at any given point. Truly using Desmos to it's full potential. Great job!
Cool game! I liked the premise and- IT WAS MADE IN A GRAPHING CALCULATOR?! Great job, only complaint is that it lags a little.
a chill little game about plants that was somehow made in a calculator, mind blowing!
Great game. I love that you need to balance between planting to get the most money and not making it too hard to dodge all the projectiles. Really nice job!
As a game it's okay.
As a demonstration of ability, it is absolutely awesome. Making a functional game in a graphing calculator is impressive.
I think it could be optimized way better, but then again, I do have a 13 year old cpu.
Love the idea! Got the hang of it real quick (didn't need the tutorial, which speaks for itself!), I like how you create your own difficulty essentially and your own problems :D
how
amazing game. it doesnt even matter that it lags. its fine. like its just slow. its not like inconsistent. i can dodge the bullets just fine.
No way... you made it in Desmos of all thing? In 4 days? What a mad man... 10/10 no test needed